Crafting DC for a weapon


Advice


Going to enhance a set of masterwork Adamantite brass Knuckles for a monk in the party. Just want to make sure I have this right.

First making them base of +4 is 5+12= 17 dc spellcraft
Second adding shock to them is 5+8+5(don't know spell)= 18 dc spellcraft
Third slapping on Disruption on it so 5+14+5(Cl is one short) =24 dc spellcraft.

So do I make 3 seperate checks each eating up time or just one big check at the dc 24 taking the time of the total cost... Note I can make the dc 24 by taking 10. I have access to a location where i wont be disturbed for that duration.


So want to make a set of adamantite brass knuckles +4 of socking and disruption?
Also can you tell us your caster level(in case for some reason it isn't the same as your character level)?


Caster is a 13th level cleric. with maxed out spellcraft and craft magic arms and armor. Already have the Masterwork Adamantite brass knuckles in my possession. With my int mod of +3 I have a 19 on my spellcraft checks. Money and time can be taken care of. Was just making sure I have the DC's right and if I do the weapon in steps or one big lump sum.


I believe you make one check against the highest DC of abilities/enhancement you are trying to make. In your case, the 24.


You know that the weapon will be a +7 (total) right? That's a lot of money!!!!!
Now if you have the time and the money you can make it all at once.
The DC would be DC 5+14+5=24
Now the thing is you can't create that (or at least add the Disruption quality) since the caster level 14 requirement for the Disruption quality cannot be added. (remember the caster level requirements for arms and armor are mandatory).


Thanks for the replies forgot about the mandatory levels for abilities on weapons. Left my book at a friends was going off my notes and trying to prep for our end game soon. Don't think any of us are going to survive. Its pretty much just get to the objective and let the deus ex machina take over from there :).

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