Triga
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using standard generation your scores will never go above 18, using classic generation your scores will never go above 18, using heroic generation your scores will never go above 18, using the purchase generation method your score can never be raised above 18, but the book also says that to cast a spell you need an intelligence score of 10+ the spell level.
So to cast a 9th level spell you would need an intelligence score of 19 (10 + 9). The only way to get a score above 18 is to use the dice pool method of stat generation.
Is this correct or am i missing some thing?
Triga
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OK, very good. I had forgotten about the ability score increase from leveling and racial modifiers.
Aside from that was the rest of my post correct, the only way to have ability scores above 18, purely from the generation method, (before racial additions,) is the dice pool method?
p.s please forgive what may seem erroneous questions, I am just starting to read through the book.
Squidmasher
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OK, very good. I had forgotten about the ability score increase from leveling and racial modifiers.
Aside from that was the rest of my post correct, the only way to have ability scores above 18, purely from the generation method, (before racial additions,) is the dice pool method?
p.s please forgive what may seem erroneous questions, I am just starting to read through the book.
If I recall what the dice pool method is, it's where you roll 24d6, drop the lowest 6, and then allot the remaining 18 rolls as you please, correct? In that case, no, you still can't get above 18 in a stat before racial modifiers. Regardless of how you divide up your rolls, you must still have three rolls per score by the dice pool method, and since the highest you can roll on a d6 is 6 and 6*3=18, you still can't get a score higher than 18 (before racial adjustments) with dice pool.
| Phasics |
Triga wrote:If I recall what the dice pool method is, it's where you roll 24d6, drop the lowest 6, and then allot the remaining 18 rolls as you please, correct? In that case, no, you still can't get above 18 in a stat before racial modifiers. Regardless of how you divide up your rolls, you must still have three rolls per score by the dice pool method, and since the highest you can roll on a d6 is 6 and 6*3=18, you still can't get a score higher than 18 (before racial adjustments) with dice pool.OK, very good. I had forgotten about the ability score increase from leveling and racial modifiers.
Aside from that was the rest of my post correct, the only way to have ability scores above 18, purely from the generation method, (before racial additions,) is the dice pool method?
p.s please forgive what may seem erroneous questions, I am just starting to read through the book.
Unless you turn the 1 into a 7 on your dice ;)
Triga
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Triga wrote:If I recall what the dice pool method is, it's where you roll 24d6, drop the lowest 6, and then allot the remaining 18 rolls as you please, correct? In that case, no, you still can't get above 18 in a stat before racial modifiers. Regardless of how you divide up your rolls, you must still have three rolls per score by the dice pool method, and since the highest you can roll on a d6 is 6 and 6*3=18, you still can't get a score higher than 18 (before racial adjustments) with dice pool.OK, very good. I had forgotten about the ability score increase from leveling and racial modifiers.
Aside from that was the rest of my post correct, the only way to have ability scores above 18, purely from the generation method, (before racial additions,) is the dice pool method?
p.s please forgive what may seem erroneous questions, I am just starting to read through the book.
The dice pool method gives you a total of 24d6 to roll. you can place as many rolls as you want on any given ability score, only no fewer than 3d6 per ability score, if I understand correctly.
| Greg Wasson |
The dice pool method gives you a total of 24d6 to roll. you can place as many rolls as you want on any given ability score, only no fewer than 3d6 per ability score, if I understand correctly.
So you could start with a 54 in an attribute before racial is applied? I guess I don't understand this method.
Greg
| Greg Wasson |
You only apply the the tree highest dice rolled for each stat with dice pool.
So you roll 24 dice and pick the highest three? "The dice pool method" is new termonology for me.. not trying to be obtuse, but both Triaga and Phasics gave different examples. Was this in a 3.5 book? DMG?
I am considering having my group roll stats next time and want to see different systems. So far the prevailing one I was thinking of would be 4d6 drop lowest, place where you want. But heck, I think this came from first edition DMG :P
Greg
EDIT comma and broke up text block
EDIT Found it
Dice Pool: Each character has a pool of 24d6 to assign to his statistics. Before the dice are rolled, the player selects the number of dice to roll for each score, with a minimum of 3d6 for each ability. Once the dice have been assigned, the player rolls each group and totals the result of the three highest dice. For more high-powered games, the GM should increase the total number of dice to 28. This method generates characters of a similar power to the Standard method.
Okay, I get it now. You assign the dice, then roll, then pick the top three. Makes ALOT more sense.
| Kierato |
Dice Pool: Each character has a pool of 24d6 to assign to his statistics. Before the dice are rolled, the player selects the number of dice to roll for each score, with a minimum of 3d6 for each ability. Once the dice have been assigned, the player rolls each group and totals the result of the three highest dice. For more high-powered games, the GM should increase the total number of dice to 28. This method generates characters of a similar power to the Standard method.
| Greg Wasson |
Pathfinder Core Rulebook wrote:Dice Pool: Each character has a pool of 24d6 to assign to his statistics. Before the dice are rolled, the player selects the number of dice to roll for each score, with a minimum of 3d6 for each ability. Once the dice have been assigned, the player rolls each group and totals the result of the three highest dice. For more high-powered games, the GM should increase the total number of dice to 28. This method generates characters of a similar power to the Standard method.
Thanks Kierato :) found it also. Who'd a thunk to look in the core book. DOH! Sometimes I really am obtuse :P
Greg
| Phasics |
Kierato wrote:You only apply the the tree highest dice rolled for each stat with dice pool.So you roll 24 dice and pick the highest three? "The dice pool method" is new termonology for me.. not trying to be obtuse, but both Triaga and Phasics gave different examples.
cept my example was how to cheat ;) although if the GM is that slow he dosent pick that up , you might wanna find a new GM ;)
Triga
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So for the original poster.. the dice pool method will only give you an eighteen as well before racial adjustments. (unless you can sneak a different definition past the DM when he is busy being mobbed by character creation questions) :P
Greg
Yeagh, i missed the part about only applying three of the dice,(no matter how many you roll for the stat,) to any one stat.
Thanks all for the help.