Which AP to run


Pathfinder Adventure Path General Discussion


So, here's my situation. I'm looking forward to running Carrion Crown, once it comes out, but I'm thinking of running some of the modules in the mean time, but I'm really more interested in running one of the adventure paths.

I managed to get a(n almost complete, missing 4th volume) set of Rise of the Runelords during a BGG Local Math Trade. I've also managed to get a copy of the first of the Council of Thieves. I've read through both of those, and they're both looking pretty cool. I'm thinking Council of Thieves might be a better choice, since it's all Pathfinder, rather than 3.5.

I had considered Kingmaker, as it is fairly highly spoken of, but I'm thinking that some of the sandbox aspects won't go over all that well with this group.

Serpent's Skull seems interesting, and people have praised it also, but I've yet to read any of it.

Carrion Crown definitely sounds like something I'd like to run, partially because I've got a fairly battered copy of Ravenloft and Masque that I'm wanting to run. I'll likely have to do a conversion to Pathfinder, but it doesn't seem like it'll be all that difficult.

So, given the choice of running Rise of the Runelords which I've already got handy but which requires some conversion, or running Council of Thieves, which I'll still need to get, any information towards making that choice would be appreciated.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Between the final two you list. i would say Rise of the Runelords, all AP's have to be tweaked some to fit each group. But RotR needs less tweaking than most and it is more of a traditional style adventure series.


I'd say, Council of Thieves. No conversion work, enough help in threads b/c it's been out for awhile, and most importantly, you have the whole thing. I wouldn't run Carrion Crown until I had it all, had read it all, and even likely picked up some or all of the support material for it.


The various Adventure Paths have different flavors to them. RotRL is very classic, with goblins and giants and evil wizards trying to take over the world. CoT is city-based and pretty dark, putting the heroes in many morally ambiguous positions. RotRL tops out at level 18 or so, but CoT ends much sooner at 13-14th level. This reflects balances between combat encounters and RP.

Really, it depends on who you are running the game for. What are your players look for in their upcoming campaign? City-based, gritty game with more RP? Or a wilderness-based, classic save-the-world game with more combat? These are broad generalizations of the two Adventure Paths, but hopefully it makes it easier to conceptualize.


What type of time commitment do you want to have

If you dont mind the commitment RORL is bad ass, if you have herolabs it makes conversion super easy.

Ive been reading Serpents skull and I like that one

Played the first two of Council of Thieves not such a big fan


Well, as I've said, I want to run Carrion Crown next, so less commitment is probably better than massive commitment.

And no, I've only got a borrowed copy of the Council of Thieves, but reading it, I really like it.

I suspect I'll just get my players to download both of the player guides and read those, and then have them vote.


Here are my 2cp. RotRL has multiple different genres playing inside of it, so if you have a mixed group of players that enjoy Horror, Investigation, Hack'n'Slash and others, then this is the AP to run. As others said, with HeroLabs or PC-Gen, all of the conversion work for the creatures has been done already. I am playing in CoT(starting next Tuesday as I wanted to play so have not read it), I cannot provide advise on this one.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
TheeGravedigger wrote:

Well, as I've said, I want to run Carrion Crown next, so less commitment is probably better than massive commitment.

And no, I've only got a borrowed copy of the Council of Thieves, but reading it, I really like it.

I suspect I'll just get my players to download both of the player guides and read those, and then have them vote.

Sounds like a good idea. If you're on the fence go ahead and let your players decide.

Now, to weigh in on which option I'd suggest... Well I haven't run CoT yet (Still running my players through Second Darkness) but I do own the whole thing and it looks entertaining. But as stated it may be rather role-play heavy.

I have run a group all of the way through Rise of the Runelords, and I know they had a wonderful time with that! The conversions aren't that difficult and it's worth the effort. But I will say it's also one of the longest AP's. It took my group the better part of about 60 4-hour sessions to get through. So depending on how often you play it could take a year.

If I may suggest, try looking into the Price of Immortality Pathfinder Module series. This is a trilogy comprised of Crypt of the Everflame, Masks of the Living God, and City of Golden Death(in that order). It only took my players 4 sessions to get through the first book, and they had a blast with it! If the pattern continues it'd probably just take 12 sessions to wrap all three up, and by then you should have the first 2 books of Carrion Crown! Best of all, they're PFRPG!

Well, I hope that helps! Happy gaming!


I had considered that, it may be the wiser option in regards to time. I'd somewhat discounted them, as been told they're considerably less in-depth and less fun than the APs.

Right now, the party consists of a Half-Elf Infernal Sorcerer, a Tiefling Drunken Brawler Barbarian and a Rogue...

They fit right in in Cheliax, but I'm not sure the Children of Westcrown would want to work with them.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
TheeGravedigger wrote:

I had considered that, it may be the wiser option in regards to time. I'd somewhat discounted them, as been told they're considerably less in-depth and less fun than the APs.

Right now, the party consists of a Half-Elf Infernal Sorcerer, a Tiefling Drunken Brawler Barbarian and a Rogue...

They fit right in in Cheliax, but I'm not sure the Children of Westcrown would want to work with them.

I don't know... the Children are kinda desperate...

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