
James Bolton |
This is a group of adventurers for playtest scenarios that all use firearms.
It is definitely non-traditional and the charcters don't cover all of their bases (buff/heal, tank, skill-dude and control).
Notes: I don't care if they have 'the right' gp-worth of goodies. I don't care if they are implausible. I just care that the firearm rules get playtested with more than just the gunslinger.
So, without further ado...
The Four Musket-axe-ateers!
Pretentious Priscilla
Female Human Gunslinger 10
Str 25 (17, +2 racial, +2 level, +4 item)
Dex 12
Con 16 (14, +2 item)
Int 8
Wis 14
Cha 7
HP 123
AC (w/ buckler) 26
Fort +12
Ref +10
Will +9 (+3 vs. fear)
Grit 2
Initiative: +3
Feats: gunsmith, power attack, cleave, great cleave, toughness, heavy armor proficiency, iron will, weapon focus (musket axe), improved critical (musket axe)
Abilities: gunsmith, bravery +3, deeds, gun training (musket axe, pepperbox)
Relevent skills: acrobatics +14
Equipment
Strength +4 item
Wisdom +2 item
+2 flamebursting musket axe (one that doesn?t blow up, apparently. I?m assuming for this test that the magic properties work on both the axe head and the muzzle)
MW pepperbox
50 paper cartridges
50 flare cartridges
+2 buckler
+2 full plate
+2 ring of protection
+2 cloak of resistance
(So? if a musket axe is considered a battle axe that means in melee he can use it with one hand, right? Normally it?s a two-handed weapon, so?
If he has a musket axe in hand and fires off a ranged attack, can he still make attacks of opportunity with it in melee that round if he forgoes his buckler?s protection? I?m going to assume ?yes, he can.?
This ?gunslinger? charges into melee, hacking away at foes she can hit and shooting and taking 5ft steps away from the things she can?t. She frequently blinds things.
Melee Attack: +20 (musket axe) 1d8+9+1d6 fire, 19-20x3+2d10 fire or w/ power attack +17 or w/ power attack and dual-wielding +17a (musket axe) 1d8+21+1d6 fire
Full Attack: +20/+15 (musket axe) or +20/+12 w/ power attack
Ranged attack: +14 (musket axe) 1d12+2+1d6 fire, 19-20x4+3d10 fire

James Bolton |
Olaf ?Oldfingers? Oletherillimanethil (or something equally polysyllabic)
Male Elf Samurai 5/Magus 3/Fighter 2
Str 13 (12, +1 level)
Dex 24 (18, +2 racial, +1 level, +4 item)
Con 16 (14, +2 item)
Int 14 (+2 racial)
Wis 12
Cha 5
HP 99
AC 24 (28 w/ shield cast)
Fort +15
Ref +11
Will +7 (+1 vs fear)
Arcane Pool 3
Initiative +6
Ranged Attack: +19 (+2 shocking musket axe) 1d10+4+1d6
Melee Attack: +13 (+2 shocking musket axe) 1d8+5+1d6
Feats: point blank shot, deadly aim, rapid reload, exotic weapon proficiency (firearms), power attack, combat expertise, improved dirty trick, weapon focus (musket axe), weapon specialization (musket axe)
Abilities: challenge 2/day (+5 damage and DR 2/-), mount, order (way of the warrior), resolve 2/day, weapon expertise (longbow), mounted archer, banner, arcane pool, spell combat, spellstrike, magus arcane (arcane accuracy), pool spell, bravery +1
Spells (CL 3): 1-shield x3, shocking grasp x2, 2-invisibility, blurx2
Equipment:
+4 dexterity item
+2 intelligence item
+2 constitution item
+2 shocking composite longbow (draw str +1)
+2 mithril chain shirt
+2 ring of protection
+2 cloak of resistance
Pinnacles the Pony ? he?s a level 5 pack mule.
This dude is a highly mobile musketeer. He switches to the axe for melee, ensuring his hits with spells/arcane accuracy and to the musket-end at range whenever they fight something in heavy armor/with lots of natural armor.

James Bolton |
Nasal Norton (priscilla?s half-brother ? they also have the same tailor)
Half-Orc Ninja 7/Paladin 3
Str 20 (+2 race, +4 item)
Dex 13
Con 16 (14, +2 item)
Int 12
Wis 12
Cha 19 (15, +2 level, +2 item)
HP 94
AC 27 (11 armor, 1 dex, 2 deflection, 3 shield)
Fort +14
Ref +13
Will +12
Ki 9
Feats: extra ki, exotic firearms proficiency, toughness, rapid reload, power attack, weapon focus (musket axe)
Tricks: shadow clone, pressure points, weapon training
Abilities: SA +4d6, poison use, ki pool 9, no trace +2, uncanny dodge, light steps, divine grace, detect evil, smite evil 1/day, lay on hands 1d6 5/day, divine health, aura of courage, mercy (sickened)
Melee Attack: +15 (holy musket axe) 1d8+6+1d6 frost (+2d6 vs evil)
Ranged Attack: +11 (holy musket axe) 1d10+1+1d6 frost (+2d6 vs evil)
Sneak Attack: +15 (holy musket axe) 1d8+6+1d6 frost+4d6 SA+1 str or dex (+2d6 vs evil)
This guy can pop shadow clone, charge into melee, get a flank and strike thrice with a ki point with a two-handed weapon for boo-bluddy-koos of damage, all while power attacking and smiting evil to boost his already fair AC against the BBEG by 2.
Equipment:
+1 holy frost musket axe
+2 full plate (why sneak?)
+2 buckler
+2 cloak of resistance
+2 ring of protection
+2 cha item
+2 con item
+4 str item

James Bolton |
Healy ?Healbox ? Hagnarr
Dwarf Gunslinger 1/Cleric 6/Holy Vindicator 3
Str 10
Dex 18 (+2 item)
Con 18 (+2 race, +2 level, +2 item)
Int 10
Wis 16 (+2 race, +2 item)
Cha 12 (+2 item, -2 race)
HP 114
AC 32 (8 armor, 3 shield, 5 divine, 2 deflection, 4 dex)
Fort +15
Ref +11
Will +11
Grit 3
Attack: melee +11 (musket axe) 1d8+1 (+2d6 vs. evil)
Ranged +15 (musket axe) 1d10+3 (+2d6 vs. evil)
Feats: gunsmith, rapid reload, vital strike, point blank shot, alignment channel, weapon focus (musket axe), toughness
Abilities: Grit, deeds, channel energy 3d6, luck domain (bit of luck 6/day, good fortune 1/day), good domain (touch of good 6/day), orisons, vindicator?s shield, faith healing, stigmata
Cleric spells (CL 8)
1-bless, shield of faith, protection from evil, true strike, remove fear
2-aid x2, find traps, lesser restoration, remove paralysis
3-magic circle against evil, remove curse, blindness/deafness, invisibility purge, dispel magic
4-holy smite, air walk, restoration
Equipment:
+2 holy musket axe
+2 mithril breastplate
+2 buckler
+2 ring of protection
+2 cloak of resistance
pearl of power (2nd)
wand of cure light wounds x2
holy symbol
Healy?s the healer. Aside from that, he has the best AC and really decent saves. He shoots things in combat, preferring only to ever use entangling and flare cartridges. He occasionally wades into melee to perform rescue heals ? which isn?t much of a problem considering his defenses.