Vital strike with ranged weapon


Rules Questions


Vital strike:
When you use the attack action, you can make one attack...

I'm playing in this campaign where i have a very nifty, but limited supply of arrows. Since this feat would really amp up my damage output without going for manyshot/rapidshot (which would cost me more arrows) i considered taking it.

And since it doesn't say "melee attack", I reckon it's an option.. What do you guys think?

Grand Lodge

Adventure Path Charter Subscriber
Rickmeister wrote:

Vital strike:

When you use the attack action, you can make one attack...

I'm playing in this campaign where i have a very nifty, but limited supply of arrows. Since this feat would really amp up my damage output without going for manyshot/rapidshot (which would cost me more arrows) i considered taking it.

And since it doesn't say "melee attack", I reckon it's an option.. What do you guys think?

"Attack Action" is a type of standard action. So you could use VS when you make a single attack as a standard action (as opposed to the multiple attacks that are part of a full-round action). Also (you can check over the board for these things), make VS a standard action prohibits using it with things like charges and cleaves (because those are special actions, or have action requirements of their own). If your GM is agreeable with allowing VS with charge and cleave, it's isn't unbalancing and gives melee types a couple of extra goodies to use.

-Skeld


It works. but arrows do get cheap. You also could ready a ranged attack with vital strike. By the time you get vital strike arrows do not cost that much. They cost 5 copper pieces or more for special materials. Also can be useful for moving and shooting.


Rickmeister wrote:

Vital strike:

When you use the attack action, you can make one attack...

I'm playing in this campaign where i have a very nifty, but limited supply of arrows. Since this feat would really amp up my damage output without going for manyshot/rapidshot (which would cost me more arrows) i considered taking it.

And since it doesn't say "melee attack", I reckon it's an option.. What do you guys think?

Everybody else seems to be misinterpreting you. Let me be of aid: Yes, it works. Sounds like a good plan in your circumstances, actually.


Thanks y'all :)

Skald: I was talking about using it with a bow.
Doctor Wu: Very special kind of arrow, i only have 25 of them... Consider them +3 bane (any) arrows or something :P
And i plan on using them when it matters, since i have the limited supply

Jonathon: Thanks! :)


Rickmeister wrote:

Thanks y'all :)

Skald: I was talking about using it with a bow.
Doctor Wu: Very special kind of arrow, i only have 25 of them... Consider them +3 bane (any) arrows or something :P
And i plan on using them when it matters, since i have the limited supply

Jonathon: Thanks! :)

Keep in mind that, unlike the +3 bonus on damage rolls, the extra damage from the bane enchantment is not multiplied by Vital Strike.


Maerimydra wrote:
Rickmeister wrote:

Thanks y'all :)

Skald: I was talking about using it with a bow.
Doctor Wu: Very special kind of arrow, i only have 25 of them... Consider them +3 bane (any) arrows or something :P
And i plan on using them when it matters, since i have the limited supply

Jonathon: Thanks! :)

Keep in mind that, unlike the +3 bonus on damage rolls, the extra damage from the bane enchantment is not multiplied by Vital Strike.

Unless I'm mistaken, the +3 is not multiplied either. Only the base weapon die is multiplied so vital strike should give you only +1d8 when used with a longbow.

Not worth a feat, imho. Not for 25 shots in a lifetime. Ignoring these shots, ranged weapons excel at full attacks, not single shots. So IF you have vital strike anyway, feel free to use it but I wouldn't pick it as an archer.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

The only thing that gets multiplied is the die (dice) from the weapon - nothing else.

I don't think that it can be worth it for an archer. I had a crossbowman who had crossbow mastery (full attacks with his crossbow) and he took the vital strike chain.

There are a lot of times when he could not get off a full attack -moving, surprise round, shot on the run, etc.. and having vital strike helped a lot.

He also used it when fighting a creature that had damage reduction that he could not overcome with various bolt tips (like DR/Good).


and with the introduction of muskets from "ultimate combat", with the weapon doing 1d12 damage, VS is that much better combined with deadly aim.

apparently, firing a musket at any target within 40 ft is a touch attack.....


Since i read something about firarms (I didn't want to bring it up)
I have a "winchester" type rifle, and we are a pathfinder's idea of Stargate Theme (although a bit more reckon > send in army to conquer)

So: party gets portalled to foreign planet, with limited supply of bullets. I want to make the most of every one of them (2d8 dmg bullets) so instead of multiple shots (which would waste bullets) or deadly aim (which reduces my chance to hit) I thought of Vital Strike.

My attack bonus stays the same, but i do 4d8 instead of 2d8, and can combine it with my shot-on-the-run. :)

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