Crafting wondrous item question


Rules Questions

51 to 54 of 54 << first < prev | 1 | 2 | next > last >>

Oliver McShade wrote:
Raging Hobbit wrote:
Oliver McShade wrote:
Better system.
...but incongruent with the rules.

The way i read the rules, it makes perfect since. This is how i see the RAW as written.

Again, i will agree that we disagree.

homebrew

bump


Oliver McShade wrote:
Oliver McShade wrote:
Oliver McShade wrote:

Part of the problem is CL or Caster Level now refers to 3 different things.

  • = At what level the spell was cast. 2nd level spell requires 3rd level caster.

  • = The level to make magic items, in relation to the Spell Craft check that is used for the roll. (5 + Caster level for the item). Which should be based on the highest level spell needed to cast (again 2nd level spell requires 3rd level caster = 3rd level caster level). Although bonus require the caster to be x3 the bonus in caster level, as an added requirement (as listed in Arms and Armor).

  • = The CL listed on the item = This determines the items saving throw bonus, as well as range or other level dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effects of a dispel magic spell or similar situation". In other words, the item is treated as a caster of that level.

    ....................................................
    The one in bold is the important one here.
    Your CL to make magic items is ( 5 + Caster level of highest spell used or 3 times the item bonus + 5 for every requirement you do not meet)

    0) You have to have the gold to create the item.
    1) You have to have the Item Creation Feat
    2) You have to have any Physical items (Masterwork sword, Spell Components)
    3) If it is a Spell-Trigger and Spell-Completion magic items. You have to provide the spell in question every day of creation (although access through another magic item or spell-caster is allowed). If it is not a spell completion or spell trigger item, then you can increase the DC by +5 for each spell you do not have in making the magic item.

    ..................................................

  • Bump


    Thank you all for your contributions, i was really helped.
    For what it's worth i agree with Raging Hobbit, although i am not sure if you can ignore the enchantement bonus x3 thing in weapons and armor by taking +5 to the spellcraft roll but i am sure you can do so in other items that require certain level.


    leo1925 wrote:
    i agree with Raging Hobbit,

    +1

    leo1925 wrote:
    i am not sure if you can ignore the enchantement bonus x3 thing in weapons and armor by taking +5 to the spellcraft roll but i am sure you can do so in other items that require certain level.

    If your looking to keep a lower level character from creating the higher enchantment bonus items, see one of my previous posts.

    The Man, Raging Hobbit wrote:

    A DM might say +5 for every level you do not have below the 3x the bonus. I could see that. That would make it extremely difficult for a crafter.

    i.e. a 5th level wizard trying to make a Long Sword +3 (prereq level must be 9th). The DC would be 5(base)+9(base CL)+5(for not being 6th level)+5(for not being 7th)+5(for not being 8th)+5(for not being 9th)=34

    Uberbump!

    51 to 54 of 54 << first < prev | 1 | 2 | next > last >>
    Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Crafting wondrous item question All Messageboards

    Want to post a reply? Sign in.
    Recent threads in Rules Questions