| thepuregamer |
Disclaimer= this is not about RAI or how things should work. If you are thinking it shouldn't work or doesn't make tons of sense then I agree with you. But it sounds funny in my head.
So what happens if we put the throwing enhancement on brass knuckles or on an amulet of might fists?
Throwing
This ability can only be placed on a melee weapon.
A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use.
So the only thing it does is give a melee weapon a range increment of 10 ft.
Meaning a BK becomes a 10ft range increment throwing weapon that uses unarmed strike damage and is flurry-able.
Now use your imagination and tell me how funny brass knuckles bouncing off of peoples faces are?
Happler
|
Disclaimer= this is not about RAI or how things should work. If you are thinking it shouldn't work or doesn't make tons of sense then I agree with you. But it sounds funny in my head.
So what happens if we put the throwing enhancement on brass knuckles or on an amulet of might fists?
** spoiler omitted **
So the only thing it does is give a melee weapon a range increment of 10 ft.Meaning a BK becomes a 10ft range increment throwing weapon that uses unarmed strike damage and is flurry-able.
Now use your imagination and tell me how funny brass knuckles bouncing off of peoples faces are?
For the "Amulet of Mighty Throwing Fists" I keep picturing the toys from my youth that would shoot the fist of the robot off with the push of a button on the arm. Make sure that you have returning on it so that you can get your fists back!
This is right up there with getting an amulet of mighty fists with brilliant energy.. Once that feature is turned on, does the monk have a hard time walking on non-living floors as his feet pass straight through?
| thepuregamer |
thepuregamer wrote:Disclaimer= this is not about RAI or how things should work. If you are thinking it shouldn't work or doesn't make tons of sense then I agree with you. But it sounds funny in my head.
So what happens if we put the throwing enhancement on brass knuckles or on an amulet of might fists?
** spoiler omitted **
So the only thing it does is give a melee weapon a range increment of 10 ft.Meaning a BK becomes a 10ft range increment throwing weapon that uses unarmed strike damage and is flurry-able.
Now use your imagination and tell me how funny brass knuckles bouncing off of peoples faces are?
For the "Amulet of Mighty Throwing Fists" I keep picturing the toys from my youth that would shoot the fist of the robot off with the push of a button on the arm. Make sure that you have returning on it so that you can get your fists back!
This is right up there with getting an amulet of mighty fists with brilliant energy.. Once that feature is turned on, does the monk have a hard time walking on non-living floors as his feet pass straight through?
Getting your fists back would actually be difficult as you can't put ranged weapon enhancements on the amulet of might fists. I think if you throw your fist you have to walk over and pick it up. So only throw one fist at a time. Never throw your foot.
Here is my alternate interpretation. Maybe your fist doesn't come off. Perhaps you are throwing yourself at the enemy. By your second attack of the round you are standing next to the enemy. I call it ranged attack movement. Or ranged pounce.
Happler
|
Happler wrote:thepuregamer wrote:Disclaimer= this is not about RAI or how things should work. If you are thinking it shouldn't work or doesn't make tons of sense then I agree with you. But it sounds funny in my head.
So what happens if we put the throwing enhancement on brass knuckles or on an amulet of might fists?
** spoiler omitted **
So the only thing it does is give a melee weapon a range increment of 10 ft.Meaning a BK becomes a 10ft range increment throwing weapon that uses unarmed strike damage and is flurry-able.
Now use your imagination and tell me how funny brass knuckles bouncing off of peoples faces are?
For the "Amulet of Mighty Throwing Fists" I keep picturing the toys from my youth that would shoot the fist of the robot off with the push of a button on the arm. Make sure that you have returning on it so that you can get your fists back!
This is right up there with getting an amulet of mighty fists with brilliant energy.. Once that feature is turned on, does the monk have a hard time walking on non-living floors as his feet pass straight through?
Getting your fists back would actually be difficult as you can't put ranged weapon enhancements on the amulet of might fists. I think if you throw your fist you have to walk over and pick it up. So only throw one fist at a time. Never throw your foot.
Here is my alternate interpretation. Maybe your fist doesn't come off. Perhaps you are throwing yourself at the enemy. By your second attack of the round you are standing next to the enemy. I call it ranged attack movement. Or ranged pounce.
You can use returning. It can be placed on a weapon that can be thrown.. Note, you have very effectively "disarmed" yourself until they return (just before the throwers next turn). I guess that makes AoO difficult till then.. :P
| thepuregamer |
You can use returning. It can be placed on a weapon that can be thrown.. Note, you have very effectively "disarmed" yourself until they return (just before the throwers next turn). I guess that makes AoO difficult till then.. :P
My issue with returning on an amulet of might fists is that returning is a ranged weapon property and amulet of might fists states that you can only put melee weapon enhancements on it.
I could see you making a throwing bk and then putting returning on it.
Yeah growing back on is important.
But Just cause you can throw an unarmed strike doesn't mean your fist comes off. I am telling you, perhaps you throw your fist which is connected to you and thus basically throw yourself at them.
Davor
|
I actually think that the monk throwing "himself" may be the closest thing to RAW. I mean, think about it.
The ability says nothing about the weapon leaving your body, simply that it can be thrown. Interestingly enough, this would seem to suggest that, since a monks entire body is his weapon, he would be able to throw himself. This could potentially mean that any monk with an Amulet of Mighty Fists (Throwing) could become a potent ranged attacker with the ability to trip flying enemies out of flight, and somewhat break their own movement speed even more. Remember, it gives a monk a RANGE INCREMENT of 10', up to a maximum of 5 range increments with thrown weapons. While a bow would still be a more effective weapon for ranged attacks, I think this idea may just be the pinnacle of the Dragonball Z style monk. I mean, you don't even TECHNICALLY need to worry about that first attack hitting. The other attacks don't take the increment penalty, since, if you get close enough, you can make the rest of your attacks melee attacks in mid-air. As long as you have the acrobatics to survive the fall (or a wall nearby for Slow Fall) you're golden.
Edit*: Actually, if you're using the amulet with this purpose, a monk can already do this, albeit inaccurately, and without the full attack.
It is possible to throw
a weapon that isn’t designed to be thrown (that is, a melee
weapon that doesn’t have a numeric entry in the Range
column on Table 6–4), and a character who does so takes
a –4 penalty on the attack roll. Throwing a light or onehanded
weapon is a standard action, while throwing a twohanded
weapon is a full-round action. Regardless of the
type of weapon, such an attack scores a threat only on a
natural roll of 20 and deals double damage on a critical hit.
Such a weapon has a range increment of 10 feet.
Edit**: Actually, you can't trip flying creatures, BUT you can still grapple them!
Happler
|
Tarlane wrote:The person above mentioned throwing on an amulet of mighty fist and I am torn between picturing it as a monk with rocket fists and Dhaslim from street fighter.I vote that the crafter picks which when they make it :P
Too funny of an interpretation to ban it.
That is a good example of it needing brilliant energy. Then you shoot energy fists...
| KaeYoss |
The person above mentioned throwing on an amulet of mighty fist and I am torn between picturing it as a monk with rocket fists and Dhaslim from street fighter.
I am definitely and decisively picturing a guy who screams hilariously as his hands are torn off his arms and fly away.
A charitable person might go and lend the guy a hand.
Happler
|
Tarlane wrote:The person above mentioned throwing on an amulet of mighty fist and I am torn between picturing it as a monk with rocket fists and Dhaslim from street fighter.I am definitely and decisively picturing a guy who screams hilariously as his hands are torn off his arms and fly away.
A charitable person might go and lend the guy a hand.
Naw, then you end up with this whole "Hand Swap" thing and you know that somewhere, some peasant is going to be short handed and have problems running his farm...
| kyrt-ryder |
Happler wrote:
You can use returning. It can be placed on a weapon that can be thrown.. Note, you have very effectively "disarmed" yourself until they return (just before the throwers next turn). I guess that makes AoO difficult till then.. :PMy issue with returning on an amulet of might fists is that returning is a ranged weapon property and amulet of might fists states that you can only put melee weapon enhancements on it.
I could see you making a throwing bk and then putting returning on it.
Yeah growing back on is important.
But Just cause you can throw an unarmed strike doesn't mean your fist comes off. I am telling you, perhaps you throw your fist which is connected to you and thus basically throw yourself at them.
Alternatively, think of some of the martial arts films and/or shonen animes that you've seen, where a powerful warrior throws a punch and the force is 'carried' through the air, and strikes the target some distance away.
That's how I've always interpreted an Amulet of Mighty Fists with the 'Throwing' enhancement anyway.
Tarlane
|
thepuregamer wrote:Happler wrote:
You can use returning. It can be placed on a weapon that can be thrown.. Note, you have very effectively "disarmed" yourself until they return (just before the throwers next turn). I guess that makes AoO difficult till then.. :PMy issue with returning on an amulet of might fists is that returning is a ranged weapon property and amulet of might fists states that you can only put melee weapon enhancements on it.
I could see you making a throwing bk and then putting returning on it.
Yeah growing back on is important.
But Just cause you can throw an unarmed strike doesn't mean your fist comes off. I am telling you, perhaps you throw your fist which is connected to you and thus basically throw yourself at them.
Alternatively, think of some of the martial arts films and/or shonen animes that you've seen, where a powerful warrior throws a punch and the force is 'carried' through the air, and strikes the target some distance away.
That's how I've always interpreted an Amulet of Mighty Fists with the 'Throwing' enhancement anyway.
There was an episode of "Stan Lee's Superhumans" where they investigated a martial arts guru who was supposedly able to knock someone out without actually touching them, claiming it was by manipulating the chi around them.
He seemed to be actually able to do it to some people(they monitored them and saw medical changes in their bodies such as drops in blood pressure that wouldn't simply be faked) while there was no effect at all on others. A big part of who was affected seemed to be how much they believed that it was going to happen and if I remember right the general thought was that he almost induced a level of hypnotism in his target.
Still, it was quite interesting to see what the human body could do, even without touching the other and that is before you account for a place where there is true magic and things like Ki have real visible manifestations.
| Mr. Damage |
So brass knuckles under a pair of fitted gauntlets and a pair of heavy boots. There's enough items for a six weapon flurry and with the returning they would appear back in place at the end of the round. Imagine the surpise of the guy getting hit in the back of the head six times, he turns around and there is the monk standing there wearing heavy boots and gauntlets saying "what??"
| thepuregamer |
So brass knuckles under a pair of fitted gauntlets and a pair of heavy boots. There's enough items for a six weapon flurry and with the returning they would appear back in place at the end of the round. Imagine the surpise of the guy getting hit in the back of the head six times, he turns around and there is the monk standing there wearing heavy boots and gauntlets saying "what??"
Would be funnier if the guy turns around and he sees a monk lying on the ground bleeding to death with his detached arms and legs lying there next to him.
Monks like... help me. bleh dead. 24 hours later the monk reincarnates and tries it again. :(
StabbittyDoom
|
Actually, Mr. Damage brings up a good point, what if the front part of the gauntlets detaches and is "thrown" towards the target with a punch-like motion and it's that piece that returns (if returning is applied)? Logical with respect to how the properties work with other weapons and still requires that the piece return before being used properly again (only enough metal left on to keep shape).
I still like the idea of a one-handed hadouken, or a bara (from bleach).
| kyrt-ryder |
Actually, Mr. Damage brings up a good point, what if the front part of the gauntlets detaches and is "thrown" towards the target with a punch-like motion and it's that piece that returns (if returning is applied)? Logical with respect to how the properties work with other weapons and still requires that the piece return before being used properly again (only enough metal left on to keep shape).
I still like the idea of a one-handed hadouken, or a bara (from bleach).
I thought it was pronounced 'bala...'
Regardless, the Amulet of Mighty Fists with the 'Throwing' enchantment could produce such an effect.
Alternatively, you might want to look to the 'ki blast' feat from 3.5, and start modifying it. (In my mind it requires heavy modification, but that's just me, some people see it as perfectly viable as-is.)
StabbittyDoom
|
It might be. It's impossible to know with Japanese pronunciation. They have one sound that sounds like something between l and r, but nothing for each as far as I know. Since it's originally from spanish you'd have to look there, but I don't know spanish and I'm lazy.
Anyway, I never said I was actually planning on using it, just thought it was cool :P
| kyrt-ryder |
It might be. It's impossible to know with Japanese pronunciation. They have one sound that sounds like something between l and r, but nothing for each as far as I know. Since it's originally from spanish you'd have to look there, but I don't know spanish and I'm lazy.
Anyway, I never said I was actually planning on using it, just thought it was cool :P
Oh, I totally agree it's cool. Myself I would love to get my hands on a Cero pistol if possible :D
| Stynkk |
So brass knuckles under a pair of fitted gauntlets and a pair of heavy boots. There's enough items for a six weapon flurry ...
Except gauntlets and heavy boots aren't monk weapons and thus no flurry. Good thread though!
Although because of the clause: "You may hold, but not wield, a weapon or other object in a hand wearing brass knuckles."
You could have 2 pairs of knuckles on each hand with throwing, then returning (that successively become wielded) that serve as some kind of flying knuckle ring attacks - which magically re-stack themselves.