Performing animals


Rules Questions


So with the Handle Animal skill, you can teach an animal companion the trick "Perform". If you do so, and you have your animal do the trick while you're using your Perform () skill, does it give you a bonus on your Perform check? And if so, does this apply for the PFS Day Job roll, or would that be "unbalancing"?

- Arandur


Wyntrewolfe wrote:

So with the Handle Animal skill, you can teach an animal companion the trick "Perform". If you do so, and you have your animal do the trick while you're using your Perform () skill, does it give you a bonus on your Perform check? And if so, does this apply for the PFS Day Job roll, or would that be "unbalancing"?

- Arandur

- perform just teaches the animal to sit, speak, roll over, hold out his paw etc. I think its major use is in trying to convince innkeepers that Fluffy the 900 pound dire wolf won't eat his guests.


Wyntrewolfe wrote:

So with the Handle Animal skill, you can teach an animal companion the trick "Perform". If you do so, and you have your animal do the trick while you're using your Perform () skill, does it give you a bonus on your Perform check? And if so, does this apply for the PFS Day Job roll, or would that be "unbalancing"?

- Arandur

I am assuming, interpreting the rules as I recall them:

Once you have succeeded in teaching the animal a trick, the animal now can use what stats it has to assist you in an aid roll.

using perform, as from you question above:

You train it to "Perform", be it dancing, jumping, or catching bubbles, so it can do that trick when you command it. At the big show, you command it to perform (turn 1, rolling whatever handle animal roll is needed, DC 10: making an animal do something it knows how to do.). You start you performance (rolling perform skill check, with all your standard bonuses), and the animal will roll it's (most likely unskilled) perform skill check (w/ CHARISMA bonus, plus whatever other bonuses can apply, like the masterwork jingle bell harness musical instrument which gives the animal +2 to perform). If the animal's roll is greater than 10, it confers to your roll a +2 bonus, which is added to your performance skill roll (Turn 2). Profit (Turn 3).

A side suggestion: We house rule that if the assisting die roll is greater than 20, a bonus of +4 is conferred to the leaders roll, as well as, 30 granting +6, and so on.

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