Starting a new character- Inquisitor or Magus


Advice


As a long time player of Bards, I appreciate their versatility in the fact they can use a melee, a bow, or cast a spell. We have decided to put those characters away for a bit and start new charcters, and I want to keep the versatility.

I was thinking of an Inquisitor of Desna giving me the travel domain.
With Inquisitors, I wanted to know what are they better at, shooting (Comp. Longbow) or melee (Morningstar?

I was also thinking of the Magus. I read the 3rd edition of it, and it sounded fine, no too OP, so I think it shouldn't be nerfed when the book comes out in April. In terms of weapons, I was thinking of a scimitar and take a WP in whip for chanelling spells through it. Has anyone tried them and where they good? The only weakness I saw was a lack of trained skills, but I could remedy that with a dip in another class. Does anyone have suggestion what the best dip would be? Thinking Ranger, or Rogue.

Any other suggestions on classes would also be appreciated.


I like inquisitors, they are great versatile roles. But, they don't get martial weapon prof. So you would have to dump a feat for comp. bows. Unless you were an elf.

I just picked up a Half-orc inquisitor, and me and the fighter walked through the whole first scene of second darkness one-shotting everything we fought.

Don't know about magus's, but Alchemist's are also great versatile characters. And Summoner's.

[edit] Also for the inguisitor. They are not particularly dependent in str or dex. So they could be good for your morningstar or for your bow. The judgements will apply to both. But melee may take you alittle further once your able to solo teamwork feats.


Balin wrote:

As a long time player of Bards, I appreciate their versatility in the fact they can use a melee, a bow, or cast a spell. We have decided to put those characters away for a bit and start new charcters, and I want to keep the versatility.

I was thinking of an Inquisitor of Desna giving me the travel domain.
With Inquisitors, I wanted to know what are they better at, shooting (Comp. Longbow) or melee (Morningstar?

I was also thinking of the Magus. I read the 3rd edition of it, and it sounded fine, no too OP, so I think it shouldn't be nerfed when the book comes out in April. In terms of weapons, I was thinking of a scimitar and take a WP in whip for chanelling spells through it. Has anyone tried them and where they good? The only weakness I saw was a lack of trained skills, but I could remedy that with a dip in another class. Does anyone have suggestion what the best dip would be? Thinking Ranger, or Rogue.

Any other suggestions on classes would also be appreciated.

with inquisitor or magus, these are both bad classes as a candidate for dipping.

You don't want to lose the cool level progression in either, every level has something you want.

For inquisitor Id go with the repeating crossbow, travel domain is neat.

For magus (I have a 9th level Magus) I have a falcata the party found at level 5, spent the exotic proficiency to use it and since the weapon is keen, it's pretty boss on damage.

As a close cousin I think I might go scimitar at level 1.
I would NOT spend a proficiency on whip, that would be a waste.

If you like switch hitting, either inquisitor or magus are good.

Inquisitor has healing, magus has better action economy if you are up close and personal.

Depending on what else is in the party, I'd probably play an inquisitor, if they have enough healing through other classes, magus.


Thanks for the advice.

With the Magus, is there anything I should avoid, basically anything that is going to be Nerfed when it comes out?

Primary stats for him would be INT, and Dex (with Weapon Finesse)or am I missing something?


Magus is more damage oriented (hell I kick asses with my lvl 5 magus) and the Inquisitor is more skill and support oriented.

No matter what both are nice classes.
Also I wouldn't dip into any other class with them, they are good enough at theit own.

For Magus go to high Dex & Int (maybe Elf), my Magus use a scimitar with dervish dance.
Don't forget to pick the nice blast spells, later with spell pool it's nice to be able to cast shocking hand with spellstrike (oh, a crit!) again and again and again. :)

Problem at the magus will be that you maybe have to modify your character as soon as the Ultimate Magus is out, because they will change something.


Balin wrote:

Thanks for the advice.

With the Magus, is there anything I should avoid, basically anything that is going to be Nerfed when it comes out?

Primary stats for him would be INT, and Dex (with Weapon Finesse)or am I missing something?

my advice would be to not fall into the dex trap, everyone who has made a dex/rapier/weapon finesse magus has been totally dissatisfied in levels prior to 5th.

another thing i for got to mention, most magus will have int around 16, so you are getting +3 to skills, so you really arent hurting for skill points... kinda like a wizard.

If you can put 14 or more into str so when you two hand with spell strike you get alittle something out of it.

RPG Superstar 2011 Top 8

A ranged inquisitor can deal a lot of damage. Adding the bane weapon property to your longbow at 5th level will have you dealing 1d8+2d6 (plus Str for a comp. bow and any enhancement bonus) a hit. Throw in Rapid Shot and Many Shot at latter levels and you can potentially be doing 4d8+8d6 (plus Str and enhancement bonus) a round at 8th level. At 12th you get greater bane which means an extra 2d6 (4d6 total) when using bane. By that time you should have a flaming, frost, shocking, or corrosive (APG) bow and be casting greater magic weapon everyday for extra damage and a better chance to hit.

Travel domain is an excellent choice for any inquisitor, IMO.

The other way to go (if you don't care so much about damage) is to turn your inquisitor into a tin can and focus on AC buffs and sword and board.

I don't know too much about the magus yet, but I would suggest taking Dervish Dance, which would let you dump Str and focus entirely on Dex while keeping a hand free for spells. Just watch out for you weight limit! Armor tips you over really fast.


mrofmist said wrote:
I just picked up a Half-orc inquisitor, and me and the fighter walked through the whole first scene of second darkness one-shotting everything we fought.

That happened to me to my half-elf inquisitor in Second Darkness as well. The enemies in that module are so squishy...

I don't know much about the Magus, but an Inquisitor with the Travel Domain is so much fun. The teamwork feats have already been mentioned, but my god, they are fun to switch around! Need to get better hits while flanking? Outflank! Need to get out of a way of a fireball? Use Duck and Cover and be next to the rogue! Want to be a tank? Have your buddies flank you and use Broken Wing Gambit on your enemies!


necro..... this is a post from 2011


Sounds like he went Inquisitor

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Starting a new character- Inquisitor or Magus All Messageboards

Want to post a reply? Sign in.