
| Yucale | 
I'm recruiting for my second attempt at DMing a PbP. The game's name is "Heroes of the Valley". The setting is homebrew, but only so far as place names. The deities and cosmology are the same: hypothetically it takes place in the same universe as Golarion. 
The adventure is this: the Valley is largely peaceful, though untold dangers surround it and the superstitious clans claim that only the Valley itself is safe, but recently the Houses far down-valley and near the sea have been raided and cursed. The troubles are rapidly traveling towards higher ground. The Houses that are so far unaffected have held council and decided to send one Hero per House across the river that divides the valley to see and hopefully conquer whatever's plaguing the valley. Of course- no one really wants to bother, and see it as Someone Else's Problem that will of course be dealt with somehow if it ever reaches them, so the Heroes are really whoever the respective Houses want to get rid of. But if they do happen to fix the problem, that's even better.
Character Creation:
Starting Level: 1
Stats: Roll 4d6, minus the worst dice (standard)
Races: Human only
Classes: Anything from the Core or APG- Magus is included. If you choose a monk, I expect the flavor to be cleverly tweaked to fit with the Scandinavian setting.
Note: As aforementioned, it's a Scandinavian setting. Please design your characters with this in mind.
Traits/Skills/Feats/etc.: anything from the Core or APG
The first five character submissions that fit together and are sufficiently fleshed out will be selected- then the game will start.

| sunshadow21 | 
 
	
 
                
                
              
            
            Human eagle shaman: an illegitimate child who was the result of a rich nobleman and his wife's maid, he has never been welcome in his household, and sought solace in nature from an early age. Eager to prove to his father and his half siblings that he is worthy of the noble blood that runs through him, he volunteers immediately to be the representative for his house. Detailed Profile to come.
4d6 ⇒ (1, 2, 3, 6) = 12 11
4d6 ⇒ (6, 3, 5, 5) = 19 16
4d6 ⇒ (4, 5, 6, 1) = 16 15
4d6 ⇒ (4, 4, 3, 2) = 13 11
4d6 ⇒ (1, 4, 2, 3) = 10 9
4d6 ⇒ (2, 2, 5, 6) = 15 13

| Gerald | 
 
	
 
                
                
              
            
            I've been wanting to try out a Paladin/Sorcerer/Dragon Disciple. With this number generation, it might not be feasible, but let's see.
4d6 ⇒ (1, 4, 5, 1) = 11 =10
4d6 ⇒ (6, 3, 2, 3) = 14 =11
4d6 ⇒ (1, 2, 2, 1) = 6 =5
4d6 ⇒ (3, 5, 4, 4) = 16 =13
4d6 ⇒ (4, 3, 4, 3) = 14 =11
4d6 ⇒ (5, 5, 3, 3) = 16 =13
Whew...this number set seems pretty unplayable for a melee/caster type. Maybe I'd better sit it out!

| Bertious | 
 
	
 
                
                
              
            
            Just a bit of advice i have a sneaking suspicion the dice roll stats will chase off an awful lot of players due to bad rolls.
4d6 ⇒ (2, 4, 2, 6) = 14= 12 2 pts
4d6 ⇒ (5, 4, 3, 4) = 16= 13 3 pts
4d6 ⇒ (6, 1, 2, 6) = 15= 14 5 pts
4d6 ⇒ (2, 4, 1, 5) = 12= 11 1 pt
4d6 ⇒ (1, 3, 2, 2) = 8= 7  -4 pts
4d6 ⇒ (3, 3, 3, 4) = 13 =10 0 pts
Mine are a good example as this would be a 7 point buy character and Sunshadow's would be 21 points so you will most likely get several people posting like Gerald until you get a few who get really lucky rolls.

| Bertious | 
 
	
 
                
                
              
            
            True but thats why in the 3.5 era there were rules to allow rerolls on very low sets of stats (total modifier of +1 and/or nothing higher than 13 i think was the norm but i'm not sure as it was some time ago) anyway this isn't the place for a roll vs points discussion so i'll leave and wish you happy gaming :)

| sunshadow21 | 
 
	
 
                
                
              
            
            I would say post the basic concept now to whet his appetite. That would encourage him to wait for the further details. Also, if you are thinking fighter, the stats you rolled should do just fine; work the weak rolls into the background, and it could be a very fun character to play. Just because my stats are a touch higher doesn't mean I have an easier time; if anything it makes it harder in order to keep the concept from taking the party over.

| Vistarius | 
I would say post the basic concept now to whet his appetite. That would encourage him to wait for the further details. Also, if you are thinking fighter, the stats you rolled should do just fine; work the weak rolls into the background, and it could be a very fun character to play. Just because my stats are a touch higher doesn't mean I have an easier time; if anything it makes it harder in order to keep the concept from taking the party over.
This is just a teaser.
Rathguard GoddancerThose who are strong fight with armor and blades, those who fight without either are fools. Goddancer is a name given to someone who treads that line of insanity and courage. He is said to be dancing with the gods...or soon to join them in death.
Human monk..not sure on the build yet. Said to be crazy and boastful for fihting naked...more details to come.
I haven't rolled stats uyet.

|  Bruno Kristensen | 
4d6 ⇒ (5, 5, 3, 2) = 15 = 13
4d6 ⇒ (2, 6, 3, 6) = 17 = 15
4d6 ⇒ (1, 4, 4, 2) = 11 = 10
4d6 ⇒ (2, 6, 6, 6) = 20 = 18
4d6 ⇒ (6, 6, 4, 1) = 17 = 16
4d6 ⇒ (2, 6, 5, 1) = 14 = 13
Bjarki Bjornsson, Human male, Barbarian (Invulnerable Rager, most likely)
A young man of only 17, but already stronger and larger than most of the Valleys men, Bjarki (meaning "Little Bear") can often be seen carrying large logs from the forest, where he works as a woodcutter. It is said that on the day of his birth, just as he entered into the world, his grandfather killed a great dire bear in the northern reaches, and that Bjarki inherited the powers of the beast. Considering his hair (and short beard) is a dark grey color, similar to that of the dire bear, most people take it as the truth.

|  Deiros | 
 
	
 
                
                
              
            
            Well I got an excellent character for this ^^
4d6 ⇒ (4, 2, 5, 1) = 12
4d6 ⇒ (2, 4, 3, 5) = 14
4d6 ⇒ (2, 6, 2, 2) = 12
4d6 ⇒ (2, 6, 4, 5) = 17
4d6 ⇒ (3, 5, 3, 3) = 14
4d6 ⇒ (4, 5, 2, 3) = 14
4d6 ⇒ (5, 3, 5, 3) = 16
Let's hope I make the cookie cutter selection of characters
Edit: Only 6 dice rolls? I think I did 7 to drop the worst xD
Edit2: About starting gold do we get max roll dice or you set a given amount?

| Bertious | 
 
	
 
                
                
              
            
            Hmmm i may take the challenge of those stats i rolled:)
Berric Vandrbarn Level 1 Summoner:
Str 07
Dex 13
Con 12
Int 11
Wis 10
Cha 14 +2 race = 16
Berric is the despised and cursed third son Lothric, Jarl of Stonfort. Despised because unlike his brawny blond brothers he is a small dark and physically weak specimen. Cursed at birth the village runecaster discovered his was a twin soul locked into a single body worse still the second souls was a terrible wolf beast. Berric's father would have had him slain at once if the runecaster had not forbade it lest the terrible soul escape and destroy the Jarl and his kin.
As the poor child that was berric grew he tried his hardest to win affection from his father and brothers but nothing could breech the gap between them and the others of the settlement seeing the disgust their lord felt for the lad turned against him too. Berric's only friend while growing up was the elderly runecaster who pronounced his doom at birth and it was soon found the boy had a talent with certain runes especially those of summoning. As he studied (secretly of course as the runecaster could not be seen to be helping the boy) one particular rune began to intrude apon his awareness, one he had never seen in his mentors scrolls.
Curious Berric formed the pattern of the rune in the dirt and suddenly a man sized creature that looked like some cross between a bear and a wolf with the rune emblazoned apon his brow standing with him. As the terrified berric began to back away from the monster it greeted him pleasantly and announced it was called Valdyrkyn and was his twin given form by the rune.
Barely a week after he made this discovery the houses held council and Lothric saw a perfect oppertunity to rid himself of his dark child once and for all.

| Aidan Rhúne | 
 
	
 
                
                
              
            
            At age 7, as with all Bronding children, he was fostered out to learn a trade. In Aidan’s case this was to Rothgar, his mother’s brother. Rothgar was a warrior and he trained young Aidanin the ways of battle.
There was little doubt that Aidan would become a warrior – he was a strong but not a very charming child, with only barely above average of the mental spark compared with his brothers and sisters. 4th in line, there was no way he would inherit property and he had no flare for craft (except for brewing mead). Aidan liked to hit things and physical competitions so a warrior he became.
Aidan was well liked amongst the clan. He had a sense of fun, a willingness to do almost anything, and he delighted in eating and drinking all kinds of things. Where ever mead flowed and meat was roasting, there was Aidan, looking for a story to hear (for he had no talent in that regard) or a woman to fondle (he wasn’t the most charming but he still was good looking). His like of drink and his strength meant that Aidan could find himself in trouble, as he was easily led, but so far nothing to untoward has happened.
When he came of age he inherited his uncle’s formidable weapon, a silver and ivory amulet heirloom from his mother for protection and was given a scale armor by the Eorlderman. These are his most treasured possessions and he keeps them in immaculate condition. After learning the rites of his clan to become a proper warrior he has decided to leave his people to gather great renown for himself and some day come back to bring glory to his clan.
Edit: Im Deiros

| Bertious | 
 
	
 
                
                
              
            
            I knew you were up to the task, Bertious. Cethyn-Ayah is too well made for me to think otherwise.
Thanks for the vote of confidence :D still not a huge fan of the roll 6 stats system although saying that now i'll have to roll to see what i would have got with a 7th :D
4d6 ⇒ (3, 5, 1, 5) = 14= 13 would have been nice but i have to say the 7 defines him far better than that would have in fact i wouldn't have come up with him without it tbh :)

| Yucale | 
The characters with sufficient fleshed-out-ness to make the cut:
Garlon Maharis, eagle shaman
Rathguard Goddancer, monk
Bjarki Bjornsson, barbarian
Berric Vandrbarn, summoner
Aidan Rhune, fighter
And that makes five!
As an answer to your question, Deiros, every Hero gets a free Martial or Simple weapon from his House; for the rest of the gold, you roll the dice listed for each class in the books.

| sunshadow21 | 
 
	
 
                
                
              
            
            Yucale wrote:Well that sucks you coukdnt wait for me to get off work. I have a really good concept. Bertious and sun can both vouch for me. :p but that's your perogative.The characters with sufficient fleshed-out-ness to make the cut:
Garlon Maharis, eagle shaman
Rathguard Goddancer, monk
Bjarki Bjornsson, barbarian
Berric Vandrbarn, summoner
Aidan Rhune, fighterAnd that makes five!
As an answer to your question, Deiros, every Hero gets a free Martial or Simple weapon from his House; for the rest of the gold, you roll the dice listed for each class in the books.
Your concept is on there, Vistarius. Second one on the list.

| Yucale | 
Berric Vandrbarn wrote:Given that everything else is specifically called out, I would be inclined to agree with that assumption.Berric is mostly done need a cash roll though 2d6 x10 for 80gp
BTW i assume i'm correct that eye for talent doesn't allow a +2 stat for an eidolon :)
Agreed.

| Vistarius | 
Since everyone has their concepts ready, and Rathguard's stats are being worked on, I'll go ahead and make the PbP thread and everyone can drop in for the getting-to-know-each-other roleplaying, at least until all the stats are polished up and everyone's ready.
Alright thanks. Look forward to it after a looong work day.

| Vistarius | 
My laptop tethering stopped working for posting, so when I have wifi in the morning (7am) ill have full character plus my post. Sorry for the wait and thanks.
Edit:
4d6 ⇒ (1, 5, 1, 6) = 13
4d6 ⇒ (5, 3, 4, 2) = 14
4d6 ⇒ (5, 4, 3, 6) = 18
4d6 ⇒ (6, 2, 6, 4) = 18
4d6 ⇒ (6, 4, 1, 1) = 12
4d6 ⇒ (1, 3, 6, 5) = 15

| Navior | 
 
	
 
                
                
              
            
            I'm interested in joining. Let's see what I get for stats...
4d6 ⇒ (1, 5, 6, 6) = 18; 17
4d6 ⇒ (1, 1, 5, 2) = 9; 8
4d6 ⇒ (4, 6, 2, 4) = 16; 14
4d6 ⇒ (4, 5, 1, 2) = 12; 11
4d6 ⇒ (2, 2, 2, 2) = 8; 6
4d6 ⇒ (4, 3, 5, 3) = 15; 12
Interesting...
I'm thinking of a rogue/illusionist aiming for arcane trickster. He'll start as a rogue. He's a little prone to acting before he thinks. Throw on the fact that he's fond of practical jokes and this has caused him some embarrassment in the past. His parents shipped him off to learn wizardry several years ago, but he was not a particularly good student. He has difficulty focusing and concentrating on his work. Eventually, his teacher got fed up and threw him out. Unbeknownst to the teacher, however, he was actually on the verge of making a breakthrough and figuring this whole magic thing out. He carries around a spellbook and attempts to practice with it from time to time, almost managing each time (he'll finally succeed when he reaches second level and takes his first level of wizard).
I'll probably arrange the stats like so...
Str 8
Dex 17
Con 12
Int 14
Wis 6 + 2 racial = 8
Cha 11
If I'm accepted in the group, I'll get the full character and background created shortly.
 
	
 
     
     
     
	
  
	
  
	
  
 
                
                 
	
  
	
 