Burning Hands on oil-doused enemy


Rules Questions

Grand Lodge

A Cleric with Fire Domain...tosses a flask of oil onto an enemy, then casts burning hands on his next action. Do the rules below apply?

"Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash.

Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he's no longer on fire.

A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.

Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character."


Yes, burning hands specifies that flammable materials burns if the flames touch them, and as it was put in a dragon magazine, an oil soaked goblin is quite flammable.


As demonstrated in this helpful instructional video:

Whoooooo!


Yes. Burning hands and fireball won't set NORMAL things like clothes , people or wood, on fire but very combustible items like oil, dwarven brandy, or torches will go up.. well.. like a torch.


Yeah it would catch fire and you would do an extra 1d6 damage from burning oil in addition to your burning hands damage.

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