| Mistwalker |
That depends a bit on what is causing the ongoing damage.
Bleed damage states that the creature takes the damage at the start of it's turn.
Acid Arrow, I believe, would apply the damage on the caster's turn, not the creature's turn. This would likely apply for most spells.
| Mistwalker |
Maerimydra wrote:What about the ongoing fire damage from the alchemist's bombs ?I believe it says in the item description.
The Acid Bomb and the Inferno Bomb both deal damage on more than one round. Neither state when the damage is applied in the following rounds. I would treat it like spells, and apply the damage at the same intiative that the first damage was applied.
| Sekret_One |
reefwood wrote:The Acid Bomb and the Inferno Bomb both deal damage on more than one round. Neither state when the damage is applied in the following rounds. I would treat it like spells, and apply the damage at the same intiative that the first damage was applied.Maerimydra wrote:What about the ongoing fire damage from the alchemist's bombs ?I believe it says in the item description.
Not an official answer, but trying to reason through this so it's not broken.
Ongoing effects, such as fire, acid, bleed, and poison take effect at the start of the effected creature's turn.
Mostly because the effected creature often has an option to end the effect (fort save vs poisons, reflex save by rolling for fire or by divining into water).
It's not really regulated in the rules and flipping through now I can see like 3 different ways they try to do it- but how about this for consistency:
Full Round Action: If you spend a full round action trying to remove an ongoing effect (reflex for fire or running into water, heal 15 for bleed or concentrating hard on a heal spell while applying pressure) you can attempt to end it before the ongoing damage takes effect. This provokes an attack of opportunity.
Standard or move actions: Many ongoing effects can be ended by a standard action (such as a heal check or a normal healing spell for bleed, conjuring water or just moving into water for fire) you can attempt to end the effect, but you take the damage before making any rolls or concentration checks.