| AKSHA |
The feat Step up and Strike (ADV 170) allows a rogue to take a single melee attack at highest attack bonus when successfully using the feats Step up (Core 135) or Following Step (ADV 160).
A hide check can be attempted with any movement so that it does not require an action (Core 107).
Using Following step a rogue can move up to 10 feet along with an adjacent opponent. It is impossible to use stealth while attacking (Core 106), but if the rogue does not attack, a stealth check is possible assuming the rogue can make use of concealment.
The Cloak of Displacement, Minor (Core 507) provides 20% concealment continually.
Based on this combination a rogue should be able to cover 10 feet to stay adjacent to an opponent and take a stealth check providing the rogue does not attack beforehand or as part of the same action.
If the adjacent opponent then provokes an attack of opportunity and the rogue has not exhausted his attacks of opportunity, the rogue then gets an attack of opportunity from stealth at his highest attack bonus.
As far as I can tell this consumes your ability to take an immediate action this turn. You still have your standard and move equivalent actions available. I think you still have the option of taking a full round action. I think you can still 5 foot step in the round that you used the step up maneuver.
| james maissen |
If the adjacent opponent then provokes an attack of opportunity and the rogue has not exhausted his attacks of opportunity, the rogue then gets an attack of opportunity from stealth at his highest attack bonus.
The problem here is that the rogue cannot stealth while being observed.
Even if you have cover/concealment this does not allow you to make a stealth check against opponents that currently observe you. You would need to be able to bluff to create a diversion or some ability (like hide in plain sight) to be able to use stealth while being observed.
Now if you were currently unobserved, you could step up and remain unobserved with a successful stealth check if you were able to maintain cover/or concealment relative to potential observers.
Stealth is a bit complicated and the wording can be misleading. Stealth is a skill that allows you to remain unobserved rather than a skill that allows you to disappear from observation.
-James
Happler
|
I could see this working as long as they are not in an area of bright light. From the PRD:
A creature can't use Stealth in an area of bright light unless it is invisible or has cover.
and here is the section for allowing stealth with 20% concealment:
In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.
So, if you are in an area of bright light, you need cover, not concealment to stealth. But I would allow this to work in other lighting conditions (dim, etc) as long as the opponent does not have darkvision or something like it (blindsight, etc..)
Edit to add: These rules are in the PRD under Additional Rules, Vision and Light
| AKSHA |
I could see this working as long as they are not in an area of bright light. From the PRD:
Quote:A creature can't use Stealth in an area of bright light unless it is invisible or has cover.and here is the section for allowing stealth with 20% concealment:
Quote:In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.So, if you are in an area of bright light, you need cover, not concealment to stealth. But I would allow this to work in other lighting conditions (dim, etc) as long as the opponent does not have darkvision or something like it (blindsight, etc..)
Edit to add: These rules are in the PRD under Additional Rules, Vision and Light
“Against most creature finding cover or concealment allows you to use stealth” (Core 106).
This is without reference to lighting conditions and as I understand it assumes opponents are trying to observe you. The cloak of displacement provides concealment which allows me a hide check for free with my movement.| BigNorseWolf |
I don't think the cloak lets you hide.
Cloak of Displacement, Minor
Aura faint illusion; CL 3rd
Slot shoulders; Price 24,000 gp; Weight 1 lb.
Description
This item appears to be a normal cloak, but when worn by a character, its magical properties distort and warp light waves. This displacement works similar to the blur spell, granting a 20% miss chance on attacks against the wearer. It functions continually.
Construction
Requirements Craft Wondrous Item, blur; Cost 12,000 gp
It works similarly to blur... not exactly. It grants a 20% miss chance, not concealment.
That concealment grants you a 20% miss chance and the ability to hide does not mean that a 20% miss chance grants you the ability to hide. A--->B does NOT mean that B----> A
Happler
|
I don't think the cloak lets you hide.
Cloak of Displacement, Minor
Aura faint illusion; CL 3rd
Slot shoulders; Price 24,000 gp; Weight 1 lb.
Description
This item appears to be a normal cloak, but when worn by a character, its magical properties distort and warp light waves. This displacement works similar to the blur spell, granting a 20% miss chance on attacks against the wearer. It functions continually.
Construction
Requirements Craft Wondrous Item, blur; Cost 12,000 gp
It works similarly to blur... not exactly. It grants a 20% miss chance, not concealment.
That concealment grants you a 20% miss chance and the ability to hide does not mean that a 20% miss chance grants you the ability to hide. A--->B does NOT mean that B----> A
True true. I did not read through the details for the cloak. It does not appear to grant concealment, but only a miss chance.
| AKSHA |
I don't think the cloak lets you hide.
Cloak of Displacement, Minor
Aura faint illusion; CL 3rd
Slot shoulders; Price 24,000 gp; Weight 1 lb.
Description
This item appears to be a normal cloak, but when worn by a character, its magical properties distort and warp light waves. This displacement works similar to the blur spell, granting a 20% miss chance on attacks against the wearer. It functions continually.
Construction
Requirements Craft Wondrous Item, blur; Cost 12,000 gp
It works similarly to blur... not exactly. It grants a 20% miss chance, not concealment.
That concealment grants you a 20% miss chance and the ability to hide does not mean that a 20% miss chance grants you the ability to hide. A--->B does NOT mean that B----> A
I can't argue with that. One more idea for the trash bin.
Thanks guys.
| AKSHA |
Good day forum:
Back from the drawing board; I offer the following build.
Feats;
Dodge, Wind Stance, Lightning Stance
Step Up, Following Step, Step Up and Strike
Before attacking, this rogue can follow an opponent using Step Up and Strike. This movement does not provide a stealth check because the rogue is being observed. But the rogue still has a standard action and move action available.
The rogue can then attack the opponent with the standard action and move away with the move action.
The move action is the second action involving movement this round. Using Lightning Stance the rogue has 50% concealment and can make a stealth check with the move action.