Enchanting curiousity!


Rules Questions

Dark Archive

Alrighty, so. I am back again with another dumb question! If I were to cast Permanency using Dancing Lights, is it possible to tether it to an object, say, I don't know... a Glamored Full Plate suit? And, if so, would the wearer be able to control them as they please, and would the lights be able to be concealed within the armor when it is, "Activated" to look like normal clothes? Thanks!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I don't believe they are any more material than normal light is in real life. Therefore, I don't think you can tether them.

However, had I been your GM, I would have absolutely no problem with you putting the light sources into a lantern (or similar housing made for light) and then carrying the lantern around with you. I wouldn't let you tether them though as if by rope.

There are better ways of getting the same effect anyways. If you are making the magical armor yourself, just make it glow. I'm pretty certain it costs nothing to do so (since there is a random chance of finding glowing magical items anyways).

You could also permanency another spell designed for this kind of thing, such as dancing lantern from the APG.


Ravingdork wrote:

I don't believe they are any more material than normal light in real life. Therefore, I don't think you can tether them.

However, had I been your GM, I would have absolutely no problem with you putting the light sources into a lantern (or similar housing made for light) and then carrying the lantern around with you. I wouldn't let you tether them though as if by rope.

I don't think that's what he meant...

Dark Archive

Ravingdork wrote:

I don't believe they are any more material than normal light is in real life. Therefore, I don't think you can tether them.

However, had I been your GM, I would have absolutely no problem with you putting the light sources into a lantern (or similar housing made for light) and then carrying the lantern around with you. I wouldn't let you tether them though as if by rope.

There are better ways of getting the same effect anyways. If you are making the magical armor yourself, just make it glow. I'm pretty certain it costs nothing to do so (since there is a random chance of finding glowing magical items anyways).

You could also permanency another spell designed for this kind of thing, such as dancing lantern from the APG.

By tether, I ment have them fixed on a point in space. In the case, that point in space could be, say, an insignia on the breastplate of my armor. The point would be to have them being able to be controlled by the wearer of the armor as a free action, as it required 0 concentration, and therefore would allow the wearer their standard action as well. But, I would want to be able to hide them if needed, were the glamor spell comes into play. make them sort of hide in the armor when it is turned into something else? It says it required true-seeing to see through the glamor. If they were just inside the armor when it transformed, they would be effectively hidden.


I think you may be better off giving the armor dancing lights as an at will ability, allowing you to turn them off and on when you want, rather than try to hide the light. I dont see why you couldnt cast dancing lights on armor and permanency it though, as armor is an object. Note the spell doesn't specify immovable, or unattended object only.

On my end, i would create an intelligent BP with dancing lights at will, just to screw with the wearer :P

EDITED a couple bits in.

Dark Archive

Stubs McKenzie wrote:

I think you may be better off giving the armor dancing lights as an at will ability, allowing you to turn them off and on when you want, rather than try to hide the light.

On my end, i would create an intelligent BP with dancing lights at will, just to screw with the wearer :P

How would I go about doing this? :D The at will, that is.

Grand Lodge

You can cast dancing lights permanently on "objects or areas" but not on any creature. It creates an effect (four lights that can move up to 100 feet from the caster) rather than affecting an area. The lights move as the caster ("you") directs.

I think the permanent version has to specify a point of origin, then the lights move around within 100 feet of the origin, either in a predefined pattern or under control of the original caster when he's in the area. Casting on an object is within the wording of permanency, so it seems legitimate that the target object could move and the lights would follow.

Nothing in dancing lights or permanency allows applying the effect or giving control of it to another creature, so the wearer of the armour couldn't control the lights unless he was the original caster. They would either float along at a constant distance from the armour or move in some other pattern defined by the caster.

A closed container large enough to surround a lantern or torch should be able to block each light.

Remember that permanency doesn't give any of the protective benefits of a magic item. It just means the spell doesn't expire. Enemies can destroy it at any time by dispel magic or a spell that acts as such - in this case, any 1st level or higher darkness spell.


As far as the at will bit, looking at guides for pricing, you are looking at CL1 x 1/2 (0th lvl spell) x 2000, so 1000 gps to craft.

Dark Archive

Stubs McKenzie wrote:
As far as the at will bit, looking at guides for pricing, you are looking at CL1 x 1/2 (0th lvl spell) x 2000, so 1000 gps to craft.

What book / page would that be in, by chance? I honestly didn't know you could do so.


Core Rulebook, page 550, the table labeled

Table 15–29: Estimating Magic Item Gold Piece Values

also, sorry, small error on my part in the last post, not 1000 gp to craft, but 1000gp for market value, 500 to craft

Dark Archive

Just for future refrence and the like! :D

Dark Archive

Stubs McKenzie wrote:

Core Rulebook, page 550, the table labeled

Table 15–29: Estimating Magic Item Gold Piece Values

Thank you! :) I will think about it... I could apply this to a Folding Plate, right?


Page 549 has most of the rules you should know for creating magical items/adding magical abilities to items, with specific exceptions and such on following pages. I would suggest giving those pages a good read, while also checking out the errata notes AND the FAQ, as some of the rules were clarified and/or omitted.


uh, technically, creating magic items with specific spells doesn't require Permanancy to do anymore. And once done they become part of the magic of the item and can't be despelled.. only rendered inert for a time.

Now, casting on yourself or a non-magic item is a different story altogether. Then they can be dispelled even with Permanency...

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