How successful would Paizo need to be to have a full time FAQ Master?


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Sovereign Court

Just one of my musings...

That is, someone gets paid $35K a year and their entire role at the company is simply to answer rule questions and build up an elaborate and comprehensive FAQ for the entire corpus of rules. They have a computer rigged with three or four monitors, an ergonomic chair and the pour through all the material and make RAW-binding pronouncements to the world.

With each FAQ entry, if it was warranted, there would be a rule design digression which would explain the RAI behind the ruling so that GMs and players across the land wouldn't just have gut reactions one way or another, but have elaborately thought out reasons why potentially controversial rulings are being given as they are.

That way, as the years move along the FAQ document becomes this 1000 page tome (well, a pdf) that intricately vets out every weird rules conflict or disparity.

Further, with that top down approach, what could be collected over time would be areas of the RAW that could be tweaked with better wording to clear up some of the issues, and which could be included in errata when print runs come around again.

My guess, is that Paizo would need another $50K or so total more income. With salary comes the benefits, plus administration and equipment, along with padding in some for inevitable inflation over the years.

I know it's never going to happen, partly because business just doesn't roll that way... but also because "GM's aren't robots" as one dev said once. The thing is, the rules, as laid down in 3.0 are halfway there to being just a computer program. But, since it is only halfway there, it leaves a lot of ambiguity which creates all sorts of drag on gameplay in the community overall. If the RAW was looked at more directly as being like software and needing patches to clean up messy code, then it would free up for those sections of the rules that are intended for interpretation from the GM.

That's just one of the unfortunate side effects of the game being so stuck in an "analog" method of dispersal and usage. Despite the "patches" of 3.5 and Pathfinder, we're still largely back in 2000 with a lot of the RAW. If the rules could be seen as living document, just as World of Warcraft is constantly having its code patched, then after just a few years you'd have crowdsourced a huge amount of the bugs out of the system.

Anyway... just musings, not meant as any kind of call to action or anything like that.


That would Kick ass

And it would be a Kick ass job

You would have to follow Jason around and ask him about everything but still would be a great job


I think they'd not only have to have that extra money, they'd have to have a good reason to invest that money in someone of that sort rather than say, a new developer/writer/editor type. Or maybe getting a few more art pieces from some of the higher end artists stuck in their books. Etc.

To be honest, I think such a position would only create more arguments. Nerds find ways to argue about literally everything. I think it is one of the draws of the genre, to be honest. It is like taking the time to 'fix' the iconic builds. You make them better, people will still complain that they aren't good enough.


I think they'd need alot more "FAQ"able things to even make it plausible.

In my opinion, most of the things folks FAQ have nothing to do with FAQ. Some of it is "I don't like how you did that, so change it" and they FAQ it. Another- my personal favorite- is "You changed this from 3.5 and I want you to specifically say that you changed it from 3.5" so they FAQ it.

Others are "the language is clear but we want it to be more clear" and they FAQ it.

Others are things that are designed to be dealt with by their DM rather than by designer fiat.

Others are actual, true, inconsistencies in the rules that need to be addressed.

Most of it isn't this last category its in the former 3. FAQ does not mean "answer all of our questions". It takes alot of time for them to actually nail down rules without making a problem elsewhere and I think, my own opinion, is that most of the time taken so far is from wading through all the )(*@#)($ that shouldn't be FAQ'd in the first place.

But until there are alot of the *good* FAQ things, they can't really add much to the FAQ- much less hire someone to address it.

-S

Contributor

Mok wrote:
That is, someone gets paid $35K a year and their entire role at the company is simply to answer rule questions and build up an elaborate and comprehensive FAQ for the entire corpus of rules.

I won't speak to financials at Paizo or in the game industry in general, but when tossing about numbers like $35k a year, you might want to keep two things in mind:

*When I started at Paizo, I helped populate the webstore at a nickle a jpeg.

*At this time last year, I had 8 roommates and regularly ate out of dumpsters.

Just sayin'. :D

Silver Crusade

Pathfinder Adventure Path Subscriber

It's about time to recall the famous joke from the one and only Ryan Dancey:

"Want to make a million dollars in the RPG business? Start with two million."

Scarab Sages

I don't think it's a full-time job.
It would have to be added on to someone's pile of duties.
Paizo would have to increase its income a lot to bring such a person on board. So, buy more product. Load up those shopping carts in support for the FAQ Master.

Former VP of Finance

The real issue is: *could* it be a full time job?

The answer is probably not. We just don't put out that many rules. At three rulebooks a year, there's just not that terribly much rule volume to be FAQ'ed and errata'ed.

Think about this: would all the FAQ flags and all the rules questions that *need* a ruling that you've seen on the boards add up to a full time job?

Not really.


Remember the rule of thumb: Employees cost roughly twice their annual salary. Unemployment insurance, SS withholding, benefits, facilities, etc. really add up. Sometimes even the 2x figure is conservative.


I think it is more about finding someone who views the rules in the same light as the people that write them. Maybe hiring someone to take just enough pressure off of Sean and Jason to give them time to do FAQ's and errata would be better. They have made quiet a few hires recently but it has not done much for the FAQ so I don't think it will matter until the FAQ gets higher on the totem pole.

Dark Archive RPG Superstar 2013 Top 32

I'd gladly dedicate a few hours a week to the FAQ for free, but as it's been said, the real matter is getting someone to see the rules the same way as the developers do.

Liberty's Edge

Chris Self wrote:

Think about this: would all the FAQ flags and all the rules questions that *need* a ruling that you've seen on the boards add up to a full time job?

Not really.

One could argue that just the Stealth questions would require a part-time job to answer. Of course, "ignore the Stealth questions" is sort of the current paradigm, and ignoring things is a NO TIME job, so, there's that.

EDIT to say: I understand why they're ignored (I think), please nobody get offended. [/endofedit]

That said, outside the Stealth questions that are out there, there's probably very little material that warrants the kind of treatment described upthread.


Jeremiziah wrote:
Chris Self wrote:

Think about this: would all the FAQ flags and all the rules questions that *need* a ruling that you've seen on the boards add up to a full time job?

Not really.

One could argue that just the Stealth questions would require a part-time job to answer. Of course, "ignore the Stealth questions" is sort of the current paradigm, and ignoring things is a NO TIME job, so, there's that.

EDIT to say: I understand why they're ignored (I think), please nobody get offended. [/endofedit]

That said, outside the Stealth questions that are out there, there's probably very little material that warrants the kind of treatment described upthread.

It would at most be a temporary full-time job. After maybe 3 months the gig would end if someone sat around answering questions. I don't think it would even last 3 months though. Most of the questions are fairly simple.


Fatespinner wrote:
I'd gladly dedicate a few hours a week to the FAQ for free, but as it's been said, the real matter is getting someone to see the rules the same way as the developers do.

Sorting through flagged FAQs is a separate task than addressing real problems. Some one could separate the chaff from the grain and then send emails directly to the devs for stuff that actually needs answered.


Cartigan wrote:
Fatespinner wrote:
I'd gladly dedicate a few hours a week to the FAQ for free, but as it's been said, the real matter is getting someone to see the rules the same way as the developers do.
Sorting through flagged FAQs is a separate task than addressing real problems. Some one could separate the chaff from the grain and then send emails directly to the devs for stuff that actually needs answered.

Good point. Many times the answer is in the book, but the person wants to read it to their advantage, and others times the rule may be written badly or conflict with another rule.


Give me an official icon thingy, access to devs and I'll dedicate 20 hours a week for minimum wage to this.

Dream part-time job? You bet.

Dark Archive Bella Sara Charter Superscriber

Give me the $35k and I'll spend it in a single blow fueled hooker-a-thon weekend.

I'll dedicate it to Paizo or something.

Liberty's Edge

Sebastian wrote:

Give me the $35k and I'll spend it in a single blow fueled hooker-a-thon weekend.

I'll dedicate it to Paizo or something.

If loving you is wrong, Sebastian, I don't want to be right.

Former VP of Finance

Kryzbyn wrote:

Give me an official icon thingy, access to devs and I'll dedicate 20 hours a week for minimum wage to this.

Dream part-time job? You bet.

Ah, but here's the rub: if the devs had time to be accessed, this position would be unnecessary, wouldn't it? The devs would do it.

This hypothetical position would be someone able to fly solo. James and Jason and Stephen et al don't have time to be on tap.


Chris Self wrote:
Kryzbyn wrote:

Give me an official icon thingy, access to devs and I'll dedicate 20 hours a week for minimum wage to this.

Dream part-time job? You bet.

Ah, but here's the rub: if the devs had time to be accessed, this position would be unnecessary, wouldn't it? The devs would do it.

Sorting through all FAQ tagged items might be a 20 hour a week job. Actually addressing things that need to be addressed might be 5 minutes a day.

If 1/100 FAQd items are relevant and need to be addressed, that's 99 irrelevant things some one that doesn't need to address them have tossed out. That's 99% of the time and effort that needn't be spent by people needing to do more important work.

Dark Archive RPG Superstar 2013 Top 32

Chris Self wrote:
Kryzbyn wrote:

Give me an official icon thingy, access to devs and I'll dedicate 20 hours a week for minimum wage to this.

Dream part-time job? You bet.

Ah, but here's the rub: if the devs had time to be accessed, this position would be unnecessary, wouldn't it? The devs would do it.

It would be someone able to fly solo. James and Jason and Stephen et al don't have time to be on tap.

I will volunteer my time, pro bono, to be the Pathfinder Sage. Just give me access to the FAQ'd post list and I'll start this weekend! :D


Fatespinner wrote:
Chris Self wrote:
Kryzbyn wrote:

Give me an official icon thingy, access to devs and I'll dedicate 20 hours a week for minimum wage to this.

Dream part-time job? You bet.

Ah, but here's the rub: if the devs had time to be accessed, this position would be unnecessary, wouldn't it? The devs would do it.

It would be someone able to fly solo. James and Jason and Stephen et al don't have time to be on tap.

I will volunteer my time, pro bono, to be the Pathfinder Sage. Just give me access to the FAQ'd post list and I'll start this weekend! :D

Only reason I'll take minimum wage, is being paid keeps you honest.

Easier to shirk it if you're not being paid.


Kryzbyn wrote:
Fatespinner wrote:
Chris Self wrote:
Kryzbyn wrote:

Give me an official icon thingy, access to devs and I'll dedicate 20 hours a week for minimum wage to this.

Dream part-time job? You bet.

Ah, but here's the rub: if the devs had time to be accessed, this position would be unnecessary, wouldn't it? The devs would do it.

It would be someone able to fly solo. James and Jason and Stephen et al don't have time to be on tap.

I will volunteer my time, pro bono, to be the Pathfinder Sage. Just give me access to the FAQ'd post list and I'll start this weekend! :D

Only reason I'll take minimum wage, is being paid keeps you honest.

Easier to shirk it if you're not being paid.

Listen, if no serious time is being committed to it as it, no one cares if you shirk it.


Cartigan wrote:
Kryzbyn wrote:
Fatespinner wrote:
Chris Self wrote:
Kryzbyn wrote:

Give me an official icon thingy, access to devs and I'll dedicate 20 hours a week for minimum wage to this.

Dream part-time job? You bet.

Ah, but here's the rub: if the devs had time to be accessed, this position would be unnecessary, wouldn't it? The devs would do it.

It would be someone able to fly solo. James and Jason and Stephen et al don't have time to be on tap.

I will volunteer my time, pro bono, to be the Pathfinder Sage. Just give me access to the FAQ'd post list and I'll start this weekend! :D

Only reason I'll take minimum wage, is being paid keeps you honest.

Easier to shirk it if you're not being paid.
Listen, if no serious time is being committed to it as it, no one cares if you shirk it.

Well I would of course endeavor to do a better job than status quo.


The job doesn't even exist yet, and nerds are already arguing over it. I think that showcases my earlier point fairly well.


Kain Darkwind wrote:
The job doesn't even exist yet, and nerds are already arguing over it. I think that showcases my earlier point fairly well.

Why do you hate FAQs?

Shadow Lodge

Chris Self wrote:
Kryzbyn wrote:

Give me an official icon thingy, access to devs and I'll dedicate 20 hours a week for minimum wage to this.

Dream part-time job? You bet.

Ah, but here's the rub: if the devs had time to be accessed, this position would be unnecessary, wouldn't it? The devs would do it.

This hypothetical position would be someone able to fly solo. James and Jason and Stephen et al don't have time to be on tap.

I see a fair number of questions that come through the hopper over and over again (Poison Rules, Race Trait versus Racial Trait being recent ones) that have been clarified by developers or just explained. These things just need someone with a little time and effort to incorporate.

There are also a fair number of questions about things that come up that are clear in the rules but commonly misunderstood.

These sort of things don't need a developer to take care of, just a person with a little judgement who can answer the simple question "Has this been asked more than 10 times?"

I'd like to see a volunteer take over that end of things so the developers can take care of the FAQ questions which need some developer input.

I would also suggest that the volunteer should be able to concoct completely unofficial answers for the FAQ that are labeled as such and the devs could either simply 'bless' or toss out *when they get time*.

I can give you a list of about 10 people who are active on the forums who would be trusted with that sort of role by most people in the community.


Cartigan wrote:
Kain Darkwind wrote:
The job doesn't even exist yet, and nerds are already arguing over it. I think that showcases my earlier point fairly well.
Why do you hate FAQs?

They're abominations and my deity commands it of me.

In all seriousness, I don't hate them at all. I just don't find them to be a high priority, let alone worthy of a position dedicated to them.

Dark Archive Bella Sara Charter Superscriber

0gre wrote:


I can give you a list of about 10 people who are active on the forums who would be trusted with that sort of role by most people in the community.

Same here. There are some people in particular who know the rules and are not dicks in providing explanations (you and Fatespinner come to mind).

There's always room for unofficial FAQ/Sage-ing. I know that back in the 3.5 days on ENWorld, Hypersmurf was pretty well respected because he knew the rules very well, could quote them in support of his conclusion, acknowledged ambiguities, and did it all fairly politely.

I don't think an official system is needed. If you want to be an unofficial sage, just post answers that are intelligible and supported by the text to questions as you see them. If you do it well, you gain credibility. It's all unofficial, but many times, all a poster really needs is a summary of the arguments/counter arguments on a particular issue. Then they can make a determination of what is appropriate for their own table.

It strikes me that Paizo is attempting to break the absolutest nature of rulings that arose in 3.5, and move back to a model more akin to 2e. Sage Advice back in those days was very heavy on providing a DM with tools to make a reasoned ruling appropriate for their players/table, and less about making an absolute and definitive ruling to prevent the theoretical infinite gold masturbation that crops up on the internet these days.

Dark Archive Bella Sara Charter Superscriber

Jeremiziah wrote:
Sebastian wrote:

Give me the $35k and I'll spend it in a single blow fueled hooker-a-thon weekend.

I'll dedicate it to Paizo or something.

If loving you is wrong, Sebastian, I don't want to be right.

It should be mandatory!


Kain Darkwind wrote:
Cartigan wrote:
Kain Darkwind wrote:
The job doesn't even exist yet, and nerds are already arguing over it. I think that showcases my earlier point fairly well.
Why do you hate FAQs?

They're abominations and my deity commands it of me.

In all seriousness, I don't hate them at all. I just don't find them to be a high priority, let alone worthy of a position dedicated to them.

An FAQ as a whole is not important, but certain questions are.


wraithstrike wrote:
Kain Darkwind wrote:
Cartigan wrote:
Kain Darkwind wrote:
The job doesn't even exist yet, and nerds are already arguing over it. I think that showcases my earlier point fairly well.
Why do you hate FAQs?

They're abominations and my deity commands it of me.

In all seriousness, I don't hate them at all. I just don't find them to be a high priority, let alone worthy of a position dedicated to them.

An FAQ as a whole is not important, but certain questions are.

In certain contexts certain questions might be, and to certain people. To others, those questions might not even register.

However, my feelings on their viability in this context isn't based on my personal feelings towards FAQs. It just doesn't make a whole lot of financial sense for Paizo to institute such a position. It doesn't make their books more popular or sell better.


I think I can solve the FAQ problem quickly right now:

Q. Rule x. is broken

A. Just let the GM houserule it for now.

I'll take the $35k in bullion or alcohol pls.

;-)

Liberty's Edge

The "problem" (and I say "problem" because I don't think there is one, necessarily) is that the status quo is essentially exactly that, except the words "for now" are not present. It's presented as an all-time solution, because (I think, or at least I infer) that's the way the Paizo folks play. Unfortunately, it's not how ALL people everywhere play. Some people like really definite rules to play. Can I fault them for that? Not really.

Liberty's Edge

In the spirit of brainstorming an extension this thread a bit, I think that the essential problem is that the FAQ function is used indescriminately. I appreciate that the developers have a limited amount of time to devote to the issue. I also suspect that there is a lack of motivation just based on the idea that the flood never stops.

What might solve this? I have two thoughts.

1) Modify the internal system so that, instead of sorting based on the total volume of FAQ flags, sort by flags tied to key posters. Key posters might be identified initially by some of the existing tags (RPG Superstars of some level, Venture Captains, whatever else makes sense). An additional "Rules Guru" tag could be added in the future.

2) Reduce the time requirement for the developer involvement by providing a forum for Rules Gurus to provide a draft of proposed answers. This could be a forum for access by Rules Gurus only for discussion and development of proposed replies, rules backup, and dissenting positions.

I suspect the tech side of this would be light to implement if the forum software is sufficiently robost; add a forum or two, add a tag, populate the tag, populate the rules that tie the tags to the forums.

The challenge to this would be getting the right people into the Rules Guru group, such that the group is productive and representative, but which does not create an overwhelming administrative overhead burden for the appropriate people on Paizo's end deciding who gets added from the volunteer side.

The upside is that Paizo gains the benefit of the highly motivated volunteers who are legitimately experts in the rules system while maintaining control over the final product with a minimal investment of paid staff.

Would this be possible and/or desirable?


Its not 35k a year though. By the time you're done paying social security, benefits, workers comp insurance, unemployment insurance, its more like 50k.

This is one of the reasons that a plumber making 20 dollars an hour costs 120 bucks an hour.

Quote:
*At this time last year, I had 8 roommates and regularly ate out of dumpsters.

With or without black masks and bushy ringed tails?

Paizo Employee Director of Narrative

Sebastian wrote:
0gre wrote:


I can give you a list of about 10 people who are active on the forums who would be trusted with that sort of role by most people in the community.

Same here. There are some people in particular who know the rules and are not dicks in providing explanations (you and Fatespinner come to mind).

There's always room for unofficial FAQ/Sage-ing. I know that back in the 3.5 days on ENWorld, Hypersmurf was pretty well respected because he knew the rules very well, could quote them in support of his conclusion, acknowledged ambiguities, and did it all fairly politely.

I don't think an official system is needed. If you want to be an unofficial sage, just post answers that are intelligible and supported by the text to questions as you see them. If you do it well, you gain credibility. It's all unofficial, but many times, all a poster really needs is a summary of the arguments/counter arguments on a particular issue. Then they can make a determination of what is appropriate for their own table.

It strikes me that Paizo is attempting to break the absolutest nature of rulings that arose in 3.5, and move back to a model more akin to 2e. Sage Advice back in those days was very heavy on providing a DM with tools to make a reasoned ruling appropriate for their players/table, and less about making an absolute and definitive ruling to prevent the theoretical infinite gold masturbation that crops up on the internet these days.

This, my pretty pony. This.

I fully understand tables run things differently and the biggest concern for general rules consensus involves PFS, but there are some awesome rules folks here on these fine boards who will swoop in with an answer to a question or ruling in minutes.

Dude, minutes. You can be in a game, post a question, and have an answer (if it wasn't already covered by a zillion threads) before the combat was resolved. This community has some amazing folks who have completely solid rules knowledge and advice for resolution.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Adam Daigle wrote:
You can be in a game, post a question, and have an answer (if it wasn't already covered by a zillion threads) before the combat was resolved. This community has some amazing folks who have completely solid rules knowledge and advice for...

I do this all the time in the PFS forums, and with out fail I get this answer..

"You have a link from someone from Paizo saying that?"

I know I am 100% right but still everyone wants someone from Pazio saying the same thing I just said... sigh...

Shadow Lodge

Dragnmoon wrote:
Adam Daigle wrote:
You can be in a game, post a question, and have an answer (if it wasn't already covered by a zillion threads) before the combat was resolved. This community has some amazing folks who have completely solid rules knowledge and advice for...

I do this all the time in the PFS forums, and with out fail I get this answer..

"You have a link from someone from Paizo saying that?"

I know I am 100% right but still everyone wants someone from Pazio saying the same thing I just said... sigh...

In my experience there is a disproportionate number of rules lawyers in PFS who are more interested in what they can get away with and their pet rules hack. A community volunteer isn't going to be much help with that.

From what I've seen there are a fair number of people who don't understand the rules or want a clarification and just want a little help. Those are the sort of people who this would help out.

Liberty's Edge

This sounds like something in the "additional duties" column for an unpaid intern...or a $70k job at the White House.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I agree. As a home GM, I'm fine making up my own rules clarifications. But when I play or run PFS, I feel like I need a more definitive answer. Players should experience more-or-less the same rules whenever they play PFS, but if there are questions out there that the developers refuse to clarify in the name of empowering the GM, it creates a more varied (and more frustrating) experience for players. Once Paizo decided to create a Society, it kinda' created the need for definitive rules clarifications.

I'm a huge Paizo fan, but the lack of rules clarifications or a robust FAQ system really bugs me.


Mosaic wrote:

Once Paizo decided to create a Society, it kinda' created the need for definitive rules clarifications.

I'm a huge Paizo fan, but the lack of rules clarifications or a robust FAQ system really bugs me.

This.

Liberty's Edge

Maybe a factor of age, or just having a facility with 'systems' as a concept honed over many, many years of being a software developer, a role-player, a teacher... but I have no difficulty whatsoever in making consistent judgement calls on rule interpretations, backing them up with relevant quotes.

Having run a couple of 'shared campaigns' in the past over here in the UK, making such calls - in the middle of a bustling convention when your carefully-indexed and laid out computer files are NOT to hand - is just part of the job of being campaign administrator or whatever the title is ('Red Leader' for Living Force and I never found out what I was being called for Living Spycraft, I just made it go!). People would ask for a ruling, and get one.

So, if there's a feeling that there's a need for a 'definitive' FAQ and rules call system, why don't we just, er, set one up?

May we have a section on the message board, please? Maybe a corner in the PFS area, or the general Pathfinder one, as it would be beneficial to all players & GMs, not only the PFS ones.


Kain Darkwind wrote:
wraithstrike wrote:
Kain Darkwind wrote:
Cartigan wrote:
Kain Darkwind wrote:
The job doesn't even exist yet, and nerds are already arguing over it. I think that showcases my earlier point fairly well.
Why do you hate FAQs?

They're abominations and my deity commands it of me.

In all seriousness, I don't hate them at all. I just don't find them to be a high priority, let alone worthy of a position dedicated to them.

An FAQ as a whole is not important, but certain questions are.

In certain contexts certain questions might be, and to certain people. To others, those questions might not even register.

However, my feelings on their viability in this context isn't based on my personal feelings towards FAQs. It just doesn't make a whole lot of financial sense for Paizo to institute such a position. It doesn't make their books more popular or sell better.

I agree with that, and I am sure it won't happen. They could just have an intern do the separation stuff.

Sovereign Court

Megan Robertson wrote:
So, if there's a feeling that there's a need for a 'definitive' FAQ and rules call system, why don't we just, er, set one up?

The problem is that while it might clarify some things that can be assembled with the current rules, it won't clear up ambiguous rules, and its the ambiguous rules that need official clarification.

There is a cultural shift that happened between editions. Back in O/AD&D days the GM was God and rule zero was basically the only true rule.

But, with 3.0 the rules were written in a completely different way so that every part of the system was intended to be interdependent. Lots of cogs in a vast machine. While the book might have mentioned the freedom of the GM, the system pushes back, in part through system mastery being baked into its DNA, and just in the way it is written as quasi-computer code.

I don't know how much conscious intent was given by the designers at the time in terms who really was supposed to hold the power, the GM or the RAW, but in the end the way it was written made a constant system pressure to stick to RAW.

Then overlay that system with living campaigns and you set up a culture of GMing that creates an ethical gravity well to stick to RAW. To be fair, the GM is the facilitator of the RAW.

In your example, what was going on is that in the by-laws of the living campaign you had been given the authority to make those calls. You might have gone outside of RAW on some of those calls, but the consent from the governed had been granted. You're rulings were RAW via the by-laws.

Now I can see why Paizo might not want to go down this path of endless FAQing. They want GMs across the land to stop being held down by the RAW, because that's how it was done old school. They probably also don't want to retread old rules because it is a drain on their business resources... and I'm sure it just isn't any fun. They've got creating to do, not being endlessly analytical and anal over minor rule elements.

Still, between the natural pressure of the RAW that imposes itself on home groups, and the need for PFS to have consistent rulings, it makes a lot of demand for a big thick FAQ document, filled with canonical rulings on a wide array of issues.

For good or ill, "In RAW We Trust"


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Djinn Soked wrote:

I think I can solve the FAQ problem quickly right now:

Q. Rule x. is broken

A. Just let the GM houserule it for now.

I'll take the $35k in bullion or alcohol pls.

;-)

Thank you, Djinn Soked--a man of reason and one who can think creatively (and financially).


Pathfinder Roleplaying Game Charter Superscriber

Seems like PFSRD would be a great place for an unofficial FAQ, in fact they already started one. All of the great rules lawyers on these boards could apply their energies to that. As more official answers become available it can be updated.

Best.


Pathfinder Rulebook Subscriber
Elorebaen wrote:

Seems like PFSRD would be a great place for an unofficial FAQ, in fact they already started one. All of the great rules lawyers on these boards could apply their energies to that. As more official answers become available it can be updated.

Best.

I'd agree with that.

However, unless a FAQ entry points to an official statement from someone with a golem next to their name here on the boards, some people are not going to accept it. In fact, there have been numerous occasions where even WHEN someone from Paizo says something, the next day they reverse themselves, or are over-ridden by Jason/Sean/Stephen.

Tim Shadow on d20pfsrd.com does a great job managing the Unofficial FAQ but he's basically the only one doing it. If anyone else wanted to help him out on that just let me know.

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