Intelligent Ring of Telekinesis


Rules Questions


Can an Intelligent ring of telekinesis use the telekinetic power? It obviously knows its own command word, but it can't wield itself.

Also, if it can, if it also has the power of a ring of regeneration (CL 15) does it use the higher caster level to use the telekinetic power or the caster level for the telekinesis (CL 9)?


Dilvias wrote:

Can an Intelligent ring of telekinesis use the telekinetic power? It obviously knows its own command word, but it can't wield itself.

Also, if it can, if it also has the power of a ring of regeneration (CL 15) does it use the higher caster level to use the telekinetic power or the caster level for the telekinesis (CL 9)?

Generelly, I would advice extreme caution with intelligent items.

To answer your question: No, an intelligent ring of telekinesis cannot use the telekinesis power i grants you.

But you could make an intelligent magic item with the ability to cast telekinesis, but there are several limitation:
- The price would be at least 91.900 gp.
- Baseline the items senses are 30 feet, but you could add 1000 gp, and improve the senses to 120 feet. Even then, it would be a real limitation to the range of telekinesis.
- Most importantly, giving the intelligent item a 5-lvl spell at will, has to be as a dedicated power, as such the item will only use the spell in pursuit of its special purpose.

Grand Lodge

Dilvias wrote:

Can an Intelligent ring of telekinesis use the telekinetic power? It obviously knows its own command word, but it can't wield itself.

Also, if it can, if it also has the power of a ring of regeneration (CL 15) does it use the higher caster level to use the telekinetic power or the caster level for the telekinesis (CL 9)?

No by itself it can't wield it's own power. It is however possible for it to dominate a wielder into doing so.


Have never liked to wield intelligent items, myself. Only if my intelligence is well above theirs (and therefore they can't wrest control) or they understand that I am the one in control and make all the decisions.

But for some reason, they never go along with that.


Quoteth from the PRD:

Quote:
Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner's turn in the initiative order.

So, yes. an intelligent Ring of Telekinesis can activate itself and does so at its own init count.

-S


Selgard wrote:

Quoteth from the PRD:

Quote:
Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner's turn in the initiative order.

So, yes. an intelligent Ring of Telekinesis can activate itself and does so at its own init count.

-S

Except for the fact that intelligent item creation has its own set of rules. Making the proposition, that you can enchant them normally and have them use the powers, would make a lot of the lines about intelligent item abilities redundant, as you allow it to be done much cheaper.

I expect the quoted line from intelligent item creation to refer to the intelligent item creation rules, and not to a combination of normal magic item creation and intelligent items, which isn't mentioned in the rules.

Dark Archive

Selgard wrote:

Quoteth from the PRD:

Quote:
Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner's turn in the initiative order.

So, yes. an intelligent Ring of Telekinesis can activate itself and does so at its own init count.

-S

owners initiative order, not own.

Can it act with out an owner?


Selgard wrote:

Quoteth from the PRD:

Quote:
Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner's turn in the initiative order.

So, yes. an intelligent Ring of Telekinesis can activate itself and does so at its own init count.

-S

Well, I'm the GM, and was looking to give the big bad a semi-artifact level ring (worth somewhere in the range of a million gp), where it turns out the true big bad was the ring itself, who corrupted its current owner. So I could house-rule it to do whatever I want, but I prefer to follow the rules as much as possible.

I'm also not too worried about the players using it, since it will be a NE ring with an ego somewhere in the 40+ range. I'm kinda looking forward to someone trying, actually.

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