Planetouched Disparity? (Bestiary 2)


Rules Questions


I was reading up on the new 0HD races in the Bestiary 2.. (Ifrit, Sylph etc) and I noticed that although all 4 have the ability where if they are a sorcerer of the associated elemental bloodline their CHA counts as 2 higher for their abilities... But there is a difference in that the Fire and Earth ones also apply it to their spells. The water and air ones don't have that part, was this intended? or are they all supposed to have it? (or none?) anyone know?


Based on the Tiefling it is likely supposed to apply to all their spells if they are of the appropriate bloodline.

Edited because i had an IDea.

do all of them have a Charisma Penalty?


the fire one has a Charisma BONUS... even more disparity.
Earth-penalty, water-nothing, air-nothing.
So... I dunno. Maybe they wanted them different power levels, maybe there is an oversight, who knows?

And the Tiefling one doesn't apply to spells, only to bloodline powers and such.


I mentioned this in one of the "potential errata" discussion threads - no official response as of yet. I would suspect that the increase is only supposed to apply to abilities, not spells, for all four races. Doesn't make a whole lot of sense for an Ifrit's web spell (as an example) to have a better DC just because said sorcerer picked fire as his bloodline.

Paizo Employee Creative Director

All four abilities work the same—that's the intent, in any event. For the sylph and undine we'd assumed that "sorcerer class abilities" would do to include spells as well, since spellcasting is a class ability of the sorcerer, but since we actually mentioned spells for the other two, I can see how it'd be confusing.

This does mean that the ifrit's the best choice among the four for sorcerer though. That is intentional.

Tiefling, on the other hand, DOES just apply to its bloodline powers.


James Jacobs wrote:

All four abilities work the same—that's the intent, in any event. For the sylph and undine we'd assumed that "sorcerer class abilities" would do to include spells as well, since spellcasting is a class ability of the sorcerer, but since we actually mentioned spells for the other two, I can see how it'd be confusing.

This does mean that the ifrit's the best choice among the four for sorcerer though. That is intentional.

Tiefling, on the other hand, DOES just apply to its bloodline powers.

James,

If you don't mind a mild thread-jack. The earth type has a movement of 20 on his stat block, but no corresponding SPEED entry. Is the earth-touched supposed to be move 20, or move 30? Either it's supposed to be 30 and it's typo'd as 20, or it's supposed to be 20 and the reduced speed entry was left out.


mdt wrote:
James Jacobs wrote:

All four abilities work the same—that's the intent, in any event. For the sylph and undine we'd assumed that "sorcerer class abilities" would do to include spells as well, since spellcasting is a class ability of the sorcerer, but since we actually mentioned spells for the other two, I can see how it'd be confusing.

This does mean that the ifrit's the best choice among the four for sorcerer though. That is intentional.

Tiefling, on the other hand, DOES just apply to its bloodline powers.

James,

If you don't mind a mild thread-jack. The earth type has a movement of 20 on his stat block, but no corresponding SPEED entry. Is the earth-touched supposed to be move 20, or move 30? Either it's supposed to be 30 and it's typo'd as 20, or it's supposed to be 20 and the reduced speed entry was left out.

what armor is he wearing in his entry?


These abilities remind me of the old spell casting prodigy feat. IMO, it insn't overly powerful if, when determining abilities and all casting related variable, the sorcerer's charisma is treated as 2 points higher. They still aren't as good as a wizard. :P


Glutton wrote:
mdt wrote:


James,
If you don't mind a mild thread-jack. The earth type has a movement of 20 on his stat block, but no corresponding SPEED entry. Is the earth-touched supposed to be move 20, or move 30? Either it's supposed to be 30 and it's typo'd as 20, or it's supposed to be 20 and the reduced speed entry was left out.
what armor is he wearing in his entry?

Leather armor, on a fighter.

I could see it as either they started off with a breastplate or something, reduced the speed for that, then changed it and forgot to put the speed back. Or, they wanted the earth touched to be slower for some unknown reason (without any benefit to balance it out) and forgot to put in the reduced speed info.

Honestly I've asked this question 3 times now, once in an errata thread, once in this thread, and once in a different thread where there was a discussion about the playable NPC races.

In none of them has anyone responded one way or another. It's quite obviously a goof up no matter which way it's supposed to be. As it is, it's not correct either way.

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