Raise dead: *two* negative levels?


Pathfinder First Edition General Discussion


I just noticed this. It's a pretty big change from 3.5!

Is this really a good idea? Dropping a character two levels is a big hit. And it can put him so far below EPL that play becomes noticeably less fun.

Why did Paizo do this?

Doug M.


You can remove negative levels now.


Douglas Muir 406 wrote:


I just noticed this. It's a pretty big change from 3.5!

Is this really a good idea? Dropping a character two levels is a big hit. And it can put him so far below EPL that play becomes noticeably less fun.

Why did Paizo do this?

Doug M.

They're only called "permanent" because they don't fade away over time like temporary negative levels. They can be removed, though. Note that in the description of negative levels, you have penalties that amount to about a loss in level. You do not actually lose a level.

Description of Negative Levels here.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The "2 negative levels" doesn't mean 2 permanently lost class levels in Pathfinder, it means a -2 penalty to all d20 rolls, a loss of 10 hp (5 per), and a -2 penalty to effective class level for any class level-dependent ability, such as your caster level for spellcasting. It's better than losing a whole two character levels worth of XP, and it doesn't make a character unplayable, just majorly weakened. You still have all of your feats and your class abilities you've earned, and you can even still cast spells from your higher level spells, though at a reduced effectiveness, and also, you're not dead.

And on top of all of that, you can also (slowly) remove the negative levels. Casting Restoration with a 1000 gp worth of diamond dust material component can remove one of the permanent negative levels, but you can only remove one per week.


Have your medic carry his handy-dandy Rez-Pak:

Scroll-Raise Dead (lvl 9)
Scroll-Greater Restoration (lvl 13)

There ya go! All better now :)

GNOME


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FireberdGNOME wrote:

Have your medic carry his handy-dandy Rez-Pak:

Scroll-Raise Dead (lvl 9)
Scroll-Greater Restoration (lvl 13)

There ya go! All better now :)

GNOME

(+ Diamond worth 5,000gp!)

*shakes fist*

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
BenignFacist wrote:

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FireberdGNOME wrote:

Have your medic carry his handy-dandy Rez-Pak:

Scroll-Raise Dead (lvl 9)
Scroll-Greater Restoration (lvl 13)

There ya go! All better now :)

GNOME

(+ Diamond worth 5,000gp!)

*shakes fist*

Because it's scrolls, you don't need a separate diamond - the scroll is just rather expensive!


Enlight_Bystand wrote:
BenignFacist wrote:

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FireberdGNOME wrote:

Have your medic carry his handy-dandy Rez-Pak:

Scroll-Raise Dead (lvl 9)
Scroll-Greater Restoration (lvl 13)

There ya go! All better now :)

GNOME

(+ Diamond worth 5,000gp!)

*shakes fist*

Because it's scrolls, you don't need a separate diamond - the scroll is just rather expensive!

o.O ooooooooooooooOooooo!

:)

*shakes fist*


Ahh, I see now.

Okay. So you get two "permanent" negative levels, each of which needs a Restoration spell to remove. (Or a single Greater Restoration for both.) Restoration is 4th level, so if you can Raise you can probably manage this too -- but it's another 1,000 gp of diamond dust for removing each negative level.

Huh. That's... different. Not obviously worse than 3.5, but different. Okay, you no longer lose levels. But a Raise Dead now costs (effectively) 7,000 gp. Huh.

Well, anyway. Thanks to everyone for the info!

Doug M.


Douglas Muir 406 wrote:


Ahh, I see now.

Okay. So you get two "permanent" negative levels, each of which needs a Restoration spell to remove. (Or a single Greater Restoration for both.) Restoration is 4th level, so if you can Raise you can probably manage this too -- but it's another 1,000 gp of diamond dust for removing each negative level.

Huh. That's... different. Not obviously worse than 3.5, but different. Okay, you no longer lose levels. But a Raise Dead now costs (effectively) 7,000 gp. Huh.

Well, anyway. Thanks to everyone for the info!

Doug M.

Don't forget this part:

This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period.

Bolding is emphasis mine.


Douglas Muir 406 wrote:


Ahh, I see now.

Okay. So you get two "permanent" negative levels, each of which needs a Restoration spell to remove. (Or a single Greater Restoration for both.) Restoration is 4th level, so if you can Raise you can probably manage this too -- but it's another 1,000 gp of diamond dust for removing each negative level.

Huh. That's... different. Not obviously worse than 3.5, but different. Okay, you no longer lose levels. But a Raise Dead now costs (effectively) 7,000 gp. Huh.

Well, anyway. Thanks to everyone for the info!

Doug M.

Don't forget this part, emphasis is mine:

This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period.


Douglas Muir 406 wrote:


Ahh, I see now.

Okay. So you get two "permanent" negative levels, each of which needs a Restoration spell to remove. (Or a single Greater Restoration for both.) Restoration is 4th level, so if you can Raise you can probably manage this too -- but it's another 1,000 gp of diamond dust for removing each negative level.

Huh. That's... different. Not obviously worse than 3.5, but different. Okay, you no longer lose levels. But a Raise Dead now costs (effectively) 7,000 gp. Huh.

Well, anyway. Thanks to everyone for the info!

Doug M.

Raise Dead SHOULD be expensive. Death should be something people fear with some sort of repercussions.


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gigglestick wrote:


Raise Dead SHOULD be expensive. Death should be something people fear with some sort of repercussions.

Pssh - fear death only if your a poor and have to work for a living!

BACK TO WORK! BRING ME MY DIAMONDS!

*shakes fist*


BenignFacist wrote:

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gigglestick wrote:


Raise Dead SHOULD be expensive. Death should be something people fear with some sort of repercussions.

Pssh - fear death only if your a poor and have to work for a living!

BACK TO WORK! BRING ME MY DIAMONDS!

*shakes fist*

Or unless a crazy druid wanders by and just reincarnates you. Old Man Jones will never be the same.


It does bring a brand new meaning to the term "conflict diamond".


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Talynonyx wrote:


Or unless a crazy druid wanders by and just reincarnates you. Old Man Jones will never be the same.

woof woof wuf woof - grrrr wruff wruff!1!''*

  • *Translation: YES I HAVE A TAIL - GET BACK TO WORK!

    Bloody Druids...

    ::

    Archmage_Atrus wrote:
    It does bring a brand new meaning to the term "conflict diamond".

    Waanna fight about it wise guy? Do ya? Huh? Huh!?!?

    *Thwack*

    Oooow... What the fu.. ..dude, c'mon, that hurt!

    ::

    *shakes fist*


  • Death is supposed to be a great deal more than just a speed-bump, even in a fantasy game.

    (Speaking about the Adventurer's style of Death here and channeling Yahtzee from Zero Punctuation here!) It's a horrific, traumatic event that can only be overcome with enough money to feed a family for between ten to twenty years, let alone finding an individual, and a God, that is willing to fork over the spiritual energy to tear you free from the afterlife, be it heaven, hell or somewhere worse, and then ram your soul back into your corpse in such a fashion you don't end up on the short-bus or clinically deranged for however long it takes you to fling yourself face-first at the Wyrm Red Dragon again.

    That tends to be traumatic.


    HalfOrcHeavyMetal wrote:
    It's a horrific, traumatic event that can only be overcome with enough money to feed a family for between ten to twenty years,

    Or the little more than the cost of a single weapon for a 6th level adventurer.


    Cartigan wrote:
    HalfOrcHeavyMetal wrote:
    It's a horrific, traumatic event that can only be overcome with enough money to feed a family for between ten to twenty years,
    Or the little more than the cost of a single weapon for a 6th level adventurer.

    Reminds me of athlete salaries... Which is actually kindof appropriate because the 5th-6th level range is where you start reaching real-life world records on most things.

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