
mdt |

Mixing PF and 3.5 is a lot like mixing 3.5 and 3.5.
If you take the core 3.5 books (PHB, DMG) it was fine. When you add the splatbooks, you had to be careful, a lot of it wasn't very well thought out or designed with balance in mind.
Same thing with PF & 3.5. You're taking something that was built poorly and adding it to something that is balanced. That means you have to be careful. Since PF is not quite 3.5, you have to be twice as careful.
Having said that, I mix the two just fine, I just do what I did with 3.5. I examine each bit of each 3.5 book with a jaundiced eye and only allow in what I think I can keep balanced in game.

kyrt-ryder |
kyrt-ryder wrote:how was your game i have had huge problems with it.it is like mixing water and oilSgm Kobold wrote:just wanted to know if any one let pathfinder and .5 mix in their gamesAlways and forever, for as long as I GM Pathfinder.
My game has never given me any problems at all. Well, no problems that I wouldn't have with any other system anyway.
So what kind of problem did you have? You say it's like mixing water and oil, but one of my favorite salad dressings is a mix of water and oil and various ingredients.

Lachlan_Macquarie |

Water and oil? No, I wouldn't say so, but I could see how, without tweaking, you would experience instability. If you want to cater to the people you are playing with, I would suggest you take out your pathfinder books and compare them to whatever they want in 3.5, and then tweak away, or offer them choices that similarly reflect what they want.

kyrt-ryder |
my problem has been get players to movie to pathfinder from 3.5 and their stubbornness.... what would you all suggest
Before we can make ideal suggestions, we should know more about this stubbornness. Do you know WHY they are being stubborn about the switch?
Are they afraid they'll lose access to their 3.5 material maybe?

Sgm Kobold |

Sgm Kobold wrote:my problem has been get players to movie to pathfinder from 3.5 and their stubbornness.... what would you all suggestBefore we can make ideal suggestions, we should know more about this stubbornness. Do you know WHY they are being stubborn about the switch?
Are they afraid they'll lose access to their 3.5 material maybe?
some of that, but they just don't want to crack a pathfinder book it seems like.i tried to let them use 3.5 books to easy the change but it not getting me any where

kyrt-ryder |
kyrt-ryder wrote:some of that, but they just don't want to crack a pathfinder book it seems like.i tried to let them use 3.5 books to easy the change but it not getting me any whereSgm Kobold wrote:my problem has been get players to movie to pathfinder from 3.5 and their stubbornness.... what would you all suggestBefore we can make ideal suggestions, we should know more about this stubbornness. Do you know WHY they are being stubborn about the switch?
Are they afraid they'll lose access to their 3.5 material maybe?
Don't want to crack a pathfinder book at all?
What exactly have they told you man? Did they hear bad things about PF, or maybe don't feel like buying new books?
Are they feeling lazy about learning the new rules?

FireberdGNOME |

I have been thinking about adding some 3.5 back into PF. But I question *why* I would want to...
Mainly for feats such as Oversized Two Weapon Fighting, or Force of Personality (an others). So, it's pretty obvious to me that I am looking back for new tricks-trying to ramp up a PC's power.
Or am I just trying to expand available/workable character/mechanical concepts?
Maybe both?
One thing I would not do is allow all 3.5 materials. This is for a couple of reasons: 1) I don't know it all, and 2) with so much available there is sure to be an unbalancing trick hidden between certain abilities.
I don't think there in an inherent issue, just something that would require more management.
For what it's worth I think Pathfinder is fine and does not need all the xtra bells and whistles :D
GNOME

Volaran |
In general, I will allow 3.5 material if something is not available for Pathfinder. If there are similar feats (PF Elemental Spell from the APG vs Energy Substitution from Complete Arcane), I prefer my players to use the PF version.
Similarly, if a I am presented with a 3.5 prestige class that has similar ground covered with a PF archetype or prestige class, I would prefer the player use PF material, but I might mine the 3.5 material for additonal feats or other perks.
Anything not covered by PF would be evaluated on a case-by-case basis.
That said, both of the groups I run contain tabletop newbies, so the more veteran players purposely try to stick to the PF books to keep things simple.

Blueluck |

I take a little different approach. I don't allow any 3.5 or third-party material into Pathfinder. On the other hand, I occasionally work with a player to add custom material. If a player's inspiration for a customized feat or magic item happens to come from D&D 3.5, that's just fine:)
.
That might sound like a subtle distinction, but it does a few important things.
- Nobody brings 3.5 books to the gaming table or tries to site them in rules discussions.
- Nobody assumes they can use 3.5 material or that it will get rubber-stamp approval.
- Players are encouraged to come up with their own ideas, rather than just skimming 3.5 for the "best" rules.

Utgardloki |

It seems to me that to get players to move from 3.5 to Pathfinder, if they resist, is just to let them choose whether to make their PCs using Pathfinder rules or using 3.5 rules.
It won't take long before everybody is using Pathfinder rules.
I'm afraid that if I ever run a Pathfinder game, I'll never get them to go back to 3.5. And I'd prefer 3.5 for a lot of the ideas that I have.

kyrt-ryder |
It seems to me that to get players to move from 3.5 to Pathfinder, if they resist, is just to let them choose whether to make their PCs using Pathfinder rules or using 3.5 rules.
It won't take long before everybody is using Pathfinder rules.
I'm afraid that if I ever run a Pathfinder game, I'll never get them to go back to 3.5. And I'd prefer 3.5 for a lot of the ideas that I have.
Can you be more specific Utgardloki? What ideas do you have that can be run in 3.5, but can't be run in PF+3.5?

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I tell my players that if they want to use something from 3.5 they'll have to run it past me first, and this is the general consensus for anyone within our gaming circle that chooses to GM. We haven't really had a problem yet except for one new person who decided to make a Frenzied Berserker without running it past the GM. He was told to change his character to something more Pathfinder friendly or GTFO.

Utgardloki |

Utgardloki wrote:Can you be more specific Utgardloki? What ideas do you have that can be run in 3.5, but can't be run in PF+3.5?It seems to me that to get players to move from 3.5 to Pathfinder, if they resist, is just to let them choose whether to make their PCs using Pathfinder rules or using 3.5 rules.
It won't take long before everybody is using Pathfinder rules.
I'm afraid that if I ever run a Pathfinder game, I'll never get them to go back to 3.5. And I'd prefer 3.5 for a lot of the ideas that I have.
Well, in each edition of D&D it gets harder to control/run a low magic campaign. In 3.5 I can do it by limiting PCs access to magic items. But in Pathfinder, low level spellcasters have so much magic available they can literally cast magic all the time.
I think this radically changes my conception of a world in which magic is carefully rationed because it is limited in quantity, to a world in which at least the cantrips and orisons are available without limit.
I'm not saying that one is better than the other, any more than either one is better than Runequest or Call of Cthulhu or Mage: the Awakening. But they are different, and sometimes one works better than the other.

Aristin76 |

I take a little different approach. I don't allow any 3.5 or third-party material into Pathfinder. On the other hand, I occasionally work with a player to add custom material. If a player's inspiration for a customized feat or magic item happens to come from D&D 3.5, that's just fine:)
.
That might sound like a subtle distinction, but it does a few important things.
Nobody brings 3.5 books to the gaming table or tries to site them in rules discussions.
Nobody assumes they can use 3.5 material or that it will get rubber-stamp approval.
Players are encouraged to come up with their own ideas, rather than just skimming 3.5 for the "best" rules.
posted by Blueluck previously.
+1. With most player's mentality, I would take this advice/approach whole-heartedly from my previously experiences. Set them up to succeed with their character's concepts thru their own means in game/ planning.

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I use some 3.5 in my Pathfinder campaign, but mostly on the GM's side of the screen. There's some excellent third-party material that GM can plunder for ideas. It's interesting that many folks look at the use of 3.5 material purely from a player's perspective and don't consider how useful it can be to the GM.

kyrt-ryder |
I use some 3.5 in my Pathfinder campaign, but mostly on the GM's side of the screen. There's some excellent third-party material that GM can plunder for ideas. It's interesting that many folks look at the use of 3.5 material purely from a player's perspective and don't consider how useful it can be to the GM.
I tend to pour the additional material (3.5 and 3rd party PF. Not much 3.5 3rd party though, unless you count Dungeon and Dragon magazines as third party) into both sides personally.