We are victorious!


Shackled City Adventure Path


We just finished up our several year long campaign run by dodo. It was a blast. I played Slashghoul the 1/2 Orc evoker, and in the end it was sweet.

Adimarcus was tough! I swear our barbarian did like 2000hp of damage, and the casters had a hard time getting through his SR, both the bard and I usually were 50/50 on getting through and then touch attacks were also about 50/50. Summoned Greater Earth Elementals grappling Adi seemed to work, until he figured out that switching to his snake body did the trick.

All in all it was a good time. I can't wait for the next one! :)


Congrats Dude! Got any highpoints that stood out for you as a player?

Dark Archive

Congrats! We are still on it, end of occipitus chapter.


I think the ones that stood out for me were:

1- Flood Festival, prepping and then having it come off as well as it did.

2- Tax Riots, form the 1/2ling rogue with a hat of disguise as "Roger Taxwell", to the saving of a fellow mage by my PC.

3- Failing to save our poor fighter (who became a puddle of Chaos Monster goo), while not a success, it was very memorable.

4- Bob the Mimic (RIP) we took him home and my PC set him up in the tipped tankard as a guard and pet.

5- Forgetting to stake a vampire after killing her, leaving her a note saying we sold her stuff and to stay away or we will permanently take you out, and then running into her again, and having her escape again :)

6- My PC (ok, me) picking on the Cleric's PC about his lack of magical prowess (he was 2 or so levels lower than my PC)- "What do you mean you can't cast 9th level spells?" and "I can't believe I am saying this, but I wish the cleric back to life, sigh."

7- Abusing Time Stop

8- Abusing Time Stop with a Greater Rod of Extend <EVILGRINN>

9- "Fighting" the Red Dragon with Crazy Jared

10- The fantastic job our DM did with breathing life into the NPC's

and one more

11- Hot Toddy ;)


I forgot Hot Toddy!

Back in the first meeting with the Stormblades our group got in a bar brawl with them. I believe it started with Todd throwing a biscuit.

In order to get all the regular townspeople out of the fight, the dwarven cleric (at the time) yelled, "Free ale on us!" up at the bar, and the halfling rogue gave Todd a hotfoot.

Todd forever after became known as Hot Toddy (later spread by the bard), and the group became known as the Aleslingers.

Another high point (for me) was the recurring villain, Skaven Umbermead. They first met him down in the Kopru Ruins, and he escaped. Then he hired some Alleybashers to go get his books out of the Aleslingers' quarters, but Bob the Mimic ate the alleybashers. Then he went along with another group of Alleybashers, killed poor Bob, and got his books back. He later took part as a lieutenant to the Stormblades in the battle of Redgorge, and eventually set up an ambush on the barbarian and rogue which led to one of the deaths of the rogue. In their last encounter, he yelled, "I will get you eventually, Aleslingers!!! I am your nemesis!!!"

All the Aleslingers were like, "Who are you? Have we met?"

Everytime he fought them he had been invisible, "offscreen," or hadn't bothered to identifiy himself. He considered them his nemesises (??) but they had no clue who he was.

And yeah, that could be called bad DMing on my part, but he just never got a chance to go into a villain monologue, and I'd been using him as a recurring character ever since around 4th level.

The other was just this one moment. Back in Life's Bazaar, the first level adventure, as part of the Kazmojen's treasure trove there are "four large iron keys shaped like demons." Slashgoule kept them all those years, and when they were standing outside Skullrot and I told them the doors were locked he said, "Remember those demon keys? I try them on the doors."

And lo and behold, those keys opened the doors to Skullrot. Just because it was cool.


dodo wrote:

The other was just this one moment. Back in Life's Bazaar, the first level adventure, as part of the Kazmojen's treasure trove there are "four large iron keys shaped like demons." Slashgoule kept them all those years, and when they were standing outside Skullrot and I told them the doors were locked he said, "Remember those demon keys? I try them on the doors."

And lo and behold, those keys opened the doors to Skullrot. Just because it was cool.

Ha! Awesome -- "Remember that loot we got seven years ago?"


Wow, that really is awesome! And oddly enough, just before I read that, I was reading the earlier post and thinking about those keys. I doubt my players even remember they have them :-p


Actually, the fact the rogue was inside Skull Rot (this was prior reuniting with him) meant we didn't have a "quiet" door opener (we did have the barbarian though;) and we were trying to be somewhat stealthy, it seemed like a viable option.


EvilBenEvil wrote:
Actually, the fact the rogue was inside Skull Rot (this was prior reuniting with him) meant we didn't have a "quiet" door opener (we did have the barbarian though;) and we were trying to be somewhat stealthy, it seemed like a viable option.

Ah, this one was thing you missed. You wind walked there, and Skullrot is made of bone, which is porous. While you were all clouds, you could've just squeezed through the wall at any point. You didn't have to go through the front door.


Thats what makes a GOOD DM. Nice.

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