| Rathendar |
I'm considering throwing my group into a setting which has a red sun that is always directly overhead (think Pellucidar but populated with aberrations instead of dinosaurs). How would this affect low light vision, or even dark vision?
No reason to have it work any differently. Just have it work as written. If you are saying it is never night, then it will still apply underground and indoors.
| cwslyclgh |
Is the red sun less bright then the normal sun? if that's the case low-light vision might be a bit better of an ability then it is in a standard setting, if the red sun is as bright or brighter then a normal sun then low-light vision might be a nit less useful (as it is always noon), but it will still be a useful ability for indoors, underground, and in thick forests and such.
W E Ray
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I would suggest that, if the default condition in the setting is Low Light, then that should be the standard vision for the Races, meanwhile, Elves and Half-Elves would also have Bright Vision so that they can see normally in a "brighter-than-the-Red-Sun" condition.
This way the balancing mechanics of the Races are maintained.
Starglim
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cwslyclgh wrote:Is the red sun less bright then the normal sun?I'm thinking it will be a bit dimmer, but haven't made up my mind yet. Thanks for the input, you guys!
A red sun that gives enough radiant energy for the planet to be habitable should create, at worst, normal light conditions (that is, normal for torchlit dungeons). That could make darkness spells effective outdoors in daylight, but wouldn't affect low-light vision in itself.