Targeting with channel energy


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Channel energy is indiscriminate. Hits good guys and bad guys alike unless you have selective channeling.

It is also clear in that you MUST choose to harm or heal. You CAN'T do both.

So what happens to the undead you are fighting when you channel positive energy to heal you allies? It clearly hits EVERYONE in the area, living and undead alike, but you ALSO CAN'T heal and attack with it at the same time, so WHAT HAPPENS EXACTLY?


Ravingdork wrote:

Channel energy is indiscriminate. Hits good guys and bad guys alike unless you have selective channeling.

It is also clear in that you MUST choose to harm or heal. You CAN'T do both.

So what happens to the undead you are fighting when you channel positive energy to heal you allies? It clearly hits EVERYONE in the area, living and undead alike, but you ALSO CAN'T heal and attack with it at the same time, so WHAT HAPPENS EXACTLY?

Undead would not be affected. You have already quoted the text to show WHAT happens mechanically. You can describe it however you like, that's just fluff.

Or are you soliciting suggestions on fluff descriptions?

Sczarni RPG Superstar 2012 Top 32

In the Beta you could hit everything in the area with your energy. Healing allies and harming undead. But as RAW you must select either to heal living creatures or harm undead. Don't make much sense to me.

I house ruled a player with selective channeling feat can heal his allies and select a number of creatures equal to his charisma modifier to not be healed or undead to be harmed. So if he has a +3 modifier, he can not heal one creature in the area and harm two undead. Or he can not heal three creatures. Or he can harm 3 undead.


Ravingdork wrote:
So what happens to the undead you are fighting when you channel positive energy to heal you allies? It clearly hits EVERYONE in the area, living and undead alike, but you ALSO CAN'T heal and attack with it at the same time, so WHAT HAPPENS EXACTLY?

Channel Energy: Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric.

A Good or Neutral-Positive Cleric, channeling positive energy to heal living creatures will heal all living creatures in the area. Undead creatures are not affected.


This is clearly an unlogical nerf to make clerics less powerful, many think it was warranted. I don't.

I also remember it used to work the "logical" way during PF playtest.


That's one of the few rulings in PF I don't like at all. I houseruled logic back in.


Ravingdork wrote:

Channel energy is indiscriminate. Hits good guys and bad guys alike unless you have selective channeling.

It is also clear in that you MUST choose to harm or heal. You CAN'T do both.

So what happens to the undead you are fighting when you channel positive energy to heal you allies? It clearly hits EVERYONE in the area, living and undead alike, but you ALSO CAN'T heal and attack with it at the same time, so WHAT HAPPENS EXACTLY?

This is not a rules question, but more of a fluff thing. Nothing happens. It would normally work like the mass cure spells, but as an exception to the rule nothing happens. I look at it like the channel ability has to be tuned(could not think of a better word) to affect living or undead.

edit:Changed "dead" to "undead"

Paizo Employee Creative Director

Correct; it simply doesn't do anything. When you heal allies and undead are in the area, the channeled energy simply doesn't interact with the undead at all.

In the beta playtest, it quickly became obvious that not only was it too ruinous to undead when clerics could heal allies but hurt the undead... the vice-versa was even worse—enemy clerics who hurt the PCs and healed their undead at the same time made things WAY too rough. It was a necessary adjustment to the initial rules, trust me.

Of course, you can always houserule things back to that method if you want. Just watch out when you have mixed groups of evil clerics and undead attacking your poor PCs!


I dont see a problem, it is clearly a balance issue, if you both deal damage to undead and heal your allies the ability just gets that much better. Same reason vamperic touch does less damage than fireball.

I dont think it stretches logics too much, it practically worked the same in 3.5 minus the feat required. (inflicting damage to undead was an optional rule)


Remco Sommeling wrote:


I dont think it stretches logics too much, it practically worked the same in 3.5 minus the feat required. (inflicting damage to undead was an optional rule)

It didn't really, since turn/rebuke undead was a whole different animal. It never mentioned healing at all. It didn't affect living beings. You either scared/destroyed the critters, or intimidated/controlled them.

Even with the variant rules, it never mentioned living beings.


KaeYoss wrote:
Remco Sommeling wrote:


I dont think it stretches logics too much, it practically worked the same in 3.5 minus the feat required. (inflicting damage to undead was an optional rule)

It didn't really, since turn/rebuke undead was a whole different animal. It never mentioned healing at all. It didn't affect living beings. You either scared/destroyed the critters, or intimidated/controlled them.

Even with the variant rules, it never mentioned living beings.

The variant rule didn't mention living beings, though there were feats providing healing to the living in the area.

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