(Another) Custom Character Sheet


Pathfinder First Edition General Discussion

Scarab Sages

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Was looking at the thread located here and didn’t want to hijack it, so decided to start another thread.

The sheet referenced in that thread looks great! However, I noticed that some folks had some issues with it that I took into consideration when making a character sheet of my own design some time back.

Not posting this to compete with that designer by any stretch! I don’t think mine is better or worse or anything! I’m just using this sheet for my group, and for my characters—but if anybody else wants to use it (or not), that’s cool, too.

Here it is!

Couple of things about mine that is different than the official one or some other ones on the Web:

  • Margins are huge. When designing character sheets for various systems over the years, my first instinct is to design to the page margins, then later I end up (for various reasons) either having to shrink it down or redesign with larger margins. This time, I just designed right out of the gate with large margins. It’s really handy to be able to jot things down on the fly. You always need margins.
  • Less is More. You’ll not see much in the way of “blocks” of black or grey. Whatever your feelings on the design decision, toner is expensive.
  • Where is What? This is layed out a bit differently in terms of the different stat areas. The primary concern was fitting it all on two pages, so some things had to be stuck in here or there, but secondary only to that was the decision to more or less “flow” it less like the traditional character sheet and closer to the stat blocks. This is why the Defense block is first, followed by Offense, and then race and class abilities/Feats, etc.
Other than that, it’s pretty self-explanatory.

Again, if you can use it, great! Hope you enjoy it! If not, no biggie, I hope you find one that works great for you! :D

Sovereign Court

Nice clean sheet. I saw the other one and my main issue was that it was not very printer friendly. Though kudos to him (and you obviously) for the effort put in, especially if he gets the one up that will calculate the numbers.


Very much interested in an auto-calculating sheet. Will be looking forward to that in the future.


Very nice looking, but skills on the back kills me.


Better than the other one in a number of ways; good enough that I might use it.

I do have a few suggestions though. As mentioned, the skills on the back sheet is quite annoying, & the Feats/Special Abilities on the front is largely unnecessary. As such, I would advise some rearranging.

Description / Date Created: The area allocated to the character description is far to short to be of any actual use in my experience. Additionally, if the date the character is created has any relevance, it would be better placed in a "notes" section (alternatively, put "residence" in a notes section, moving "date created" up). Removing both frees up some room on the front page. Move everything up a line.

Edit: There is very little space on the sheet for classes & levels. Instead of shifting everything else up a line, maybe use that space to shuffle things around for more class/level space.

Base Attack Bonus: While I like the current placing, some room needs to be freed up on that side if skills are to fit on the front page. Move it to the upper right, next to ability scores & initiative/speed.

Defenses: The placement of defenses with armor etc. is very well done. Only change I would make is to move it up (or down) into newly freed space.

Edit: After looking at it a bit more, there won't be enough room to move the offense section under defense as intended. Hit points are currently semi-hidden in the middle of defenses, and should give enough room to fit the offense as intended. Move hit points to the traditional location right of ability scores, just above base attack.

Traits & Money: Unnecessary here & takes up room. Move both to the back of the sheet.

Offense: The offense section is currently where I would place skills. Move it into the (now) free space on the left of the sheet. You will likely have to remove one or two "Weapon/Attack" sections for it to fit. Not a big loss - most characters will never use that many of them.

Special Abilities & Feats: Again, these sections are unnecessary on the front of the sheet. Move them to the back. Additionally, the feats section seems a little small. Expand it by 2 lines.

Skills: I like the layout, and the use of greyscale in the modifiers box for "trained only" skills. I would suggest making those boxes a little lighter though - you want it dark enough you can distinguish them at a glance, but no more. The darker they are, the more difficult it is to read anything written in them. It did take me a bit to figure out what the Ranks section at the bottom was for. Once I did, I like the idea, but better labeling may be beneficial. Other than that, just move it to the front of the sheet. Cut (or add) blank skill sections to fit.

Magic: The "magic trap" was mentioned on the other thread you linked to. This is actually a very good point I had never really thought of before. Many characters will never use the spells section of a sheet, and many of those that do simply will not have enough room. I strongly suggest moving it to an entirely separate sheet dedicated to the subject.

Languages: Takes up little room, provides adequate space. Move as necessary to accommodate stuff coming in from the front page. No other change needed.

Gear/Possessions: Far to little room allocated. Hey look - there's a bunch of free space where the magic section used to be! The bottom of this is also where the "money" section should be located. Might consider including "treasure/gems" there as well.

Notes: If there is any room remaining on the back of the sheet (I suspect there will be), turn it into a "notes" section.

Ascetics: While functionality should always be the primary goal of this kind of design, having it look good should not be undervalued. You made excellent use of fonts towards this end, but that isn't always enough. Two (relatively) simple alterations to this sheet could be made to improve the visual appeal; I suggest using layers in the pdf file so those who want to keep a "printer-friendly" version can simply turn them off.

First, use the full colored Pathfinder logo.

Second, notice how the Pathfinder books are not simply printed on blank white sheets - they have some excellent background art that adds flavor while reading, without actually impeding anything. Add this to your sheet. Unfortunately, I am unsure about any possible legal restrictions on that background - while I believe there would not be any problems with it's use, it is something you should probably look into before implementing. If it becomes a problem, consider looking for something similar to use.

Edit: Another thing to consider; when I said I liked the ascetics of the sheet included in the core rulebook over the one in the other threat, I was talking in particular about the tapers/points used at the ends of different section labels, such as base attack & skills. If you include something like that on your sheet, it could greatly increase visual appeal. This is not necessary though, as the simple dashes you use to each side actually combine very well with the font.


Ice Titan wrote:
Very nice looking, but skills on the back kills me.

Normally I'd feel the same way too, but I actually greatly enjoy the fact that I do need both sheets instead of just having one with all the important stuff on the front and the less important stuff on the back. This way, you actually *need* to know what's on both sides of your character sheet, and less stuff gets away from you that way. I can't tell you the amount of times we've had to go back and redo something because someone discovered that, yes, they DID have a key for that room listed in a little used area on the "wrong" side of the sheet. And that one side of the sheet is very much for combat and the other is very much for non-combat situations(save perhaps magic) is an interesting take.


Muspellsheimr wrote:

Better than the other one in a number of ways; good enough that I might use it.

I do have a few suggestions though. As mentioned, the skills on the back sheet is quite annoying, & the Feats/Special Abilities on the front is largely unnecessary. As such, I would advise some rearranging.

Description / Date Created: The area allocated to the character description is far to short to be of any actual use in my experience. Additionally, if the date the character is created has any relevance, it would be better placed in a "notes" section (alternatively, put "residence" in a notes section, moving "date created" up). Removing both frees up some room on the front page. Move everything up a line.

Edit: There is very little space on the sheet for classes & levels. Instead of shifting everything else up a line, maybe use that space to shuffle things around for more class/level space.

Base Attack Bonus: While I like the current placing, some room needs to be freed up on that side if skills are to fit on the front page. Move it to the upper right, next to ability scores & initiative/speed.

Defenses: The placement of defenses with armor etc. is very well done. Only change I would make is to move it up (or down) into newly freed space.

Edit: After looking at it a bit more, there won't be enough room to move the offense section under defense as intended. Hit points are currently semi-hidden in the middle of defenses, and should give enough room to fit the offense as intended. Move hit points to the traditional location right of ability scores, just above base attack.

Traits & Money: Unnecessary here & takes up room. Move both to the back of the sheet.

Offense: The offense section is currently where I would place skills. Move it into the (now) free space on the left of the sheet. You will likely have to remove one or two "Weapon/Attack" sections for it to fit. Not a big loss - most characters will never use that many of them.

Special Abilities & Feats: Again,...

Actually, I disagree with a lot of this. I'm interested in the sheet primarily because there seems to be a "combat" side and a "non-combat" side that I find refreshing and interesting. Most of these changes would make the sheet into little more than a carbon copy of what has come before, which would kill a lot of the sheet's uniqueness. That said, this is your project- I'll print out a copy of this as is if you plan on changing it as suggested here.


i like it thanks i am gonna use it


Freehold DM wrote:


Actually, I disagree with a lot of this. I'm interested in the sheet primarily because there seems to be a "combat" side and a "non-combat" side that I find refreshing and interesting. Most of these changes would make the sheet into little more than a carbon copy of what has come before, which would kill a lot of the sheet's uniqueness. That said, this is your project- I'll print out a copy of this as is if you plan on changing it as suggested here.

First, this is not my project. I simply made some suggestions for jtokay to consider for improving his sheet.

As for my suggestions on the sheet itself, nearly all are focused around getting skills to the front of the sheet & visual appeal - this is because not having to flip your sheet over every 10 seconds is actually a good thing. It is up to the players to know their character's abilities & possessions. If they commonly forget things, forcing them to flip the sheet over to look at skills is not going to help.


Muspellsheimr wrote:
Freehold DM wrote:


Actually, I disagree with a lot of this. I'm interested in the sheet primarily because there seems to be a "combat" side and a "non-combat" side that I find refreshing and interesting. Most of these changes would make the sheet into little more than a carbon copy of what has come before, which would kill a lot of the sheet's uniqueness. That said, this is your project- I'll print out a copy of this as is if you plan on changing it as suggested here.

First, this is not my project. I simply made some suggestions for jtokay to consider for improving his sheet.

As for my suggestions on the sheet itself, nearly all are focused around getting skills to the front of the sheet & visual appeal - this is because not having to flip your sheet over every 10 seconds is actually a good thing. It is up to the players to know their character's abilities & possessions. If they commonly forget things, forcing them to flip the sheet over to look at skills is not going to help.

Sorry about getting you two confused- I think I was trying to respond to the both of you at once and I forgot to include something jto said. Fully aware this is not your project. And while it may be a good thing to not have to flip over your sheet every 10 seconds, taking the same amount of time to find something on the front of the sheet because everything is mishmashed together is also not going to help. I find this separation along what seems to be combat based and non-combat based abilities refreshing.

Scarab Sages

Freehold DM wrote:
Very much interested in an auto-calculating sheet. Will be looking forward to that in the future.

Here is Version 1 of an auto-fill sheet.

It’s my first attempt at such a thing, so it’s pretty basic on what fills in and calculates. Pretty much everything that’s a straight “port” of a bonus or a straight “add-up” gets calculated. If it gets more complex than that, then it’s still up to you.

For instance, the specific attacks. Once you get into adding feats such as weapon focus and various traits that add little bonuses here and there, it starts becoming less “character sheet” and more “software.” Along those same lines, the main Base Attack field only holds the highest number (which it uses to calculate CMB/CMD/generic melee/ranged bonuses, etc.), and since the specific weapon bonuses are not tied directly to it, that is where you can put in your iterative attacks, etc.

However, again, what it does do is take a number of the “little” carry-overs and add-ups out of the way, and that’s pretty handy. I did some testing with it, but not extensively. Let me know if there’s anything that I missed.

As for making a different version with the changes Muspellsheimr recommended, I may just make that other version if you think you’d use it. As mentioned in the OP, this is the sheet I’m using now and we’re pretty happy with it in our group, so this sheet as it is probably won’t be changing beyond minor tweaks here and there if needed. But another version, on the other hand… I have to admit to being kind of a form junkie, and a list of specific changes like yours is hard to pass up. One question, though…a big part of your revision hinges on splitting the spells section off onto its own sheet. Would you really rather have a 2-sheet job with the 2nd sheet having just spells on one side and maybe notes or something on the other?

Silver Crusade

Pathfinder Adventure Path Subscriber

This sheet is very nice, but I can't find a place for Concentration anywhere. A box for caster RTA and MTA would be cool, too.


critique:
Do I really need that many weapon slots?
Personally, my characters never use more than 3

Do I need that many languages?

The special abilities seems big

The description section seems small

I usually need a separate page (or two) for spells and gear

Silver Crusade

Pathfinder Adventure Path Subscriber

I actually prefer more weapon slots. This way I can nicely do a melee class with:

1. Main weapon
2. Main weapon with power attack/rage/fav. enemy/smite
3. Backup weapon
4. Ranged weapon

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