0gre
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Most inquisitors fill their feat lists with combat feats. Ranged or melee as appropriate. Without all the bonus feats the fighter and ranger get you kind of need all the feats you can get to keep up in combat. They also benefit from spellcasting feats, Expanded Arcana is a pretty decent way to expand their abilities.
Otherwise nothing specific to them.
John Bellando
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Most inquisitors fill their feat lists with combat feats. Ranged or melee as appropriate. Without all the bonus feats the fighter and ranger get you kind of need all the feats you can get to keep up in combat. They also benefit from spellcasting feats, Expanded Arcana is a pretty decent way to expand their abilities.
Otherwise nothing specific to them.
I wonder how well an improvised weapon Inquisitor would work? I see him using whatever is on hand (including some equipment traits) to fight a variety of monsters. I'm mainly thinking the feats that help with those, though they may be less powerful than some others.
0gre
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Well the nice thing about the inquisitor is he can give his bane ability or his judgment to whatever he happens to grab.
"Careful, This is now an orc-bane barstool!"
Catch Off Guard, Throw Anything, and later Improvised Weapon Mastery are your best bet. You might consider Improved Unarmed Strike as well for the full on Jackie Chan effect.
From what I understand Ultimate Combat is going to have some additional martial arts stuff which might help your concept out but that's a good 8 months out.
John Bellando
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Well the nice thing about the inquisitor is he can give his bane ability or his judgment to whatever he happens to grab.
"Careful, This is now an orc-bane barstool!"
Catch Off Guard, Throw Anything, and later Improvised Weapon Mastery are your best bet. You might consider Improved Unarmed Strike as well for the full on Jackie Chan effect.
From what I understand Ultimate Combat is going to have some additional martial arts stuff which might help your concept out but that's a good 8 months out.
That was very close to what I'm envisioning. I just wasn't completely sure that the Judgment and Bane abilities would work on those. However, I see no reason why not. I also liked some of the Equipment Tricks from the Armory book (Though there aren't any for cloaks which I'd love to see).
Now to pick a deity that embodies the "fight supernatural creatures of the dark" mentality (for the Kingmaker campaign). I was leaning towards Pharasma, but sadly the mechanical benefit is that I'm proficient in the dagger, but I also have the dagger :)