About Aidan Rhúne
Rhune grew up in the small city of Cork, Ireland. His parents traveled to Syracuse, NY when he was 8 and had some problems adapting at the beginning, his father worked for a manufacturing company. Something that Rhune never enjoyed or saw as a promising future. At age 18 he graduate of high school and enlisted into the ARMY for 3 years to escape the boring life of his house. After his first year and all his training, he was deployed to Camp Marmal Afghanistan, where he served under the 277th Aviation Regiment for a 11 month tour. During his deployment his unit came into contact with a strange enemy, from which Rhune was of the lucky survivors. After his 3 years contract he was offered an invitation to continue his services under the government.
Rhune went through all the grueling tests and many of the people he befriended there didn’t make it in the end only a select few passed and he was one of them. At the end he was to what really happened in Afghanistan to his men for which only cold determination and vengeance for his men was enough to fuel his drive to kill them and use his new training and tools to bring peace to the restless souls of his men.
General Personality
Rhune has a sense of fun, a willingness to do almost anything, and he delights in eating and drinking all kinds of things. Where ever beer flowed and meat was roasting, there was Rhune, making friends. His like of drink and his strength meant that Rhune could find himself in trouble after all it’s a very irish thing to do, he might not be the most charming man but he is quick witted and smart, sometimes he acts tough and is somewhat blunt.
Aidan Rhune
Male Human (Normal Agent) Soldier 1
LN Medium humanoid (human)
Occupation Military /+1 Wealth
Init +3; Senses Listen +5, Spot +5, Search +2
Action Points 7 Reputation Bonus +0
Wealth 8
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Defense
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AC 14, touch 14, flat-footed 11 (+1 Defense Bonus, +3 Dex)
HP 12 (1d10+2)
Fort +3, Ref +4, Will +2
Massive Damage 14
Special Defenses Power Resistance 15
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Offense
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Speed 30 ft.
Melee Unarmed +3 (1d4+2), Unarmed (Non-lethal) +3 (1d6+2)
Ranged Beretta92F +4 (2d6/x2)
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Statistics
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Str 14, Dex 16, Con 14, Int 14, Wis 10, Cha 14
Base Atk +0
Feats Brawl, Simple Weapon Proficiency, Combat Martial Arts, Power Resistance, Point Blank Shot, Personal Firearms Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Weapon Focus (Beretta 92F),
Skills Climb +3, Demolitions +4, Drive +5, Jump +3, Intimidate +2, Knowledge (Current Events) +3, Knowledge (History) +4, Knowledge (Popular Culture) +3, Knowledge (Psionics) +5, Knowledge (Tactics) +4, Listen +5, Navigate +5, Profession (Soldier) +5, Read/Write Language (German) +3, Speak Language (German) +3, Spot +5, Survival +4, Swim +3
Languages English, Gailge, Farsi
Gear PSID Fatigues, Beretta 92F, Magazine (2), Cell Phone, earbud, contractor’s field bag, standard pack, windbreaker, chem lights (5), compass, Flashlight, road atlas, mesh vest, illuminator, hip holster, Harley Davidson “Fat Boy” (used)
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Special Abilities
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PSID Lore: Knowledge (Psionics) +1
PSID Combatives: Simple Weapon Proficiency, Combat Martial Arts, Personal Firearms Proficiency, Light Armor Proficiency
PSID Allegiance: +2 bonus on social based skills vs. PSID
PSID Resistance Training: +2 save bonus vs. Psionic Powers.