re: Sorcerer / Oracle / Mystic Theurge: Is this build viable?


Advice

Silver Crusade

I just have a quick question, is a Sorcerer/Oracle/Mystic Theurg build viable? Flavor wise i can see it being lots of fun. Perhaps Arcane bloodline / Healing Mystery.

Maybe this wont work. What do you think?


could work, no lvl 9 spells though... But you can take the extra revelation feat several times to gain new revelations...


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

A friend of mine has wondered this very thing (although I must say I like your idea about arcane bloodline & healing mystery). I agree with you that flavor wise this concept/build would be a lot of fun. And if you aren't focused on spells, or don't care that you'll be woefully behind other (possible) dedicated spellcasters in the group then this might be a character concept worth doing.

Another "ding" against it, is that your bloodline arcana stuff wouldn't improve with levels in Mystic Theurge (at least not like sorcerer (w/ draconic bloodline) stacks with Dragon Disciple. Nor would your revelations/mysteries stuff improve.

Hmmm... I like the concept of it, but unless you (or someone) were to create a PrC archetype of a Mystic Theurge that would work towards applying MT levels counting as sorcerer levels and oracle levels for the purposes of determining bloodline arcana, feats, and spells (plus oracle revelations and mysteries) you'd be missing out on some of your component classes best (some might say only) features.

That's just my 2 cents.

Dean

EDIT: Oops, Pavlovian mentioned something I didn't consider, taking extra revelations feat. That would make a difference with the oracle levels.

Silver Crusade

It can work. However from a machanical point of view it's sub par. Pushing back your higher level spells even father. And removing your bloodline powers and revelations from helping your power level. This caps your highest level spell at 8th. Using a 6/4/10 split. Even thow they use the same casting mod. Low levels geting to MT will be brutal. Sorcerer/Orical stuck with your highest level spell at 2nd untill level 10. When you will get 3rd level spells. At level 10 thats puts a full caster with access to level 5. At the same time you will be only be Caster level 6 in each with cap of 3rd level spells. This will start to be a problem when you get this level. Monsters with SR of 20+ are not uncommon.


If you create some manner of homebrew theurge. Spellcasting alone is just 70% of the power of either class, unlike the Wizard/Cleric, who loses out on relatively little in comparison, the class abilities of sorcerer and oracle offsets their comparatively low spellcasting potential.

The only redeeming factor in going Sorc/Orc/MT is that you just need one stat; Cha. The downside is that charisma is a useless stat compared to int and wis, as it neither gives skills, nor will save.


ElyasRavenwood wrote:
I just have a quick question, is a Sorcerer/Oracle/Mystic Theurg build viable?

Yes. I'm currently playing one in our bi-monthly Pathfinder tabletop game; very versatile.

Although some dismiss the notion out of hand, the key to making it work is Paizo's Alternate Source Spell metamagic feat.

Dragon Magazine 325, page 61:
Alternate Source Spell

[Metamagic]
You can prepare any of your spells as either divine or arcane.
Prerequisites: Ability to cast both divine and arcane spells.
Benefit: You can choose to prepare any of your divine spells
as arcane spells or any of your arcane spells as divine spells. An
alternative-sourced spell uses up a spell slot from the class that
normally grants the spell. such a spell is prepared normally. An
alternative-sourced spell is cast as if your caster level were 1
level lower. For example, a 1st level cleric/6th level wizard casts
a divine fireball as a 5th level wizard.

Pavlovian wrote:
could work, no lvl 9 spells though...

With this feat, one can gain access to 9th level spells by 19th character level; though either arcane or divine depending on which base class is favored.

Pavlovian wrote:
But you can take the extra revelation feat several times to gain new revelations...

Don't forget the ring of revelations; my character has one.

Kamelguru wrote:
The downside is that charisma is a useless stat compared to int and wis, as it neither gives skills, nor will save.

Unless you choose a revelation that changes that; such as sidestep secret from the Lore mystery. With it one gains their Cha bonus to AC, CMD and Reflex saves. Heck, with a ring of revelations imbued with the sidestep secret revelation and a sufficient bonus in Use Magic Device, one doesn't even need to choose the Lore revelation; best of both worlds.


ElyasRavenwood wrote:

I just have a quick question, is a Sorcerer/Oracle/Mystic Theurg build viable? Flavor wise i can see it being lots of fun. Perhaps Arcane bloodline / Healing Mystery.

Maybe this wont work. What do you think?

Terrible, terrible build. You have to be 8th level to fully qualify for MT at 9th, and you have 2nd level spells. A 9th level sorcerer knows 17 spells (not counting cantrips), while the Sor4/Ora4/MT1 knows 15 spells. So which is more versatile?

Now, eventually it's going to get better; at 12 level, the Sorcerer will know 24 spells, the MT will know 25. The Sorcerer is using 6th level spells, the MT is using 4th level.

Given that the regular MT build (Wiz/Clr/MT) is already a hard road through the lower levels, making it harder for yourself is going to be bad for you and your party. It's especially bad that you won't get all the compensating abilities for the Oracle's curse.

And the fact that you can focus just on CHA seems nice, but you won't have better CHA than the average pure Oracle or Sorcerer; you just benefit from less MAD than the standard Wiz/Clr/MT candidate; at the cost of being one spell level behind THEM (two behind a pure full caster).


I kind of like it as a Fire Elemental Fire Oracle, so you can cast everything fire based

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Our CoT game has an Air Sorcerer/Haunted Lore Oracle/MT but he was created as a replacement for a deceased character and so didn't have to go through the low-level pain.


My wife is running a Witch/Druid going for MT.

Mystic theurge is painful, weve tried bard/druids before.

Once you get there its worth it. Not everyone needs 9th level spells.


You'll be 10th level before you can cast a 3rd level spell, which is when a single classed spellcaster is casting 5th level spells. Also, you'll only know two 3rd level spells, one from each class. A cleric or wizard will know dozens, and a single class sorcerer or oracle would know 3. It turns out that by trying to double your spell variety, you'll have the least flexible spellcaster possible!

Also, the armor and fighting capabilities of the oracle will be negated by the sorcerer levels.

You might want to consider playing a witch. They get a mix of spells from both types.


ElyasRavenwood wrote:
I just have a quick question, is a Sorcerer/Oracle/Mystic Theurg build viable?

No, it's not.

Both classes you are listing are full casting classes.

You are talking about being 4 levels down on each. Neither helps the other out in any way.

In general, for such classes taking a 1 level hit is severe. You need to get something in return here that keeps increasing its return as you level in the main class.

When you take a 2 level hit in casting you are no longer a primary caster, and as such your role in the party has to be something else.

Consider that a cohort caster is going to be one that is 2 levels down from the rest of the party.

By the time you loose 3 levels you need to bring a full other class to bear, and you are just a dabbler in your 'main' class at this point.

You're asking about loosing 4 levels. I would posit that a non-casting class PC with max UMD will be able to give you a run for your money in terms of casting power. It really is that bad.

I think you might be considering the 'flash' of the mechanics while not looking at the reality of it. I would suggest that you consider a pure caster in one of those two classes that UMDs spells from the other list. It will likely do what you want it to do.

-James


yes and no depending on the campaign.

starting low and going into high, i say no, due to that your effectiveness will be nerfed heavily until later levels, as will your spells which is a primary for the sor and a half primary half secondary for the oracle

starting high, like round 12th level or whatever level you can get your first level of mystic theurge, i say yes, due to that youll be better on the power level.

but it all just depends on if youre wanting to make the character due to the class or due to the concept of the character.

Silver Crusade

Thank you all for your posts. You have given me allot to chew on. I don't have thmi to write a long post right now, but I will get to it soon.

Silver Crusade

I floated this idea because I thought it would be a fun character concept.

Thank you all for your helpful posts.

It appears that an Oracle 4 Sorcerer 4 / Mystic theurge x won't work very well.

As you have pointed out the crux of the problem is the levels at which such a character would gain access to 2nd, 3rd 4th levels spells etc.

A wizard/ cleric gains access to 3rd level spells at 5th level. A Sorcerer/Oracle gains access to 3rd level spells at 6th level. A Cleric / Wizard Mystic Theurge gains access to 3rd level spells at 8th level. An Oracle / Sorcerer Mystic theurge gains access to 3rd level spells at 10 level as all have pointed out to me.

Perhaps I should try something “home brew”

How does this sound: 2 levels or oracle, 2 level of Sorcerer, then at 5th level go into the Mystic Theurge class. This way the character would gain access to 3rd level spells at 8th level. Do you think doing this would “unbalance” the game?

How about allowing the Sorcerer bloodline abilities, and Oracle abilities curse revelations channel energy etc to level off at 3rd level.
So at 3rd level he would have access 2nd level abilities, and 4th level abilities 3rd level abilities. Would this be “game unbalancing? Thanks


If you're willing to homebrew, you could go straight with a CHA-based, spontaneous casting Witch. Others have pointed out the Witch does most of what Mystic Theurges want anyways.

Silver Crusade

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Even if your not doing homebrew the Witch is a good choic. You get most of what your looking for.
Even if you use the ability scores for a heroic NPC.
15, 14, 13, 12, 10, and 8.
Gnome Witch Patron (Deception or Shadow)
Str 8-2=6
Dex 12
Con 13+2=15
Int 15 (+1 at level 4,8,ect)
Wis 10
Cha 14+2=16

Grand Lodge

Sorcerer Orcale MT's are great fun if you get to create them at mega high levels, but before that it's a ton of sufferage. (not suffrage :)

Consider these alternatives.

1. Wizard/Cleric or Wizard/Druid MT's. getting those spell levels sooner makes a HUGE difference in the evolution of the PrC.

2. Single classing as a Witch. It doesn't have the spell breath of the first choice but you get much of what you want from the MT from the get go.

Silver Crusade

Thank you all for your advice. Simpler is often better. A witch it looks like it will be.


ElyasRavenwood wrote:
Thank you all for your advice. Simpler is often better. A witch it looks like it will be.

What feel do you want from the PC?

What mechanics?

A witch might be perfect, but then again so could a pure Oracle.

-James

Silver Crusade

I have played and enjoyed Mystic Theruges. In a previous campaign, I played a 3.5 Cloistered Cleric/ Wizard/ Mystic theurge. that was allot of fun.

He was an elf, his name was Amaril. everybody kept calling him Emeril, so Bam, I purchased ranks in Craft: Chief / cooking. He was allot of fun to play. He had a constant feud with his Raven Familiar. The raven would always be making fun of him, and he would always be threatening to make "blackbird pie" out of him. As part of the "back story" we said that his raven familiar, was actually his old mentor who fell victim to a Polymorph spell. I got him to 10 level

More recently i have a Mystic Theurge character in Pathfinder Society Organized play.

He is a Cleric of Pharasma / Necromancer. He sees positive energy- life, and Negative energy- death, as kind of a Ying yang relationship, and to fully understand life, you have to fully understand death. he is at 11 level.

I was thinking of another Permutation of the Mystic theurge, and i thought a sorcerer/oracle would be an interesting combination in terms of mechanics and i thought in terms of fluff, i thought i cold make lots of interesting characters.

But a witch might fit the bill.

thanks.


Has the Ring of Revelations been errata'd? because as written..

Spoiler:
A ring of revelation is a divine item attuned to a particular oracular mystery and containing a revelation associated with that mystery (see the oracle class description). While wearing the ring, an oracle has access to that revelation and may use it as if she had it as a normal class feature. The oracle must have the appropriate mystery to use the ring, and must meet the level requirements (if any) of the revelation itself; for example, a ring of revelation (combat healer) is only usable by an oracle of at least 7th level with the battle mystery. If the oracle already has that revelation and the revelation gives an ability with a limited number of uses per day, the oracle can use that ability one additional time per day. The ring has no effect if worn by a non-oracle.

In particular:

"The oracle must have the appropriate mystery to use the ring,.."

You can't use it for a revelation for which you do not already have the mystery.. So if you aren't lore, you aren't getting Sidestep.

-S

Silver Crusade

thanks ill check that out


Selgard wrote:
Has the Ring of Revelations been errata'd? You can't use it for a revelation for which you do not already have the mystery.. So if you aren't lore, you aren't getting Sidestep.

What you said seems correct. I'm afraid I don't understand which part you believe requires errata...

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