Crafting wondrous item question


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If i have the wondrous item creation feat, can i built boots of resistance +1 instead of cloak of resistance +1?


leo1925 wrote:
If i have the wondrous item creation feat, can i built boots of resistance +1 instead of cloak of resistance +1?

Yes you can. Many DM's don't like items going into a typical slots since this really counts as a custom item though so you may get resistance.


in 3.5, the had a vest of resistance for characters who needed cloaks for other things.


wraithstrike wrote:
you may get resistance.

And they may tack on some cost because it's custom, you've never seen such an item and need extra materials.

I've heard people call it the "I don't like it" fee.


wraithstrike wrote:


Yes you can. Many DM's don't like items going into a typical slots since this really counts as a custom item though so you may get resistance.

And it costs the same to built as a cloak of resistance right?


The vest cost the same as the cloak.


leo1925 wrote:
wraithstrike wrote:


Yes you can. Many DM's don't like items going into a typical slots since this really counts as a custom item though so you may get resistance.
And it costs the same to built as a cloak of resistance right?

That should be atypical, not "a typical".

Assuming your DM does not tweak anything yes, it is the same price.


leo1925 wrote:
wraithstrike wrote:


Yes you can. Many DM's don't like items going into a typical slots since this really counts as a custom item though so you may get resistance.
And it costs the same to built as a cloak of resistance right?

My understand, in Pathfinder it would cost the same.

In 3.5 Magic Item Compendium, they use to charge more if it went into other slots. Which really did not make since on some stuff.

See your DM, depending on which books he is using.

..............

But for Pathfinder. It does not mater which slot the enchantment is on.


Another question, if i want i can create an item at a lower CL right? as long as this level isn't lower than the CL needed to cast the spell right?
So i want to create a cloak of resistance i can create it with CL 1 if i want right?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Negative on the caster level 1.

Requirements for the cloak of resistance (or boots of resistance, etc):
Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus

So the minimum caster level for a cloak of res +1 is 3.
And 6 for +2.
And 9 for +3.
And 12 for +4.
And 15 for +5.


chavamana wrote:

Negative on the caster level 1.

Requirements for the cloak of resistance (or boots of resistance, etc):
Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus

So the minimum caster level for a cloak of res +1 is 3.
And 6 for +2.
And 9 for +3.
And 12 for +4.
And 15 for +5.

But i could take +5 in my spellcraft check and ignore the "minimum CL must be 3 times the bonus" in order to create the cloak of resistance, it's not like i am building weapons or armor.

Also i don't think that you are correct on the CL for larger bonuses, because the cloak of resistance doesn't increase it's CL when it's bonus increases (you know like the bag of tricks does)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Okay, I could be completely wrong about what follows, but I think it makes sense.

The caster level for the "DC to create the magic item" is based on the requirements of the item you want to create.

So for a cloak of resistance +1 the requirements are Craft Wondrous Item, resistance, and a caster level of 3.

Craft DC = 5 + 3 = 8, the crafter is not a 3rd level caster (or wants to build the item using a caster level 1), so +5 to the DC to compensate for that so DC = 5 + 3 + 5 = 13.

Since this would not reduce the cost of the item I don't think that any of my crafter's would bother.

Can I ask what level resistance item you are trying to make?

The cloak of resistance DOES increase its CL when its bonus increases (that is the the item requirement, I copied it from the item).


chavamana wrote:

Okay, I could be completely wrong about what follows, but I think it makes sense.

The caster level for the "DC to create the magic item" is based on the requirements of the item you want to create.

So for a cloak of resistance +1 the requirements are Craft Wondrous Item, resistance, and a caster level of 3.

Craft DC = 5 + 3 = 8, the crafter is not a 3rd level caster (or wants to build the item using a caster level 1), so +5 to the DC to compensate for that so DC = 5 + 3 + 5 = 13.

Since this would not reduce the cost of the item I don't think that any of my crafter's would bother.

Can I ask what level resistance item you are trying to make?

The cloak of resistance DOES increase its CL when its bonus increases (that is the the item requirement, I copied it from the item).

Ok let's see the item together.

PF core p.507 wrote:


Cloak of Resistance
Aura faint abjuration; CL 5th
Slot shoulders; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3),
16,000 gp (+4), 25,000 gp (+5); Weight 1 lb.
Description
These garments offer magic protection in the form of a +1 to +5
resistance bonus on all saving throws (Fortitude, Reflex, and Will).
Construction
Requirements Craft Wondrous Item, resistance, creator’s caster
level
must be at least three times the cloak’s bonus; Cost 500 gp
(+1), 2,000 gp (+2), 4,500 gp (+3), 8,000 gp (+4), 12,500 gp (+5)

I don't see any increase in the CL (bolded part) of the item the way there is in bag of tricks. Also the italics part is part of the reuirements for crafting the item which can be ignored for +5 in the spellcraft check (ok it's stupid to do for +1 cloak but you can do it).

I am not trying to build a cloak of resistance, this is a theoratical discussion so that i will better understand how crafting a magical item works.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

The caster level for the bag of tricks increases because you need a higher level spell to create the higher level bag of tricks.

The cloak of resistance works just like weapons and armors in that the needed caster level is based on the bonus that you want the item to have.

You're looking at the CL of the aura, I'm looking at the requirements to craft the item. A better comparison to look at would be a 'ring of protection' rather than a 'bag of tricks'. That also works like armor where you need 3x bonus for caster level, but the CL in the aura is 5th.


chavamana wrote:

The caster level for the bag of tricks increases because you need a higher level spell to create the higher level bag of tricks.

The cloak of resistance works just like weapons and armors in that the needed caster level is based on the bonus that you want the item to have.

You're looking at the CL of the aura, I'm looking at the requirements to craft the item. A better comparison to look at would be a 'ring of protection' rather than a 'bag of tricks'. That also works like armor where you need 3x bonus for caster level, but the CL in the aura is 5th.

Ok i was mislead by the CL in the aura and have gone to a numerous of wrong assumptions, thank you for clearing this up for me.

I don't think that the caster level times 3 in the requirements of the item is the same as the one in weapons and armor because in the case of weapons and armor this is a rule for the enchantment bonus and it's not listed as a requirement on the weapons or armor, that's why i think that someone can ignore the caster level times 3 part of the cloak of resistance by adding +5 to the spellcraft check.


leo1925 wrote:
chavamana wrote:

Okay, I could be completely wrong about what follows, but I think it makes sense.

The caster level for the "DC to create the magic item" is based on the requirements of the item you want to create.

So for a cloak of resistance +1 the requirements are Craft Wondrous Item, resistance, and a caster level of 3.

Craft DC = 5 + 3 = 8, the crafter is not a 3rd level caster (or wants to build the item using a caster level 1), so +5 to the DC to compensate for that so DC = 5 + 3 + 5 = 13.

Since this would not reduce the cost of the item I don't think that any of my crafter's would bother.

Can I ask what level resistance item you are trying to make?

The cloak of resistance DOES increase its CL when its bonus increases (that is the the item requirement, I copied it from the item).

Ok let's see the item together.

PF core p.507 wrote:


Cloak of Resistance
Aura faint abjuration; CL 5th
Slot shoulders; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3),
16,000 gp (+4), 25,000 gp (+5); Weight 1 lb.
Description
These garments offer magic protection in the form of a +1 to +5
resistance bonus on all saving throws (Fortitude, Reflex, and Will).
Construction
Requirements= Craft Wondrous Item, resistance, creator’s caster
level
must be at least three times the cloak’s bonus;
Cost 500 gp
(+1), 2,000 gp (+2), 4,500 gp (+3), 8,000 gp (+4), 12,500 gp (+5)

I don't see any increase in the CL (bolded part) of the item the way there is in bag of tricks. Also the italics part is part of the reuirements for crafting the item which can be ignored for +5 in the spellcraft check (ok it's stupid to do for +1 cloak but you can do it).

I am not trying to build a cloak of resistance, this is a theoratical discussion so that i will better understand how crafting a magical item works.

ITS RIGHT THERE IN WHAT YOU POSTED!!! LMAO. I bolded it for you. i hate to sound mean but the same question come up 2-3 times a week about magic item requirements. A search should have gave you numerous posts on the subject... just so you know.

this part-
Aura faint abjuration; CL 5th

IS for GM use only it's not part of the requirements. it's for the GM to have a CL when he throws a random treasure in a quest or a character buys one, the CL of items is usually higher than what you actually need to make the item. im not sure why, i guess NPC casters suck at making items and dont make items as soon as they can. CL 5 would be for a +1 resistance cloak , CL 8 for a +2 etc, but ONLY for GM needing a default CL. According to James Jaccobs CL is rarely and issue unless it specifically states a CL as a requirment- as the cloak does or the bonusX3 for weapons and armor. most times you really ever need the creation feat and the money. if you dont want to take the +5 on the creation check you may need curtain spells as well.


Depends on how much chocolate you give the DM. It's a custom item, you have to ask the dm, and the default answer is "no".


RunebladeX wrote:

ITS RIGHT THERE IN WHAT YOU POSTED!!! LMAO. I bolded it for you. i hate to sound mean but the same question come up 2-3 times a week about magic item requirements. A search should have gave you numerous posts on the subject... just so you know.

First i don't know what LMAO means.

Don't worry i am not easily offended and i should have searched before i posted.

RunebladeX wrote:


this part-
Aura faint abjuration; CL 5th

IS for GM use only it's not part of the requirements.

I didn't know that before chavamana made me see that.

RunebladeX wrote:


it's for the GM to have a CL when he throws a random treasure in a quest or a character buys one, the CL of items is usually higher than what you actually need to make the item. im not sure why, i guess NPC casters suck at making items and dont make items as soon as they can. CL 5 would be for a +1 resistance cloak , CL 8 for a +2 etc, but ONLY for GM needing a default CL

Now i get it even better, thank you.

RunebladeX wrote:


According to James Jaccobs CL is rarely and issue unless it specifically states a CL as a requirment- as the cloak does or the bonusX3 for weapons and armor. most times you really ever need the creation feat and the money. if you dont want to take the +5 on the creation check you may need curtain spells as well.

That's the feeling i am starting to get myself, the feat, the money and the time are the only things that really matter (except for weapons and armor where CL is needed for some things).


Another question, if i want to craft an item that requires a spell of a higher level than i can cast do i take +5 or +10 on the spellcraft check(+5 for not having the spell and that's it OR +5 for not having the spell and +5 for not being able to cast the spell at the current level)? for example a 3rd level wizard wants to craft a blessed book
I think that you only take +5 for not having the spell and that's it but i am afraid i might have missed something.


Part of the problem is CL or Caster Level now refers to 3 different things.

  • = At what level the spell was cast. 2nd level spell requires 3rd level caster.

  • = The level to make magic items, in relation to the Spell Craft check that is used for the roll. (5 + Caster level for the item). Which should be based on the highest level spell needed to cast (again 2nd level spell requires 3rd level caster = 3rd level caster level). Although bonus require the caster to be x3 the bonus in caster level, as an added requirement (as listed in Arms and Armor).

  • = The CL listed on the item = This determines the items saving throw bonus, as well as range or other level dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effects of a dispel magic spell or similar situation". In other words, the item is treated as a caster of that level.

    ....................................................
    The one in bold is the important one here.
    Your CL to make magic items is ( 5 + Caster level of highest spell used or 3 times the item bonus + 5 for every requirement you do not meet)

    0) You have to have the gold to create the item.
    1) You have to have the Item Creation Feat
    2) You have to have any Physical items (Masterwork sword, Spell Components)
    3) If it is a Spell-Trigger and Spell-Completion magic items. You have to provide the spell in question every day of creation (although access through another magic item or spell-caster is allowed). If it is not a spell completion or spell trigger item, then you can increase the DC by +5 for each spell you do not have in making the magic item.

    ..................................................

    leo1925 wrote:


    Another question, if i want to craft an item that requires a spell of a higher level than i can cast do i take +5 or +10 on the spellcraft check(+5 for not having the spell and that's it OR +5 for not having the spell and +5 for not being able to cast the spell at the current level)? for example a 3rd level wizard wants to craft a blessed book
    I think that you only take +5 for not having the spell and that's it but i am afraid i might have missed something.

    The DC would still use the spell minum caster level, even if you did not have the spell. So a 5th level spell = 9th level caster level. If you did +5 DC for not having the spell, you would now have +9 caster level +5 for not having the spell. For a total of +14 to DC. So item DC would be ( 5 + 9 minum caster level of spell + 5 for not having the spell )


  • Oliver McShade wrote:

    Part of the problem is CL or Caster Level now refers to 3 different things.

  • = At what level the spell was cast. 2nd level spell requires 3rd level caster.

  • = The level to make magic items, in relation to the Spell Craft check that is used for the roll. (5 + Caster level for the item). Which should be based on the highest level spell needed to cast (again 2nd level spell requires 3rd level caster = 3rd level caster level). Although bonus require the caster to be x3 the bonus in caster level, as an added requirement (as listed in Arms and Armor).

  • = The CL listed on the item = This determines the items saving throw bonus, as well as range or other level dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effects of a dispel magic spell or similar situation". In other words, the item is treated as a caster of that level.

    ....................................................
    The one in bold is the important one here.
    Your CL to make magic items is ( 5 + Caster level of highest spell used or 3 times the item bonus + 5 for every requirement you do not meet)

    0) You have to have the gold to create the item.
    1) You have to have the Item Creation Feat
    2) You have to have any Physical items (Masterwork sword, Spell Components)
    3) If it is a Spell-Trigger and Spell-Completion magic items. You have to provide the spell in question every day of creation (although access through another magic item or spell-caster is allowed). If it is not a spell completion or spell trigger item, then you can increase the DC by +5 for each spell you do not have in making the magic item.

    ..................................................

  • So the answer is +5 and not +10 right?


    Yes, you only have to pay +5 for not having the spell.

    Although, the caster level for the highest spell level used, still is required. You can not take +5 to avoid that requirement.


    Oliver McShade wrote:

    Yes, you only have to pay +5 for not having the spell.

    Although, the caster level for the highest spell level used, still is required. You can not take +5 to avoid that requirement.

    But you wouldn't have a greater DC to make the item than you would have if you were able to cast the spell but simply don't have the spell right?


    leo1925 wrote:
    Oliver McShade wrote:

    Yes, you only have to pay +5 for not having the spell.

    Although, the caster level for the highest spell level used, still is required. You can not take +5 to avoid that requirement.

    But you wouldn't have a greater DC to make the item than you would have if you were able to cast the spell but simply don't have the spell right?

    You have spell 5th level spell = 9th level caster level.

    (5 + 9 ) = 14 DC check.

    You do not have the spell (+5DC) 5th level spell = 9th level caster level.
    (5 + 9 + 5 ) = 19 DC check.


    Oliver McShade wrote:


    You have spell 5th level spell = 9th level caster level.
    (5 + 9 ) = 14 DC check.

    You do not have the spell (+5DC) 5th level spell = 9th level caster level.
    (5 + 9 + 5 ) = 19 DC check.

    Thank you that's what i thought.


    Let's take a look at the rules.

    From Magic Item Creation:
    A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. .

    The minimum needed to cast Resistance is 1st level, correct?

    Under Cloak of Resistance (CoR), the requirements are that the caster's level must be 3x the bonus right?

    To create a CoR+2, you would have to be CL 6. OK. But you can still create the item at a lower CL, can't you?

    The requirements under CoR+2 do not state that you must create the item at CL 6 (3x bonus), just that the caster has to be caster level 6.

    Also, bare in mind, when your DM must roll to see if your items are destroyed in a fire, the roll to destroy or dispell that CoR is going to be real easy.


    Raging Hobbit wrote:

    Let's take a look at the rules.

    ** spoiler omitted **

    The minimum needed to cast Resistance is 1st level, correct?

    Under Cloak of Resistance (CoR), the requirements are that the caster's level must be 3x the bonus right?

    To create a CoR+2, you would have to be CL 6. OK. But you can still create the item at a lower CL, can't you?

    The requirements under CoR+2 do not state that you must create the item at CL 6 (3x bonus), just that the caster has to be caster level 6.

    Also, bare in mind, when your DM must roll to see if your items are destroyed in a fire, the roll to destroy that CoR is going to be real easy.

    Cloak of Resistance

    +1 Resistance = (5 + 3) = DC 8 = You need to be a 3rd level caster to create.
    +2 Resistance = (5 + 6) = DC 11 = You need to be a 6th level caster to create.
    +3 Resistance = (5 + 9) = DC 14 = You need to be a 9th level caster to create.
    +4 Resistance = (5 + 12) = DC 17 = You need to be a 12th level caster to create.
    +5 Resistance = (5 + 15) = DC 20 = You need to be a 15th level caster to create.


    Oliver McShade wrote:


    Cloak of Resistance
    +1 Resistance = (5 + 3) = DC 8 = You need to be a 3rd level caster to create.
    +2 Resistance = (5 + 6) = DC 11 = You need to be a 6th level caster to create.
    +3 Resistance = (5 + 9) = DC 14 = You need to be a 9th level caster to create.
    +4 Resistance = (5 + 12) = DC 17 = You need to be a 12th level caster to create.
    +5 Resistance = (5 + 15) = DC 20 = You need to be a 15th level caster to create.

    You can repeat it all you want, Goebbels, doesn't make it true.


    Argue all you like.... It does not make it Un-True.


    Oliver McShade wrote:
    Argue all you like.... It does not make it Un-True.

    I quoted the rules, you just keep repeating your narrative and quoting the wrong magic item creation descriptions.

    I'm sticking to my guns. Leo it's a good question, ask your DM and yes, offer chocloate.

    If the CL varies on the CoR from bonus to bonus, why doesn't it look like this:

    Figurines of Wondrous Power

    Aura varies; CL varies


    You are both actually right, in a sense.

    You must be 3x the bonus to CREATE the item.... however ... you may create it as a CL1 item.

    Trying to create a cloak of resistance +3? You MUST be CL9, but you may make it at minimum a CL1 item to a maximum CL9 item.


    Stubs McKenzie wrote:

    You are both actually right, in a sense.

    You must be 3x the bonus to CREATE the item.... however ... you may create it as a CL1 item.

    Trying to create a cloak of resistance +3? You MUST be CL9, but you may make it at minimum a CL1 item to a maximum CL9 item.

    +1

    That's all I'm saying! Thank you Stubs! The CL can be 1 and it does not increase as the bonuses go up.


    Raging Hobbit wrote:
    Oliver McShade wrote:
    Argue all you like.... It does not make it Un-True.

    I quoted the rules, you just keep repeating your narrative and quoting the wrong magic item creation descriptions.

    I'm sticking to my guns. Leo it's a good question, ask your DM and yes, offer chocloate.

    A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell

    was what was in your spoiler.

    Which is true. If i am an 18th wizard. I do NOT have to use caster level 18 for all the spell i cast when creating magic item. I only need to treat my caster level as the Minimum level needed to cast that spell.

    ...............

    "The creators caster level must be at least three times the enhancement bonus of the armor/weapons. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met."

    BUT IT DOES NOT SAY THAT FOR WONDROUS ITEMS

    True.. what it says is
    "Wondrous item cost are difficult to determine. Refer to Table 15-29 and use the item price in the items descriptions as a guideline."

    So the way i read the rules, is as a whole. Which means, yes the minimum caster level needed is the minimum level needed to cast the spell for spell effects AND any bonus is Bonus x 3.


    Oliver McShade wrote:

    The creators caster level must be at least three times the enhancement bonus of the armor/weapons. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met."

    Neither Resistance nor the Cloak of Resistance grant enhancement bonuses. They grant resistance bonuses.

    BOOM! I just sunk your battleship.


    A bonus is a Bonus.

    Really ... do you let 1st level caster create +6 ability belts, +5 cloaks of resistance, and other +5 magic items.

    ........

    Really. The way i read the rules, Bonus x 3 for minimum caster level work.

    Low level caster can create the low level stuff, and as they advance they can upgrade there equipment to better stuff. By the time they get to level 15 they can create any +5 item. By 18 they can create any +6 ability bonus item. That just make a lot of since.


    Oliver McShade wrote:

    A bonus is a Bonus.

    Wrong.

    The bonuses must be specified for stacking purposes. If you had a Ring of Protection +2 (which grants a deflection bonus) you could not cast Protection from Evil (which grants a deflection bonus)on yourself and get +4 to your AC vs Evil aligned creatures. You would only get a +2 bonus; the defection bonuses do not stack.

    You could have a Ring of Protection +2 and cast Shield (which grants a shield bonus) on yourself and have +6 to your AC.


    Oliver McShade wrote:

    Do you let 1st level caster create +6 ability belts, +5 cloaks of resistance, and other +5 magic items.

    They can make whatever they want, I just don't give them the cash to do it.

    Their ability to make high-level items is not dependent upon their level, but their Spellcraft.

    Using your logic, a crafter who works his whole life in a shop creating magic items could not create higher level items because he never went out chasing Kobolds.


    Oliver McShade wrote:

    Low level caster can create the low level stuff, and as they advance they can upgrade there equipment to better stuff. By the time they get to level 15 they can create any +5 item. By 18 they can create any +6 ability bonus item. That just make a lot of since.

    The creators do have to be higher level, yes! They have to meet the requirements, I agree!

    But the CL of the item created does not have to be 3x the bonus unless the magic item creation description says so, as is the case with arms and armor, the part you keep quoting.

    The caster level of the item and the creator's caster level are two different things.


    Raging Hobbit wrote:
    Oliver McShade wrote:

    A bonus is a Bonus.

    Wrong.

    The bonuses must be specified for stacking purposes. If you had a Ring of Protection +2 (which grants a deflection bonus) you could not cast Protection from Evil (which grants a deflection bonus)on yourself and get +4 to your AC vs Evil aligned creatures. You could have a Ring of Protection +2 and cast Shield (which grants a shield bonus) on yourself and have +6 to your AC.

    The bonus is a Bonus... in that it is a Bonus.

    A Ring +2 Dex + 2 Defection, when created has a required caster level of Bonus x 3 of the highest. So ring would have (5 + 6) = 11 DC to make and require a minimum caster level of 6th level to create the ring.

    ....

    And NO i am not going to go listing every kind of bonus there is in the game, just for this argument.


    Oliver McShade wrote:
    A Ring +2 Dex + 2 Defection, when created has a required caster level of Bonus x 3 of the highest. So ring would have (5 + 6) = 11 DC to make and require a minimum caster level of 6th level to create the ring.

    Ring of Protection:
    Ring of Protection

    Aura faint abjuration; CL 5th

    Slot ring; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5); Weight —

    Description

    This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.

    Construction

    Requirements Forge Ring, shield of faith, caster must be of a level at least three times the bonus of the ring; Cost 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5)

    The caster's level must be three times the bonus, yes!

    The caster level of the ring does not. It can still be five. What do you think about this:

    Bracers of Armor:
    Requirements Craft Wondrous Item, mage armor, creator's caster level must be at least two times that of the bonus placed in the bracers, plus any requirements of the armor special abilities; Cost 500 gp (+1), 2,000 gp (+2), 4,500 gp (+3), 8,000 gp (+4), 12,500 gp (+5), 18,000 gp (+6), 24,500 gp (+7), 32,000 gp (+8)

    I already sunk your battleship, guess that was you destroyer.


    .
    .
    I will agree that we Disagree.


    Oliver McShade wrote:

    .

    .
    I will agree that we Disagree.

    I disagree with your agreement. Touche, old chap.


    Oliver McShade wrote:

    .

    .
    I will agree that we Disagree.

    Last word.


    Oliver McShade wrote:
    Oliver McShade wrote:

    .

    .
    I will agree that we Disagree.
    Last word.

    I'll let you have the last word. Sure.


    Oliver McShade wrote:

    Part of the problem is CL or Caster Level now refers to 3 different things.

  • = At what level the spell was cast. 2nd level spell requires 3rd level caster.

  • = The level to make magic items, in relation to the Spell Craft check that is used for the roll. (5 + Caster level for the item). Which should be based on the highest level spell needed to cast (again 2nd level spell requires 3rd level caster = 3rd level caster level). Although bonus require the caster to be x3 the bonus in caster level, as an added requirement (as listed in Arms and Armor).

  • = The CL listed on the item = This determines the items saving throw bonus, as well as range or other level dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effects of a dispel magic spell or similar situation". In other words, the item is treated as a caster of that level.

    ....................................................
    The one in bold is the important one here.
    Your CL to make magic items is ( 5 + Caster level of highest spell used or 3 times the item bonus + 5 for every requirement you do not meet)

    0) You have to have the gold to create the item.
    1) You have to have the Item Creation Feat
    2) You have to have any Physical items (Masterwork sword, Spell Components)
    3) If it is a Spell-Trigger and Spell-Completion magic items. You have to provide the spell in question every day of creation (although access through another magic item or spell-caster is allowed). If it is not a spell completion or spell trigger item, then you can increase the DC by +5 for each spell you do not have in making the magic item.

    ..................................................

    bump


  • Also, in the rulebook the only place where the requirement is actually a true requirement is for the following: having the requisite feat, crafting spell trigger and spell-completion magic items, and your caster level when imbuing a weapon or suit of armor with an enchancment bonus, everything else can be bypassed with a +5 DC to the check including the caster level prerequisite under cloak of resistance. So a 3rd lvl wizard with Craft Wondrous Items can make a cloak of resistance +5 if he has the money and skill.

    core rulebook wrote:

    Note that all items have prerequisites in their descriptions.

    These prerequisites must be met for the item to be created.
    Most of the time, they take the form of spells that must be
    known by the item’s creator (although access through another
    magic item or spellcaster is allowed). The DC to create a magic
    item increases by +5 for each prerequisite the caster does not
    meet. The only exception to this is the requisite item creation
    feat, which is mandatory. In addition, you cannot create spell trigger
    and spell-completion magic items without meeting
    their spell prerequisites.

    and

    core rulebook wrote:

    Creating magic armor has a special prerequisite: The

    creator’s caster level must be at least three times the
    enhancement bonus of the armor. If an item has both an
    enhancement bonus and a special ability, the higher of the
    two caster level requirements must be met. Magic armor or
    a magic shield must have at least a +1 enhancement bonus to
    have any armor or shield special abilities.

    Creating a magic weapon has a special prerequisite:
    The creator’s caster level must be at least three times the
    enhancement bonus of the weapon. If an item has both an
    enhancement bonus and a special ability, the higher of the
    two caster level requirements must be met. A magic weapon
    must have at least a +1 enhancement bonus to have any melee
    or ranged special weapon abilities.


    Stubs McKenzie wrote:
    Also, in the rulebook the only place where the requirement is actually a true requirement is for the following: having the requisite feat, crafting spell trigger and spell-completion magic items, and your caster level when imbuing a weapon or suit of armor with an enchancment bonus, everything else can be bypassed with a +5 DC to the check including the caster level prerequisite under cloak of resistance.

    I would contend that the prereq of caster level when imbuing a weapon or suit of armor with an enchancment bonus can be bypassed by adding +5 to the DC.

    "Creating a magic weapon (or armor) has a special prerequisite"

    "The DC to create a magic item increases by +5 for each prerequisite the caster does not meet."

    Now a DM might say +5 for every level you do not have below the 3x the bonus. I could see that. That would make it extremely difficult for a crafter.

    i.e. a 5th level wizard trying to make a Long Sword +3 (prereq level must be 9th). The DC would be 5(base)+9(base CL)+5(for not being 6th level)+5(for not being 7th)+5(for not being 8th)+5(for not being 9th)=34


    Oliver McShade wrote:
    Oliver McShade wrote:

    Part of the problem is CL or Caster Level now refers to 3 different things.

  • = At what level the spell was cast. 2nd level spell requires 3rd level caster.

  • = The level to make magic items, in relation to the Spell Craft check that is used for the roll. (5 + Caster level for the item). Which should be based on the highest level spell needed to cast (again 2nd level spell requires 3rd level caster = 3rd level caster level). Although bonus require the caster to be x3 the bonus in caster level, as an added requirement (as listed in Arms and Armor).

  • = The CL listed on the item = This determines the items saving throw bonus, as well as range or other level dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effects of a dispel magic spell or similar situation". In other words, the item is treated as a caster of that level.

    ....................................................
    The one in bold is the important one here.
    Your CL to make magic items is ( 5 + Caster level of highest spell used or 3 times the item bonus + 5 for every requirement you do not meet)

    0) You have to have the gold to create the item.
    1) You have to have the Item Creation Feat
    2) You have to have any Physical items (Masterwork sword, Spell Components)
    3) If it is a Spell-Trigger and Spell-Completion magic items. You have to provide the spell in question every day of creation (although access through another magic item or spell-caster is allowed). If it is not a spell completion or spell trigger item, then you can increase the DC by +5 for each spell you do not have in making the magic item.

    ..................................................

  • Better system.


    Oliver McShade wrote:
    Better system.

    ...but incongruent with the rules.


    Raging Hobbit wrote:
    Oliver McShade wrote:
    Better system.
    ...but incongruent with the rules.

    The way i read the rules, it makes perfect since. This is how i see the RAW as written.

    Again, i will agree that we disagree.

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