Looking for ideal for feats and spells.


Advice


I would like some ideals of what feats would be good to add to the following build. The Character is at level 6 and is about to level to 7.

Race Half-Elf

Current levels; Ranger 2/Fighter 4
Planning on going; Ranger 2/Fighter 4/Cleric 4/Fighter 2

Feats taken so far; WF(great sword), Quick Draw, Dodge, Step Up, Power Attack, Furious Focus, and Vital Strike.

Current stats; HP 58, Attack with great sword +13, Damage 4d6+13, and AC 21
Str 18
Con 14
Dex 14
Int 12
Wis 14
Cha 7

Skills of note; Acrobatics +19, Heal +14, Perception +13

This is a character that I am playing in Pathfinder Society Organized Play. The character is highly mobile with a speed of 40ft. and that will go up to 50ft. once I take my first level of cleric. When making this character I was trying to make a classical hero like that is found in video game RPGs. I was going for a mix between Cloud from FF7 and the main character from Dragon Quest 8.

I am looking for feats, domains, and spells.

Thanks for any ideals or help with this character.


Tursic wrote:

I would like some ideals of what feats would be good to add to the following build. The Character is at level 6 and is about to level to 7.

Race Half-Elf

Current levels; Ranger 2/Fighter 4
Planning on going; Ranger 2/Fighter 4/Cleric 4/Fighter 2

Feats taken so far; WF(great sword), Quick Draw, Dodge, Step Up, Power Attack, Furious Focus, and Vital Strike.

Current stats; HP 58, Attack with great sword +13, Damage 4d6+13, and AC 21
Str 18
Con 14
Dex 14
Int 12
Wis 14
Cha 7

Skills of note; Acrobatics +19, Heal +14, Perception +13

This is a character that I am playing in Pathfinder Society Organized Play. The character is highly mobile with a speed of 40ft. and that will go up to 50ft. once I take my first level of cleric. When making this character I was trying to make a classical hero like that is found in video game RPGs. I was going for a mix between Cloud from FF7 and the main character from Dragon Quest 8.

I am looking for feats, domains, and spells.

Thanks for any ideals or help with this character.

Well to start you might want to look into selective channeling if you dont want to heal or harm everyone you might also want extra channeling if you want to heal alot. For domains , given your a fighter , id use war and strength. These can give you nice boosts in combat. As for spells I'd use buffs and debuffs and heal through spontaneuos casting or channel.

Edit - I dont know why you have quick draw but im sure you wanted it for something. Just wanted to make sure you know that you can draw a weapon as part of a move if you have a BaB of +1 or higher.

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