
Cesare |

I've been watching Avatar: the Last Airbender with my son and I cannot help but notice how much the oracle class resembles benders from that universe.
Looking at mysteries we have:
- Waves = Waterbending
- Stone = Earthbending
- Wind = Airbending
- Flame = Firebending
If I wanted to make benders, I might just make a couple minor changes to the oracle class.
- Make the curse voluntary
- Make a specialized spell list that corresponds with the given element
(I found a thread in this forum that made a pretty good list for an earthbender; I just need spell lists for the other three benders)
Thoughts?

Cesare |

Okay, I used the spells database on the d20pfsrd website to isolate all spells with the air, water, earth, and fire descriptors. http://www.d20pfsrd.com/magic/spells-db
Obviously, firebenders have the best spell list (most options), followed by earthbenders, waterbenders, and airbenders.
Yep, as is, airbenders are just awful. Any ideas on what other spells I can give them?
Flight spells (fly, levitate, feather fall) are obvious picks. Anything else?

Qik |

Reflavored telekinetic spells (like mage hand) could be attributed to one having power over the air. Maybe increase their range?
Blur could be caused by wind, as could deflection. Telepathic bond could be retailored so that you could "whisper in the wind" and have it carried to a person of your choice.
Hand of the apprentice would make sense for an air bender.

Kalyth |
You can always reflavor the fluff of a spell to make it an element.
Shield (Air Shield)
Stoneskin (Covers your body with a layer of stone)
Mage Armor (Protective layer of your element).
Expedition Retreat (Swift like the wind)
Black Tentacles (Tendrils of Water, Grasping Earth, Chains of Air)
Sound Burst (Thunder Clap, all sonic spells could be considered thunder)