JASON YARNELL
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Hello all,
I was wondering if any of you know of any modules that take place around Sandpoint (or near by) other than the Rise of the Runelords adventure path.
My players have been showing signs of looking over the Help Wanted board in the Rusty Dragon and I want to be prepared just in case.
Preferably low-level adventures and I'm not concerned about them being 3rd party or Paizo written.
W E Ray
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As far as I know, no, BUT....
Check the Pathfinder Society Scenarios Forums; that's where I'd look, through all those $4 PDFs.
Also, I believe the AP after Carrion Crown, called, I think The Jade Regent, starts in Sandpoint, (so it'll be 1st level) and then goes to Qadira. So if you can wait till, what, August?
Finally, there may be some "possible adventure seeds" for Sandpoint in the Guide to the Inner Sea Hardback Campaign Settting that comes out at the end of March. It'll certainly have some info on Sandpoint.
James Jacobs
Creative Director
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Hello all,
I was wondering if any of you know of any modules that take place around Sandpoint (or near by) other than the Rise of the Runelords adventure path.
My players have been showing signs of looking over the Help Wanted board in the Rusty Dragon and I want to be prepared just in case.
Preferably low-level adventures and I'm not concerned about them being 3rd party or Paizo written.
Pathfinder #49 does indeed have an adventure that takes place partially in the Sandpoint Hinterlands (in Brinestump Marsh, to be exact), and that volume will also have a short article about the Sandpoint Hinterlands that will present a lot of adventure hooks for the region.
JASON YARNELL
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Pathfinder #49 does indeed have an adventure that takes place partially in the Sandpoint Hinterlands (in Brinestump Marsh, to be exact), and that volume will also have a short article about the Sandpoint Hinterlands that will present a lot of adventure hooks for the region.
#49? Is that after the Carrion Crown adventure path?
JASON YARNELL
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Isn't "We Be Goblins" also set in or near western Varisia?
Yeah, but that assumes the PC's are goblins. :)
Also, Seven Swords of Sin might be a good one if you don't mind side-tracking your group off to Kaer Maga - it's set in Varisia, but a good hoof away from Sandpoint if my map skills haven't failed me.
That's a 7th level adventure, the party is currently 1st and about halfway to 2nd.
I'm really trying to avoid having to either write up my own adventure (I don't have the time) or say 'No' to the PC's, but it's starting to look like I may have to.
It's a PBP game and they are getting ready to 'camp' for the night and then beeline for the Job Board in the morning.
Y'know, campaigns would go a lot smoother without PC's...heh
| Daviot |
Pathfinder #2: The Skinsaw Murders has adventure hooks, but not complete adventures, for the Sandpoint Hinterlands on page 20. If you have a copy handy, you may take a look and see what sorts of other pre-made adventures you might be able sneak into the module.
Kassegore
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Hello all,
I was wondering if any of you know of any modules that take place around Sandpoint (or near by) other than the Rise of the Runelords adventure path.
My players have been showing signs of looking over the Help Wanted board in the Rusty Dragon and I want to be prepared just in case.
Preferably low-level adventures and I'm not concerned about them being 3rd party or Paizo written.
Well the second darkness adventure path takes place in Riddle-port, which is right up the coast, stick the PC's on a boat and they are there in a day.
The Paizo gamemastery adventures "Crown of the Kobold King" and its prequel "Hollows last Hope" are set in a generic country hamlet. Hollows last hope is very short and would easily work as a side trek adventure. Make the old monastary thassilonian for flavor if you want.
You could easily set it in the whisperwood right next to Sandpoint. Simply substitute the word "Goblin" for "Kobold" and voila, a converted adventure for the region. The statistics for goblins and kobolds are so close anyhow, I probably wouldn't even bother to change the statistics for the kobolds, Id just cosmetically change them to goblins.
If you want to get fancy, tie the "goblins" into one of the other 5 goblin tribes in the area. Perhaps that tribe took up refugees from the Thistletop goblins after the PC's attack thier compound. Or if the PC's haven't gotten that far yet, perhaps the new tribe is collecting sacrifices to present to the Thistletop goblins. There s a ton of variations needed with minimal conversion necessary.
JASON YARNELL
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The Paizo gamemastery adventures "Crown of the Kobold King" and its prequel "Hollows last Hope" are set in a generic country hamlet. Hollows last hope is very short and would easily work as a side trek adventure. Make the old monastary thassilonian for flavor if you want.
You could easily set it in the whisperwood right next to Sandpoint. Simply substitute the word "Goblin" for "Kobold" and voila, a converted adventure for the region. The statistics for goblins and kobolds are so close anyhow, I probably wouldn't even bother to change the statistics for the kobolds, Id just cosmetically change them to goblins.
If you want to get fancy, tie the "goblins" into one of the other 5 goblin tribes in the area. Perhaps that tribe took up refugees from the Thistletop goblins after the PC's attack thier compound. Or if the PC's haven't gotten that far yet, perhaps the new tribe is collecting sacrifices to present to the Thistletop goblins. There s a ton of variations needed with minimal conversion necessary.
This sounds perfect, actually. I've got Hollow's Last Hope.
I'm currently running these player's and a couple others through nearly every adventure path that has been released (except CotCT and CoT) concurrently. Kinda limits my adventure path thefts. :)
But these Kobold King one's seem perfect.
Thank you all for the suggestions and advice.