Readied Action + Quick Draw


Rules Questions


Can you take a free action to draw a weapon as part of a Readied Action?

Situation: Moved 10-feet into melee with a mage with my Greatsword in hand; readied an action to attack when she started casting. On her turn she moved 5-feet away and began casting.

Can I draw a dagger from my belt, using Quick Draw, and throw it at her as part of my Readied Action or do I have to throw my Greatsword at her @ -4.

Scarab Sages

I'm of the opinion you must use the weapon with which you readied the attack.

(Though it does add some - in my opinion much needed - oomph to Quick Draw to allow it.)


Tom Baumbach wrote:

I'm of the opinion you must use the weapon with which you readied the attack.

(Though it does add some - in my opinion much needed - oomph to Quick Draw to allow it.)

I agree. When you're "ready," you're ready for anything. Quickdraw is free, so you could draw the dagger and throw it, but you'd give up any other attacks for the round (sans more daggers). I think I'd allow it, if it came up.

Shadow Lodge

I think readying an action requires a specific action if you said "attack" I would expect that means you attack with your weapon in hand, not drawing another weapon and attacking.

So I while I don't think drawing the weapon is a problem I would have a problem with you changing your action.

Edit: You can also take a 5' step as part of a readied action.


0gre wrote:

I think readying an action requires a specific action if you said "attack" I would expect that means you attack with your weapon in hand, not drawing another weapon and attacking.

So I while I don't think drawing the weapon is a problem I would have a problem with you changing your action.

Edit: You can also take a 5' step as part of a readied action.

That's right. Golly! Things get complicated when you can't remember the rules!

5' and cut her in half.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You can only ready standard actions (or a lesser action). As such, you couldn't throw your greatsword anyways (a full round action).


I would allow this without any qualms whatsoever. In a standard action you could easily draw and throw a dagger with quickdraw. I would probably rule you'd have to drop your greatsword to do it though, unless you had TWF and could throw with your off hand.


brassbaboon wrote:
I would allow this without any qualms whatsoever. In a standard action you could easily draw and throw a dagger with quickdraw. I would probably rule you'd have to drop your greatsword to do it though, unless you had TWF and could throw with your off hand.

Sense you normally hold a two handed sword with both hands, couldn't you just transfer the sword to the off hand and throw with the main hand?


cranewings wrote:
brassbaboon wrote:
I would allow this without any qualms whatsoever. In a standard action you could easily draw and throw a dagger with quickdraw. I would probably rule you'd have to drop your greatsword to do it though, unless you had TWF and could throw with your off hand.
Sense you normally hold a two handed sword with both hands, couldn't you just transfer the sword to the off hand and throw with the main hand?

Hmm... I'd agree to that, now that you mention it.

I see no mechanical or game balance reason to veto this. This sounds like good tactical on-the-spot decision making and rewards someone for choosing quickdraw, a feat that probably deserves some love.


brassbaboon wrote:

Hmm... I'd agree to that, now that you mention it.

I see no mechanical or game balance reason to veto this. This sounds like good tactical on-the-spot decision making and rewards someone for choosing quickdraw, a feat that probably deserves some love.

I played the tank for a group in 3.5 a few years back. Any character that relies on melee and weapons benefits from this feat all the way to 20th.

You don't always need it, but it makes things easier if you need to change weapons right now.


Benicio Del Espada wrote:
brassbaboon wrote:

Hmm... I'd agree to that, now that you mention it.

I see no mechanical or game balance reason to veto this. This sounds like good tactical on-the-spot decision making and rewards someone for choosing quickdraw, a feat that probably deserves some love.

I played the tank for a group in 3.5 a few years back. Any character that relies on melee and weapons benefits from this feat all the way to 20th.

You don't always need it, but it makes things easier if you need to change weapons right now.

I want to see a fighter with 6 or 7 weapons and quick draw fight a monk with flurry and greater disarm.


Benicio Del Espada wrote:
0gre wrote:

I think readying an action requires a specific action if you said "attack" I would expect that means you attack with your weapon in hand, not drawing another weapon and attacking.

So I while I don't think drawing the weapon is a problem I would have a problem with you changing your action.

Edit: You can also take a 5' step as part of a readied action.

That's right. Golly! Things get complicated when you can't remember the rules!

5' and cut her in half.

Of course I would do that, but I already moved 10-feet and thus can't make a 5-foot step.

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