[PFS PbP] DM Elanmorin's - #04-12 The Refuge of Time (tier 7-8) (Inactive)

Game Master Rogar Valertis

The Pathfinder's Society sends agents to stop an ancient and evil cult from retrieving the means to wake up a runelord. You are those agents, and failure is not an option...

Maps

Initiative:
[dice=Barm]1d20+2[/dice]
[dice=Crowe]1d20+1[/dice]
[dice=Mutahir]1d20+6[/dice]
[dice=Tak]1d20+6[/dice]
[dice=Vybus]1d20+5[/dice]
[dice=Warpac]1d20+1[/dice]

Perception:
[dice=Barm]1d20+11[/dice]
[dice=Crowe]1d20+10[/dice]
[dice=Mutahir]1d20+7[/dice]
[dice=Tak]1d20+22[/dice]
[dice=Vybus]1d20+11[/dice]
[dice=Warpac]1d20+10[/dice]


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Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

See here: Supernatural abilites bypass SR but do not work in antimagic fields.

Shadow Lodge

MAP

Ok then

Round 03 - Bold may act

Mutahir -46hp

Emketta -102hp, shaken 2, misfortune

Vybus
Crowe -20hp
Tak
Warpac
Barm

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Growing frustated with his luck, Mutahir takes a deep breath and growls out...

You will not stop us Godslave!

With that, mysteriously his wounds begin to heal a bit as he grips his chest, gripping his sword tightly.

Godless healing: 1d8 + 7 ⇒ (8) + 7 = 15

attack: 1d20 + 15 ⇒ (6) + 15 = 21
damage: 1d6 + 13 ⇒ (6) + 13 = 19

He stabs forth with his blade before raising his guard once again.

Parry+Riposte:

Parry: 1d20 + 19 ⇒ (2) + 19 = 21
riposte: 1d20 + 19 ⇒ (18) + 19 = 37
damage: 1d6 + 17 ⇒ (1) + 17 = 18

Stylish Riposte Vs attack against me less than AC19:

attack: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 1d6 + 13 ⇒ (5) + 13 = 18

Shadow Lodge

MAP

Mutahir uses his expertise to recover some of his vigor before striking again at the monster knight. Once again he proves unable to pierce the creature's defenses though...

Despite her wounds, the dark knight called Emketta doesn't seem willing to back down and keeps attacking. She steps back and then summons a devastating blast of fire engulfing her attackers...

Devastating Blast (fire): 6d6 ⇒ (2, 4, 3, 4, 4, 5) = 22Barm, Warpac, Crowe and Mutahir can roll a DC18 reflex save for half damage

Round 03 - Bold may act

Mutahir -46hp

Emketta -102hp, shaken 2, misfortune

Vybus
Crowe
-20hp
Tak
Warpac
Barm

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Reflex: 1d20 + 5 ⇒ (18) + 5 = 23, 11 damage taken

Grinning from ear to ear, Warpac follows the grave knight and takes his best shot.

"It's time someone put you in your place, the grave."

Actions:

Swift action to activate Sacred Armor and Sacred Weapon (Vicious).

To hit Dwarven Double Waraxe: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d10 + 3d6 + 12 ⇒ (5) + (3, 5, 1) + 12 = 26, weapon is good aligned and +1.
Damage to self from Vicious: 1d6 ⇒ 3

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

@GM I just noticed that you had my grease spell fail to Emketta's SR, but as most conjuration spells, it is not subject to SR (see the link). It hasn't affected anything yet as she hasn't tried to attack with her weapon, and my martial allies seem to have her locked down so I'll delay until further notice.

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Reflex: 1d20 + 11 ⇒ (1) + 11 = 12

Gonna use my reroll

Reflex: 1d20 + 11 ⇒ (19) + 11 = 30

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Rage 14/18 remaining.

To hit: +7 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -0 power attack & furious focus: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 2d6 + 18 ⇒ (3, 2) + 18 = 23

To hit: +2 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -0 power attack : 1d20 + 10 ⇒ (2) + 10 = 12
Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 2d6 + 18 ⇒ (2, 1) + 18 = 21

Crowe tries to duck low.

Reflex : 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

rage 16/18
Barm makes step closer to enemy andstrikes with sword again.

to hit - power attack: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33
damage: 2d8 + 12 + 6 ⇒ (3, 1) + 12 + 6 = 22

to hit power attack: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
damage: 2d8 + 12 + 6 ⇒ (5, 6) + 12 + 6 = 29

to hit - crit. confirm: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17
damage: 2d8 + 12 + 6 ⇒ (6, 6) + 12 + 6 = 30

reflex: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak keeps chanting and will count on the power of his allies.

Shadow Lodge

MAP

The pathfinders jump on the wounded graveknight but it's Warpac who puts her down with a vicious strike of his waraxe!

As it falls the evil warrior screams in rage and shakes until only the armor is left laying lifeless on the paved stones, blackened and foreboding...

Meanwhile the door on the north shimmers briefly, sign that something changed on it...

@Vybus: yes, sorry, I just forgot to mention the spell's effect, that's why Emketta used her supernatural power btw

@everyone: the last room of this dungeon is up ahead, let me know if and how you want to prepare, and then go on and open it...

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

”Warpac, can you please use my wand on Mutahir and me?“

I assume you do. ;-)

CLW seven charges Mutahir, 13/20 charges remaining : 7d8 + 7 ⇒ (8, 4, 2, 7, 5, 5, 7) + 7 = 45

CLW five charges Crowe, 8/20 charges remaining : 5d8 + 5 ⇒ (1, 4, 2, 6, 6) + 5 = 24

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

@Crowe
You assume correctly. Since we are spending at least 7 rounds on healing I guess we might as well max buff.

To heal up Warpac spontaneously casts inheritor's smite as a CMW. Mostly because I don't think a worshiper of Desna is allowed to take that spell anyway!
CMW: 2d8 + 7 + 4 ⇒ (3, 7) + 7 + 4 = 21

Warpac prepares by casting his Beacon of Luck and Returning Weapon (Not getting to the battle until late really annoyed him). These are 7 minute duration spells. He will also and cast a lucky presence, holy strike, and divine favor in that order. This means he will have 7 rounds of lucky presence, 8 rounds of holy strike, and 9 rounds of divine favor when they go through the door.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will cast haste right before entering and stand near the melee folks so he can dimension door them.

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Ugh, hate to be a pain, but that's the character.

Mutahir waves away the wand.

I do not need any of your healing Godslave. It comes at to high a price.

He pulls his own wand and offers it to Vybus.

Perhaps you would be so kind? I collected the demon's blood for it's creation myself.

Mutahir cannot willingly lower his defenses for divine spell-casting, even beneficial, he has to use arcane healing. Vybus can easily identify a wand of infernal healing.

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

I've seen plenty of characters be a lot more of a pain than that :)

But of course. Collected the blood of demons yourself, eh? Have you been adventuring around the Worldwound?

Vybus turns to his familiar. Max, will you check the graveknight's remains for anything interesting?

Vybus will use as many charges of Mutahir's wand as he'd like. If the graveknight had any otherwise unwanted consumables he'll use the consume magic items exploit on them to refill his arcane reservoir.

Dark Archive

Female CG Lyrakien (Azata) | HP 24/24 | AC 12 T 12 FF 10 | F: +5, R: +3, W: +5 | Perc: +16, SM: +3 | Speed 80' fly (perfect) | constant: freedom of movement, detect magic, detect evil, truespeech | Active conditions:

Sure thing! says Max to Vybus.

By the way, we need to destroy the armor or that foul creature will reform! Let's take it back to headquarters when we leave, the tiny butterfly-winged woman calls out to everyone in the room.

Max will use her constant detect magic around the whole room, including the grave knight's remains. If anything magical (besides other Pathfinders' gear) is found:

spellcraft/arcana:
spellcraft Max: 1d20 + 13 ⇒ (9) + 13 = 22
spellcraft Vybus: 1d20 + 19 ⇒ (8) + 19 = 27 identifies items of caster level 12 and lower
kn: arcana Max: 1d20 + 11 ⇒ (4) + 11 = 15
kn: arcana Vybus: 1d20 + 15 ⇒ (4) + 15 = 19

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

When we are all ready to open the last door Vybus will cast fly and mirror image on himself (8 minutes each).

mirror image: 1d4 + 2 ⇒ (4) + 2 = 6

Warpac, how would you like to be larger? It won't make you any faster, but it'll increase your reach and make you hit things even harder.

Mutahir, you were getting beat up by that graveknight. Let's make you more difficult to hit right before we open the door.

Vybus will cast enlarge person on Warpac if he'd like (8 minutes) and displacement on Mutahir just before the door is opened (spending an arcane pool point to make it 10 rounds).

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe will cast enlarge person on himself before they proceed.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Can someone heal me!? Please!"

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images
Barm wrote:
"Can someone heal me!? Please!"

Consider yourself healed of 25 HP, I took my rolls above. 11/20 charges remaining.

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Mutahir will wince as his wounds close from the steaming of the spell and the smell of sulfur.

Not recently... however, I am a Pure Legionare. My job entails hunting cults down. While everyone throws a fit about Rahadoumi kicking out their precious gods, they forget we do the same for the godslaves of both good and evil deity's.

He gets a wicked grin.

Usually, the good ones bow their head, take a chastisement, and are shipped out on the next ship to one of the great cities where their faith will be welcome. The bad ones? For some odd reason, they seem to object to that a lot more fervently... I do not minding using my blade to correct them, and their demonic or undead servants, in the error of their ways.

5 charges used then, back up to full, and greatful for the displacement.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Vybus Abbin wrote:


Warpac, how would you like to be larger? It won't make you any faster, but it'll increase your reach and make you hit things even harder.

"Hmmm... That does sound like a good idea. Let's try it."

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will refill the ioun stone with bless from the wand.

Tak will also cast heighten awareness on himself.

Draw his persistent metamagic rod and wait by the door.

Shadow Lodge

MAP

I'm going to assume you are ready now

Vybus:
You and Max only find a potion of inflict serious wounds on the graveknight's remains

Even after millennia of decay, this room's decor indicates that it was more important than any other in the shrine. Tapestries and rugs show Thassilonians at work, at rest, and at play, as well as giants hauling massive blocks to construct monuments to their lords. In an alcove at the rear of the room, a seven-sided chancel rises two steps off the ground. Atop it stands a statue of a six-winged, half-snake, halfhuman woman with a Sihedron disc for a head. That same rune glows red-hot on the handle of the whip she holds in her outstretched arm. Thassilonian text is chiseled all around the perimeter of the chancel. An obese man flies 10 feet up the floor in the vicinity of the statue and 2 deformed creatures holding longspears trot nearby. As you open the doors they snarl, showing impossibly distended maws where their mouths should be...

Initiative:
Barm: 1d20 + 2 ⇒ (13) + 2 = 15
Crowe: 1d20 + 1 ⇒ (14) + 1 = 15
Mutahir: 1d20 + 6 ⇒ (5) + 6 = 11
Tak: 1d20 + 6 ⇒ (16) + 6 = 22
Vybus: 1d20 + 5 ⇒ (3) + 5 = 8
Warpac: 1d20 + 1 ⇒ (17) + 1 = 18
Strange cultists x2: 1d20 + 6 ⇒ (10) + 6 = 16
Obese one: 1d20 + 6 ⇒ (7) + 6 = 13

Round 01 - Bold may act

Tak
Warpac

Cultist (red)
Cultist (green)

Barm
Crowe

Obese one

Mutahir
Vybus

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Enlarge has prevented dim door. It you will all have to run.

Tak casts a persistent blindness on the center back enemy obese one. (DC 19 roll twice)

The group should be hasted from pre casting it.


Nail casts bless from an ioun stone.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac activates his sacred armor and sacred weapon as a swift action and rushes inside, but even with a double move he only makes it half way. Poor slow Warpac. At least he has reach!

Please remember to offer the opportunity to roll twice for the beacon of luck and for Warpac's Lucky Presence. Unlike shirt/portfolio/etc. rerolls we have to decide before the roll.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak cast haste right before the doors were opened.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Tak and Nail wrote:
Tak cast haste right before the doors were opened.

Which gave him 80' of movement with a double move. Still only enough to get part way.

Shadow Lodge

MAP

Fortitude Save: 1d20 + 8 ⇒ (17) + 8 = 25

Fortitude Save (reroll): 1d20 + 8 ⇒ (11) + 8 = 19

As soon as the door are opened Tak unleashes his magical powers on the flyingt wizard but the corpulent foe manages to stave off the effect while Warpac advances, unafraid of the opposition.

The two spear wielding creatures answer moving towards the giant space dwarf.

Red vs Warpac: 1d20 + 15 ⇒ (16) + 15 = 31Damage roll: 1d8 + 9 ⇒ (2) + 9 = 11

Green vs Warpac: 1d20 + 15 ⇒ (13) + 15 = 28Damage roll: 1d8 + 9 ⇒ (4) + 9 = 13

One of them is able to wound the priest of Desna!

Round 01 - Bold may act

Tak
Warpac -11hp

Cultist (red)
Cultist (green)

Barm
Crowe

Obese one

Mutahir
Vybus

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe runs in and attacks in his enlarged state!

Unfortunately, I cannot move Crowe's icon so could you please move him to the left so he can attack with reach.
Rage 13/18 remaining.

Haste, To hit: +7 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -0 power attack & furious focus: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 3d6 + 18 ⇒ (2, 2, 4) + 18 = 26

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm starts to rage and moves closer to the enemy.

to hit - power attack, bless: 1d20 + 15 - 2 + 1 ⇒ (19) + 15 - 2 + 1 = 33
damage: 2d8 + 12 + 6 ⇒ (7, 2) + 12 + 6 = 27

confirm crit: 1d20 + 15 - 2 + 1 ⇒ (20) + 15 - 2 + 1 = 34
damage: 2d8 + 12 + 6 ⇒ (3, 3) + 12 + 6 = 24

Shadow Lodge

MAP

Barm approaches quickly but one of the abominations tries to stop him using its spear...

AoO vs Barm: 1d20 + 15 ⇒ (16) + 15 = 31Damage roll: 1d8 + 9 ⇒ (7) + 9 = 16

Unfortunaely for the wild warrior the spear wielding monster knows what it is doing and manages to block his advance.

The now huge Crowe doesn't fare better as his swing goes wide and he misses the very same monster...

@Barm: keep that roll, you will be able to use it later. Longspear and Stand Still work wonders to keep melee locked down

As this takes place the flying man gestures towards Warpac and some sort of greasy substance springs from his fingers!

@Warpac: DC20 Reflex save please

Then he gestures again and suddenly he's surrounded by a thick cloud of grey fog...

Spellcraft to identify both spells

Round 01 - Bold may act

Tak
Warpac -11hp

Cultist (red)
Cultist (green)

Barm -16hp
Crowe

Obese one

Mutahir
Vybus

Start round 2 as soon as round 1 expires

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Saving the rerolls for a will or fort ST.
DC 20 Reflex: 1d20 + 7 ⇒ (13) + 7 = 20

Dang. Nice roll.

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

As the red cultist harries his friends, Mutahir dashes forth with the magically enhanced speed.

DIE GODSLAVE!

attack: 1d20 + 15 ⇒ (20) + 15 = 35
damage: 1d6 + 13 ⇒ (1) + 13 = 14
Intimidate: 1d20 + 12 ⇒ (1) + 12 = 13

Parry+Riposte:

Parry: 1d20 + 19 ⇒ (1) + 19 = 20
riposte: 1d20 + 19 ⇒ (4) + 19 = 23
damage: 1d6 + 17 ⇒ (1) + 17 = 18

Stylish Riposte Vs attack against me less than AC19:

attack: 1d20 + 15 ⇒ (3) + 15 = 18
damage: 1d6 + 13 ⇒ (5) + 13 = 18

Crit?: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 1d6 + 8 ⇒ (2) + 8 = 10

Shadow Lodge

MAP

It was pointed out to me I was not applying Stand Still correctly. Apparently the feat can only be used on adjacent sqares. So Barm suffers an AoO but then he smashes into the creature and causes it great harm...

Mutahir advances and slashes at the second abomination, but not before having to face an attack from the greature's longspear...

AoO Red vs Muthair: 1d20 + 15 ⇒ (11) + 15 = 26Damage roll: 1d8 + 9 ⇒ (1) + 9 = 10

And the pure legion enforcer suffers a nasty cut as well but then he's able to give back more than he got.

Round 01/02 - Bold may act

Tak
Warpac -11hp

Cultist (red) -51hp
Cultist (green) -51hp

Barm -16hp
Crowe

Obese one

Mutahir -10hp
Vybus

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

Vybus tries to identify the spells cast by the fat mage
spellcraft Vybus: 1d20 + 19 ⇒ (11) + 19 = 30
spellcraft Vybus: 1d20 + 19 ⇒ (19) + 19 = 38
then retrieves a scroll of gust of wind and hands it to Max.

Max, use this scroll and aim it at the fog, no further than 60 feet away, please.

Dark Archive

Female CG Lyrakien (Azata) | HP 24/24 | AC 12 T 12 FF 10 | F: +5, R: +3, W: +5 | Perc: +16, SM: +3 | Speed 80' fly (perfect) | constant: freedom of movement, detect magic, detect evil, truespeech | Active conditions:

Max flies into the room at ceiling height and attempts to activate the scroll
UMD DC23: 1d20 + 18 ⇒ (4) + 18 = 22
but appears frustrated when she can't get it to work!

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak calls upon the power of night. Casting burst of radiance hitting the two long spear users. DC 18 ref persistent.

Damage if evil: 5d4 ⇒ (4, 3, 1, 2, 1) = 11

Shadow Lodge

MAP

Tak:
Tak, are you using the misfortune hex in conjunction with your spellcasting? You cast 2 "persistent" spells but I can't find how you did this in your CS. Activating the misfortune hex is usually a standard action. Also I moved you inside the room. From where you were standing and with 2 large creatures in front of you you can't reliably see the fight nor cast anything.

Warpac:
From now on, please post your attack rolls in gameplay and not in discussion

Relfexes:
Green: 1d20 + 5 ⇒ (2) + 5 = 7Duration: 1d4 ⇒ 3
Red: 1d20 + 5 ⇒ (7) + 5 = 12Duration: 1d4 ⇒ 3

Tak enters the room and summons coruscating light enveloping the 2 misshapen monstrosities and blinding them in the process.

Vybus identifies both spells as "grease and "Solid Fog" but his trusty familiar Max fails to disperse the magical cloud.

Warpac smashes his axe into the reddish monster almost cutting it down where it stands.

Round 02 - Bold may act

Tak
Warpac -12hp

Cultist (red) -62hp
Cultist (green) -64hp

Barm -16hp
Crowe

Obese one

Mutahir -10hp
Vybus

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

It is from a rod. It should be on the character sheet.

Shadow Lodge

MAP

Tak:
What kind of rod is this? I found a "persistent rod" but you need to specify if it is lesser (9,000 gp), normal (32,500 gp) or greater (73,000 gp). The normal one gives you two application of the metamagic feat, while the lesser one gives you just one. I'm going out on a limb and assume yours is a normal rod, which means it's now exhausted. Am I correct with this interpretation?

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Metamagic rods are all three time per day. It is the lesser so for spell levels 1-3.

Rods

Lesser

Sorry forgot to write lesser. I wish I could affor a normal one though.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm hits the green one again.

To hit - haste, power attack , bless : 1d20 + 15 + 1 - 2 + 1 ⇒ (7) + 15 + 1 - 2 + 1 = 22
damage: 2d8 + 12 + 6 ⇒ (4, 2) + 12 + 6 = 24

to hit - haste, power attack , bless: 1d20 + 10 + 1 - 2 + 1 ⇒ (11) + 10 + 1 - 2 + 1 = 21
damage: 2d8 + 12 + 6 ⇒ (3, 4) + 12 + 6 = 25

HASTE attack- haste, Power attack, bless: 1d20 + 15 + 1 - 2 + 1 ⇒ (11) + 15 + 1 - 2 + 1 = 26
damage: 2d8 + 12 + 6 ⇒ (4, 4) + 12 + 6 = 26

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

mistake:
I hadn't realized I posted the die rolls in discussion! I know better, normally. I blame it on the fact that my wife and I were driving from Pennsylvania to Maine during that time.

Warpac, thoroughly enjoying his size and speed, plants both feet and swings with a loud laugh.

Has anyone identified these critters with a knowledge roll. Warpac would like to use his Bane Baldric but I'm not sure if he knows what to declare the bane on. I assume not so no bane for now.

Attacks:

Current attack breakdown +15/2d8+3d6+13 Power Attack with Dwarven Double Waraxe [1d10; crit x3; dmg: S] (+5[BAB] +2[str] +1[wpn foc] +1[enh] -2[pwa] +1[bless] +2[bull's strength] +3[divine favor] +1[enlarge] +1[haste]/2d8[enlarged weapon] +1d6[holy strike] +2d6[vicious] +2[str] +4[pwa] +1[enh] +2[bull's strength] +3[divine favor] +1 enlarge)

First attack on green

  • To hit Dwarven Double Waraxe: 1d20 + 15 ⇒ (15) + 15 = 30
  • Damage: 2d8 + 3d6 + 13 ⇒ (8, 1) + (2, 6, 5) + 13 = 35
  • Vicious feedback damage: 1d6 ⇒ 2

    Hasted attack on green, red if green is down

  • To hit Dwarven Double Waraxe: 1d20 + 15 ⇒ (6) + 15 = 21
  • Damage: 2d8 + 3d6 + 13 ⇒ (4, 2) + (2, 3, 6) + 13 = 30
  • Vicious feedback damage: 1d6 ⇒ 4
  • "This is more like it. Line 'em up boys, line 'em up!"

    After taking the shot his wounds seem to close up. Spending a fervor to channel healing on himself as a swift action, bolstered by the fey foundling feat.

    Channel: 2d6 + 4 ⇒ (2, 5) + 4 = 11


    Knowledge _______ for Warpac: 1d20 + 13 ⇒ (19) + 13 = 32

    Scarab Sages

    ”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

    Crowe attacks in his enlarged state again.

    if green is still standing:

    Full concentration on the green opponent.

    Haste, To hit: +7 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -0 power attack & furious focus: 1d20 + 17 ⇒ (10) + 17 = 27
    Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 3d6 + 18 ⇒ (4, 4, 6) + 18 = 32

    To hit: +7 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -2 power attack : 1d20 + 15 ⇒ (17) + 15 = 32
    Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 3d6 + 18 ⇒ (4, 3, 5) + 18 = 30

    To hit: +2 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -2 power attack : 1d20 + 10 ⇒ (7) + 10 = 17
    Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 3d6 + 18 ⇒ (4, 1, 2) + 18 = 25

    If green is dead:

    Crowe moves to the red opponent and attacks.

    To hit: +7 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -0 power attack : 1d20 + 17 ⇒ (11) + 17 = 28
    Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 3d6 + 18 ⇒ (6, 6, 4) + 18 = 34

    Shadow Lodge

    MAP

    Barm and Warpac turn the 2 abominations into mincemeat. Crowe is ready to take action...

    @Crowe: both cultists are dead. You can take a different action.

    @Nail+Warpac: the creatures were abberrations. Dead abberrations now

    Round 02 - Bold may act

    Tak
    Warpac -12hp

    Cultist (red) -62hp
    Cultist (green) -64hp

    Barm -16hp
    Crowe

    Obese one

    Mutahir -10hp
    Vybus

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