NPC gold... I am missing something?


Rules Questions

Liberty's Edge

So I started construction of my Dhampir Anti-Paladin Death knight theme (I am allowing him to swift action heal himself with negative energy). I go to the NPC gold values for once instead of using PC wealth by level and wow... if I use the NPC gold he only gets 10,050? He is barely weilding a +1 weapon and a +1 armor. Even if I bumped him for heroic npc build it is only 2,250 more gold, not enough to make him seem like a viable geared opponent. I want him to be a solo bbeg. Do you gjuys fudge the funk on their gear?


My initial reaction is that if this guy is going to try to solo the PCs, he needs AT LEAST PC level wealth.


Giving him PC level wealth just bumps his CR by 1. Also, there is this option:

Quote:
Note that these values are approximate and based on the values for a campaign using the medium experience progression and a normal treasure allotment. If your campaign is using the fast experience progression, treat your NPCs as one level higher when determining their gear. If your campaign is using the slow experience progression, treat the NPCs as one level lower when determining their gear. If your campaign is high fantasy, double these values. Reduce them by half if your campaign is low fantasy. If the final value of an NPC's gear is a little over or under these amounts, that's okay.

I've always held that if you hold to the WBL rules, you are definitely playing High Fantasy.

All that said, I've never used this table. I always just give the NPC the gear he ought to have to fulfill his role, rather than a set gold amount.


It might be better for you to increase the antipaladin's level rather than his gear. Give your npcs too much good gear, and that means your players become that much more powerful after they loot him. That's why the NPC wealth charts are so low.

Another option would be to give him items that the players will not be able to use or sell, like an especially evil sword.


his gear assumes he has flunkies with him that also have gear of value. so that when they die their total value equals what an encounter should produ e for that cr.


No you did not miss any thing. But that is base line GP for CR 10 NPC in base line game. Is your game Base line game. IE is your PC at Wealth by character level or ahead, or behind, or right on. Also is that where you want it as the GM? I mean you set the table/encounter if you want Anti Palladian 10 ddhampiere that just won the lottery with Lich girl friend level 12 and there Pet Beholder, with 10 troll body guards, ride there night wing mount. Go for it. It is your game. Or you could have fallen paladin that have not received atonement spell that is bad guy that took off all his gear to go to the bath room and let PC attack him while on the his personal throne in private chambers.

It your game you can raise it up or down as much as you want just call it what it is by the right CR if you add wealth in large amounts to you NPC up the CR if you lower the GP to NPC then lower CR. It is your game. You run it do not run form it.

The real question with wealth is what is next. Because if and when the party pass it are they way pass PC wealth the next Table/ encounter you set will be affected. As either to easy or to strong as you campaign or story arc builds. Look at both extreme ends of the scales and meet in the middle is the best course that I can suggest.

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