Adding Spells to Magic item effecting the CL


Rules Questions


The Item CL determines the item Saving Throws, Dispels, and Effects

It also determines the variable effect of spell the item uses/does.

...............

So if you have an Magic Item that has CL 5 and cast a Fly spell.

You then add a Teleport ability to the magic item, which requires CL 9.

.....

In the process of adding a ability that change the CL, do you also need to go back and strengthen the Fireball magic effect by upping Fireballs CL to also match CL 9.

.....

This would be done if you were building a magic item from scratch automatically. Just wondering how many people do this when adding magic effects to existing magic items that they have found, or built in stages.?


Oliver McShade wrote:


The Item CL determines the item Saving Throws, Dispels, and Effects

It also determines the variable effect of spell the item uses/does.

...............

So if you have an Magic Item that has CL 5 and cast a Fly spell.

You then add a Teleport ability to the magic item, which requires CL 9.

.....

In the process of adding a ability that change the CL, do you also need to go back and strengthen the Fireball magic effect by upping Fireballs CL to also match CL 9.

.....

This would be done if you were building a magic item from scratch automatically. Just wondering how many people do this when adding magic effects to existing magic items that they have found, or built in stages.?

You can price them seperately so thier CL's can be different. but you get hit with the +50% loading for mutliple effects which is why staffs end up so expensive. of course in the case of staffs the spell automaticall share CL

I take it your wanting to make a custom item for e.g. a fighter
with maybe
fly
shield
truestrike
haste
etc

useful self buffs ?

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