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If I have the gift of life Resurrection subdomain and use it on a dead comrade, can I then heal his injuries and keep him from dying or at the end of of the effect does he die again no matter what other actions are taken?
The subject dies again unless he, you or someone else does something that actually restores him to life. Healing hit points or curing non-lethal conditions doesn't help.

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Todd Lower wrote:If I have the gift of life Resurrection subdomain and use it on a dead comrade, can I then heal his injuries and keep him from dying or at the end of of the effect does he die again no matter what other actions are taken?The subject dies again unless he, you or someone else does something that actually restores him to life. Healing hit points or curing non-lethal conditions doesn't help.
Thanks. That's what I read too, but I wanted to make sure.

HaraldKlak |

If I have the gift of life Resurrection subdomain and use it on a dead comrade, can I then heal his injuries and keep him from dying or at the end of of the effect does he die again no matter what other actions are taken?
He dies again, no matter what.
Perhaps you are able to use breath of life the round after he dies again, but that isn't clear, since gift of life doesn't specify that he is returned to a specific amount of negative hit points.
I would be inclined to allow that combination, as it requires the cleric to have breath of life prepared, and not have the opportunity to use it in the round after the ally dies, so it is quite situational.

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So at first glance this subdomain's ability is for 90% of practical purposes, completely worthless. If you need to talk to a dead guy the party whacked by mistake, there's always Speak With Dead or Blood Biography.
Breath of Life is superior to this for combat resurrections in 90% of cases and can be scrolled. Healer's Blessing will help in more situations and in addition to this the effect lasts for a few rounds? This ability is trash IMO. I'll take empowered cure spells over a corner-case garbage ability.

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"The dead creature returns to life for a number of rounds .. At the end of this time, the creature dies again." It sounds as if the creature really was alive and has died within 1 round, so may be a valid target for breath of life. You may have a problem if it took more damage while returned to life.

Zanbabe |

I realize that this thread is super old, but I have a further question about the aftermath of this same ability.
So, everyone above agreed that the person dies again no matter what, but what happens to the person's hit points? Do they actually die with positive hit points? Say you *do* bring them back to life, what would the HP total be?
Gift of Life (Su): At 8th level, you can touch a creature that has died within the past minute to grant it a few moments of life. The dead creature returns to life for a number of rounds equal to your cleric level. Creatures returned to life in this way have a number of hit points equal to half your cleric level, and continue to be affected by any still-active spells, conditions, or afflictions present at the time of their death. At the end of this time, the creature dies again. The creature is free to act as it sees fit during this time. You are granted no control over it.
Theoretic Situation: You bring someone back using this spell after 5 rounds have passed since death. The bad guys are dead, there are no effects that remove hit points anymore. The subject comes back at 4 hit points because you are an 8th level Cleric, and lives for 8 rounds, during which they are healed to full hit points.
At the end of this time, presumably, they die again, but they have let's say 50 hit points. Since the thread also says you can use breath of life on them and they really were alive and not dead, I assume they don't return to their former hit point number from before the spell, or with additional bleed if that is how they died in the first place (but I could be wrong). Do they just die of shock, brain dead but their body still has 50 hit points, or does the effect of this gift take them to negative whatever their constitution is, or ... what? If someone grants them breath of life after this, what are those additional hit points added to?
The whole ability seems so pointless, agree, except to delay death, but it also seems unfinished like they meant it to bring someone back, but then nerfed it without clarifying what exactly happens, hit point wise.

dragonhunterq |

I'd return them to the negative HP they were at when Gift of Life was cast or their current hp total if it's lower. It's probably the cleanest way to rule it.
The only other viable alternative that I can think of is going to negative con, but that feels too ... lenient (for want of a better word).
The other alternatives I can think of all come with complications similar to those you mentioned.

Zanbabe |

Hmm... so kind of like Clara from Doctor Who. ... This pulls her out of her timeline, and gives her 8 rounds of life, but then you put her back into the timeline and everything goes back to the way it was before?
Doesn't seem like breath of life could work if you rule it that way, but...?
... What a pointless ability, really. It's sad. Level 8 Clerics can't even cast Breath of Life, so it seems silly if they were meant to be used in conjunction.

Mallecks |

In most cases, a death attack allows the victim a Fortitude save to avoid the effect, but if the save fails, the creature takes a large amount of damage, which might cause it to die instantly.Raise dead doesn't work on someone killed by a death attack or effect.
Death attacks slay instantly. A victim cannot be made stable and thereby kept alive.
In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score.
The spell death ward protects against these attacks.
Their HP drops to -Constitution.