| Nigrescence |
you can apply some melee weapon special abilities on your amulet of mighty fists. for example shocking. my question is, does it stack with a 'chill touch': 1d6 damage from chill + 1d6 shoking damage from the amulet?
I would say no. It's not an unarmed attack nor a natural weapon. It is merely a delivery for a spell. I would also say no primarily because a touch attack ignores armor, natural armor, and shields. You are not actually attacking them as an unarmed strike. You are just touching them, as the name of the attack implies (or you are aiming at them most likely with your finger, as a ranged touch).
EDIT: It occurs to me that you might get around this by the following method.
Get brass knuckles or a gauntlet. Enchant them with +1 Spell Storing, and store a touch attack spell like Chill Touch in it. Have an Amulet of Mighty Fists (Acid). Hit them with your Spell Storing weapon as an unarmed strike. Deal the +1 damage, the Acid damage, and the stored spell damage.
This is the best method I can see to do this. Frankly, I don't know if it's worth it. I'd recommend applying debilitating spells to the Spell Storing weapon instead of pure damage. Curse the bad guy, or Hold them, or something. That's the ticket.
| Nigrescence |
ok thanks, then i buy an amulet of mighty fists 'defending' +x. so i can attack with chill touch and get the attackbonus +x (but not the damagebonus)or the AC bonus +x. better than nothing:)
I'm not sure if that would work. I guess your unarmed attacks are still "weapons" that the amulet enchants, and you do simply decide whether it gives an attack bonus or an AC bonus before you use it (and it doesn't outright say that you have to use the weapon).
If you have to use the weapon, however, then it would not work with a Chill Touch attack, as it is a spell and a touch attack spell delivery, NOT an unarmed or natural attack. Yes, there is a difference.
It would be expensive to benefit from an Amulet of Mighty Fists as a Defending property anyway even if it did work like this, since you need an enhancement bonus from the enchanted item for Defending to take from to give AC. You also couldn't get higher than a +4 enhancement with the Defending property, anyway. You should buy brass knuckles or gauntlets as I mentioned if that's ALL you want to do. The enchant is cheaper, and you can get up to +5 AND have the Defending property. You might even go ahead and dual wield them since you don't care so much about attacking with them, it seems.
There are probably much better things to spend all that gold on, and if you're that desperate for AC, maybe just go for Bracers of Armor, a Ring of Protection, and a Ring of Force Shield (or just a regular shield).
| Gignere |
It can work if you hold the charge and then make a regular unarmed attack. Not worth it until you can do quicken or have a rod of quicken spells.
So you can quicken a chill touch, hold the charge, full attack or just standard attack. If you hit you deal unarmed damage + touch spell damage. So the amulet of mighty fists can stack with touch spells.
| Nigrescence |
It can work if you hold the charge and then make a regular unarmed attack. Not worth it until you can do quicken or have a rod of quicken spells.
So you can quicken a chill touch, hold the charge, full attack or just standard attack. If you hit you deal unarmed damage + touch spell damage. So the amulet of mighty fists can stack with touch spells.
I suppose. You're better off just casting the spell (or a better spell) if you aren't a monk. If you are a monk, you're better off using a Spell Storing Weapon and just activating it when you do hit.
The point is that unless you are a monk, you have a much better chance to hit with a touch attack, and are much more likely to miss otherwise.
Could you tell us what you intend, malcom667?
| BigNorseWolf |
you can apply some melee weapon special abilities on your amulet of mighty fists. for example shocking. my question is, does it stack with a 'chill touch': 1d6 damage from chill + 1d6 shoking damage from the amulet?
No. An aomf probably helps you to hit, but would not add damage. Your hand isnt hurting someone, the 1.21 gigawats from shocking grasp is.
The exception to this would be if you took the option to actually HIT someone with a spell charged hand. In that case you deal unarmed strike or natural weapon damage , which would include the +1, and then you deal spell damage.