Alchemist's Lab: Potion List and Questions


Rules Questions


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Hey i was just thinking about the brew potion feat and what all spells can be brewed as potions. I compiled a list of the spells that can by RAW. I included magic weapon, magic vestment, due to the reference to Potion(Oils) being applied to objects.

I also have a few questions about potions and brewing.

Since Potions are not Spell Trigger or Spell Completion one does not need to have the spell to brew it as a potion. They can simply take the +5 DC to the crafting check.

Ok but if you do this what level is the spell if it falls on multiple spell lists at different levels? (Example: Heroism Wiz 3/Bard 2)

My natural instinct is to say that Wizard/Cleric/Druid (Primary Casters) list are the standard. But even then you have some conflicts. (Neutralize Poison: Cleric 4/Druid 3)

The level of the spell also effects the caster level and cost.

Another question: Charm Person could be made into a potion per rules. But the rules state that the imbiber is both the caster and the target of the effect. It also states that the all variables of the spell are set by the brewer of the potion. So would that mean that I could brew a charm person potion and the person drinking it would be charmed in regards to me or whould he just really love and trust himself?

What about Hold Person (can be made into a potion) but has the Duration of 1 round/level (D) (Dismissable). If the drinker is both the caster and target of the effect can he just Dismiss the hold person effect?

Any way here is the list I have complided from the Core. Anyone see anything I missed or anything that should not be on the list?

Spells that inflict Damage or harmful effects would seem to effect the drinker. Chill Touch? Does the drinker take 1d6 cold damage per turn and have to make a fort save or take strength damage?

0th
Bleed
Touch of Fatigue
Resistance
Stabilize
Guidance

1st Level Potions
Cure Light Wounds
Chill Touch
Doom
Endure Elements
Enlarge Person
Feather Fall
Hide from Animals
Hide from Undead
Inflict Light Wounds
Jump
Mage Armor
Magic Fangs
Magic Weapon
Pass without Trace
Protection from Evil
Reduce Person
Remove Fear
Sanctuary
Shield of Faith

2nd Level Potions
Aid
Barkskin
Bear’s Endurance
Blindness/Deafness
Blur
Bull’s Strength
Cat’s Grace
Cure Moderate Wounds
Darkvision
Delay Poison
Eagle’s Splendor
Fox’s Cunning
Heroism
Hold Person
Inflict Moderate Wounds
Invisibility
Owl’s Wisdom
Protection From Arrows
Rage
Remove Paralysis
Resist Energy
Restoration, Lesser
Tongues
Touch of Idiocy
Undetectable Alignment

3rd Level Poitions
Bestow Curse
Confusion
Contagion
Crushing Despair
Cure Serious Wounds
Deep Slumber
Dispel Magic
Displacement
Gaseous Form
Good Hope
Haste
Inflict Serious Wounds
Keen Edge
Magic Circle against Evil
Magic Fang, Greater
Magic Weapon, Greater
Magic Vestment
Neutralize Poison
Nondetection
Poison
Protection from Energy
Remove Blindness/Deafness
Remove Curse
Remove Disease
Slow
Water Breathing
Water Walking

Shadow Lodge

I think one of the devs said that you can't emulate the spell requirement so you can't craft potions unless they are on your list. ... I'm not 100% certain on that. I know it's been asked. Search time.


0gre wrote:
I think one of the devs said that you can't emulate the spell requirement so you can't craft potions unless they are on your list. ... I'm not 100% certain on that. I know it's been asked. Search time.

I searched but couldnt find a Devs post stating such. I know that spell trigger and spell completion items require it (Staves, Wands and Scrolls). But Potions are not Spell trigger or Spell completion items.

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