A Simulacrum Question... Again


Rules Questions


So can a simulacrum of an Ogre Mage benefit from its regeneration?

Can a simulacrum of a creature with fast healing, benefit from that ability?

Grand Lodge

cdglantern wrote:

So can a simulacrum of an Ogre Mage benefit from its regeneration?

Can a simulacrum of a creature with fast healing, benefit from that ability?

Yes, a simulacrum is a creature of the same type as the original and gets the creature's abilities, excluding any that allow the creature to grow more powerful over time (see earlier posts). If an ability varies by hit dice, the simulacrum's ability scales to half the hit dice of the real creature.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Starglim's got it right,


Thanks guys. Just wanted to make sure the ability was not over-ruled by the spell description.

Seems the only Simulacrums I would ever make would be self healing.


cdglantern wrote:

Thanks guys. Just wanted to make sure the ability was not over-ruled by the spell description.

Seems the only Simulacrums I would ever make would be self healing.

Or ones that never get damaged, like a item creation simulacrum.

Dark Archive

Kierato wrote:
Or ones that never get damaged, like a item creation simulacrum.

One of the bizarre societal side-effects of this spell is that the most legendary dwarven (elven, whatever) craftsmen might go to lengths to peddle false information about themselves and the provenance of their wares. Unlike in our real world, where famous smiths might put their mark on the tang of a blade, the craftsmen in a world with simulacrum would be strongly motivated to make sure that people knew as little as possible about them, so that they couldn't just cast a spell and have their own version of this legendary craftsman (even a a few 'half-strength' legendary experts are going to be good at flooding the market with only marginally inferior copies of one's masterworks).

In 3.5, they could just make sure that their hair, blood, etc. didn't travel, to prevent copies of them from being made, but PF doesn't require that, so they would have to prevent people from even knowing their name... All the buyers would know is that the trading house of yadda-yadda has a 'supplier' for their fine masterwork blades, but nobody would know if that was a member of their family, or if they purchased them from a third party and acted as a middleman, etc. and it would be a big 'trade secret' for those in the upper tiers of the family who actually know where the legendary 'house Korina blades' come from.

On the other hand, since the exact identity of a specific smith would always remain a guarded secret, smiths of races (or genders, or nationalities, or faiths) that wouldn't have been considered appropriate to particular set of buyers would be able to work freely, since they'd never have to worry about potential customers balking at buying armor crafted by a woman, or plate and mail crafted 'in the dwarven style' by an elf, or longswords meant for the Mendevian crusade that were turned out in the Belkzeni slave-forges of an orc worshipper of Rovagug.

An older craftsman, perhaps with no trading house or heirs to pass his legacy onto, might deliberately allow information about himself to slip, finding it comforting to know that works crafted in his style, by shadowy replicas of himself, may still be forged many decades after he passes from the earth.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Kierato wrote:
cdglantern wrote:

Thanks guys. Just wanted to make sure the ability was not over-ruled by the spell description.

Seems the only Simulacrums I would ever make would be self healing.

Or ones that never get damaged, like a item creation simulacrum.

Or ones that directly make you more powerful, like a witch with the Coven hex and UMD getting a bunch of self-sims from simulacrum scrolls. Congratulations, you have infinite caster level boosts from absolutely loyal clones.

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