Serpent's Skull Character


Serpent's Skull


I will be playing in a Serpent's Skull game this weekend, though I am not sure if the character I drew up for it is going to be able to survive. My concern is that a less combat-oriented PC is going to get eaten up in this module (which I have never played; please no spoilers, only suggestions!). Here's what his stats are looking like:

Spoiler:
Male Gnome Bard (Archivist) 2
LN Small Humanoid (Gnome)
Init +2; Senses Low-Light Vision; Perception +6

DEFENSE
AC 16, touch 13, flat-footed 14 (+3 Armor, +2 Dexterity, +1 Small)
HP 21 (2d8+6 plus 2)
Fort +3, Ref +5, Will +3
Special Defenses +6 bonus on saving throws versus spells with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings; +4 bonus on saving throws versus magical traps

OFFENSE
Speed 20 ft. (4 squares)
Melee Quarterstaff +1 (1d4–1)
Special Abilities Bardic Performance (9 rounds/day: Countersong, Distraction, Fascinate, Naturalist), Lore Master (1/day)
Spell-Like Abilities (CL 2th; Concentration +5)
1/day – arcane mark, comprehend language, message
Bard Spells Per Day (CL 2th; Concentration +5; DC = 10 + level of spell + 3; +1 DC for spells with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings)
1st (3/day) — charm person, silent image, sleep
Cantrips (at will) — detect magic, ghost sound, lullaby, read magic

STATISTICS
Str 8, Dex 14, Con 16, Int 14, Wis 10, Cha 16
Base Attack +1; CMB –1; CMD 10
Feats Skill Focus (Knowledge: Local, Mwangi Expanse)
Traits Mwangi Scholar, Etymologist
Skills Bluff +8, Diplomacy +8, Disable Device +8, Knowledge: Geography +8, Knowledge: History +10 (+11 relating to the Mwangi Expanse), Knowledge: Local, Mwangi Expanse +10, Knowledge: Nature +8, Linguistics +8, Perform: Oratory +7, Sense Motive +4, Stealth +5
Special Qualities Favored Class (Bard), Academician (Knowledge: History), Gift of Tongues, Keen Senses, Magical Linguist, Bardic Knowledge, Magic Lore
Languages Common, Gnome, Sylvan, Draconic, Giant, Dwarven, Halfling, Elven, Polygot, Orc, Goblin


Obviously I am going for a scholar-type, come to the Mwangi Expanse to do some field research. My character entertains a theory that Azlanti ruins might dwell within the jungles of the region and wishes to explore them. Further, he is interested in interacting with the Mwangi peoples first hand.

He is completely inept at combat. The best he can hope for is successfully casting sleep on an enemy or fascinating one with his bardic performance until his allies can get around to it. Once I gain access to some more spells, like bull's strength and cat's grace I will be contributing indirectly to combat, though I can do little in that regard initially. Also, I plan to pick up grease next level (I chose sleep instead for my first control spell).

(Note: The party consists of a melee-focused druid which plans to utilize her wildshape feature when it becomes available to wreck in combat. With her pet she's also bringing a flanking buddy and some extra damage dished/soaked. Second is a rogue, though I am not sure of his plans. It seems he is also built for combat. He has not invested in the Disable Device skill, though my bard has the skill maxed out and can even disable magical traps since he is of the archivist archtype. For this reason there is no overlap. Further, I believe my character is the "party face," rather than the rogue, though I am sure with his skills he is capable, too.)

Funny thing is, I love this character concept and dread the idea of him dying. He has a number of quirks, all of which make me giggle. For instance, he's a lawful gnome (despite the predisposition towards chaos for which his race is known). He's a control freak, with an air of intellectual hubris. He dresses neatly and regularly shaves his face, grooming himself that he is "decent and presentable." Though, for the life of him he cannot tame a single wild hair (representative of his attempt to wrestle with his nature, as a gnome) and can be seen constantly matting it down in frustration. If questioned about it he attempts to maintain his composure, though he is obviously embarrassed by his perceived shortcoming. The idea of him trecking into a jungle fills me with delight, not only because he's so obsessed with his appearance and will surely have a panic attack the moment a speck of dirt appears on his dress, but because the idea of this place has been the object of his curiosity for years (though it may not be meet with his expectations, and that is just RP-gold).

Thanks in advance for any and all advice!

Liberty's Edge

Detect Magic wrote:

I will be playing in a Serpent's Skull game this weekend, though I am not sure if the character I drew up for it is going to be able to survive. My concern is that a less combat-oriented PC is going to get eaten up in this module (which I have never played; please no spoilers, only suggestions!). Here's what his stats are looking like:

** spoiler omitted **...

I think you'll do just fine. There are other ways to contribute tthan just combat. I don't want to spoil anything for you beyond that, so I won't go into any more details, sorry.


Awesome! I have heard that some of the modules Pathfinder puts out are deadly though and honestly, I just don't want this character to die (he's just too cool, haha!).

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