| BigNorseWolf |
The sleep and deep slumber spells last 1 min/level, and drow poison can work up to 2d4 hours. Are there any ways to make a creature sleep for longer? Days? Weeks?
I would just like to have some low-level NPC commoners asleep for a few days and am looking for a by-the-book way to do it.
warm milk? Cookies? Reading them canadian history?
I would keep injecting them with drow poison. Theres no rule for an overdose in D&D
| meabolex |
The sleep and deep slumber spells last 1 min/level, and drow poison can work up to 2d4 hours. Are there any ways to make a creature sleep for longer? Days? Weeks?
I would just like to have some low-level NPC commoners asleep for a few days and am looking for a by-the-book way to do it.
For 1 hour per level, you might convince your GM to let you use Suggestion. "It would be a really good idea to get some rest and sleep for a while. . ."
Dominate person/monster should be enough to where you telepathically have a creature sleep for periods of time, but you can't expect to have the creature sleep permanently (Obviously self-destructive orders are not carried out). . .
Binding offers a 1 year per caster level sleep. It's an 8th level spell though. Temporal Stasis on a sleeping character would have them sleep potentially forever.
I'd say on a failed saving throw, a wish spell could be made to put someone to sleep forever.
If you're looking for a rather primitive way to make someone "sleep" indefinitely, keeping them in a dying state (perhaps through healing combined with precise damage) could work for a few days. . .
Happler
|
I guess you could find a way to do ability damage to one of their mental stats of greater then the stat to start. Then they would naturally heal 1 point per day and stay unconscious till the damage is less then their stat.
So, if a peasant has a WIS of 10, doing 14 points of WIS damage would keep then unconscious for 4 days with out any other form of healing (as they healed 1 point per day).
Not sure what you could do this with right now though..
StabbittyDoom
|
Curse of Slumber? (Make up a curse bestowed with Bestow Curse).
Barring that the ideas with "use more poison" and "do mental stat damage" both work. Note that doing drain will keep them out until you choose to heal them, but beware starvation and dehydration! A ring of sustenance can take care of that aspect.
ZomB
|
Possibly a cursed (intelligent?) magic cloak or headband that casts sleep on its wearer at will/constantly? 2000gp
I also wonder if something can be done with aligned magic items and first level characters - pick it up gain a negative level, drop it as you fall over, etc. Likely houserule territory though.
EDIT: Also Lesser Geas, Dominate Person and Geas. Blindness and Deafness is similar in effect as is trapping folks in a wall of stone.
EDIT 2: And ability damage if you can control an undead such as a Shadow with say Command Undead.
| WelbyBumpus |
The sleep and deep slumber spells last 1 min/level, and drow poison can work up to 2d4 hours. Are there any ways to make a creature sleep for longer? Days? Weeks?
I would just like to have some low-level NPC commoners asleep for a few days and am looking for a by-the-book way to do it.
Apple of Eternal Slumber, from the APG. 2500 gp, and it doesn't appear to be one-use, so you could use it to put a lot of people to sleep with it, one at a time.
Happler
|
reefwood wrote:Apple of Eternal Slumber, from the APG. 2500 gp, and it doesn't appear to be one-use, so you could use it to put a lot of people to sleep with it, one at a time.The sleep and deep slumber spells last 1 min/level, and drow poison can work up to 2d4 hours. Are there any ways to make a creature sleep for longer? Days? Weeks?
I would just like to have some low-level NPC commoners asleep for a few days and am looking for a by-the-book way to do it.
Apple pie of Eternal Slumber? Who can resist a good, hot, apple pie!
| WelbyBumpus |
Apple pie of Eternal Slumber? Who can resist a good, hot, apple pie!
The best way to use the apple is with the low-level spell Beguiling Gift, also in the APG. We joke about re-use of the apple like this:
"C'mon, take a bite of this old, mouldering apple, with a bunch of other bites out of it. Will save."
LazarX
|
The sleep and deep slumber spells last 1 min/level, and drow poison can work up to 2d4 hours. Are there any ways to make a creature sleep for longer? Days? Weeks?
I would just like to have some low-level NPC commoners asleep for a few days and am looking for a by-the-book way to do it.
There isn't one by the book method that will do it without killing them. Just invent an off the stage curse and wing it. The rules for magic are mainly intended for normal PC actions, this is isn't in that category.
| reefwood |
I guess you could find a way to do ability damage to one of their mental stats of greater then the stat to start. Then they would naturally heal 1 point per day and stay unconscious till the damage is less then their stat.
So, if a peasant has a WIS of 10, doing 14 points of WIS damage would keep then unconscious for 4 days with out any other form of healing (as they healed 1 point per day).
Not sure what you could do this with right now though..
Thank you everyone for all the ideas. I like this one the best, and if it is ability drain, they will never get up unless someone heals them, so that would have worked best, but I decided to scrap the idea.
I am actually the GM in this game and had some vampires who receive a shipment of people to feed on every once in a while. The players' goal was to capture the head vampire (he betrayed their army in an earlier war), but no one knew he had been turned into a vampire, so they were looking for a human. Anyway, my initial plan was to have the vampires place their victims in the bedrooms and feed on one person each night. The easiest way to keep the victims in the bedrooms seemed to have them be unconscious, which also could have created confusion for the players when they broke into the mansion and found humans seemingly asleep (the vamps' coffins were in a sub-basement below the mansion). Anyway, this is how the vampires would have normally acted, but long story short, they now had reason to create more spawn to help protect their mansion, so I decided that the vampires drained all their victims - before the players arrived - in an effort to grow their numbers before they were attacked.
| reefwood |
what about nonlethal damage?
grab a sap and beat the *#!& out of 'em.
That is another way for the short term, but eventually, nonlethal turns lethal...which actually isn't much of a problem in the scenario I had created, but I wanted the people to be unconscious for days, and nonlethal heals too quickly for that to happen.
Dropping them below 0 hp might have helped since 1st-level commoners only heal 1 hp her 8 hrs, or 2 hp per 24 hrs, but even unconscious creatures below 0 hp have a chance to wake up everyday.
| sir_shajir |
Happler wrote:I guess you could find a way to do ability damage to one of their mental stats of greater then the stat to start. Then they would naturally heal 1 point per day and stay unconscious till the damage is less then their stat.
So, if a peasant has a WIS of 10, doing 14 points of WIS damage would keep then unconscious for 4 days with out any other form of healing (as they healed 1 point per day).
Not sure what you could do this with right now though..
Thank you everyone for all the ideas. I like this one the best, and if it is ability drain, they will never get up unless someone heals them, so that would have worked best, but I decided to scrap the idea.
I am actually the GM in this game and had some vampires who receive a shipment of people to feed on every once in a while. The players' goal was to capture the head vampire (he betrayed their army in an earlier war), but no one knew he had been turned into a vampire, so they were looking for a human. Anyway, my initial plan was to have the vampires place their victims in the bedrooms and feed on one person each night. The easiest way to keep the victims in the bedrooms seemed to have them be unconscious, which also could have created confusion for the players when they broke into the mansion and found humans seemingly asleep (the vamps' coffins were in a sub-basement below the mansion). Anyway, this is how the vampires would have normally acted, but long story short, they now had reason to create more spawn to help protect their mansion, so I decided that the vampires drained all their victims - before the players arrived - in an effort to grow their numbers before they were attacked.
You are the dm, jast make something up like a special vampire poison. Story before mechanics is what I always say.
| sir_shajir |
Happler wrote:I guess you could find a way to do ability damage to one of their mental stats of greater then the stat to start. Then they would naturally heal 1 point per day and stay unconscious till the damage is less then their stat.
So, if a peasant has a WIS of 10, doing 14 points of WIS damage would keep then unconscious for 4 days with out any other form of healing (as they healed 1 point per day).
Not sure what you could do this with right now though..
Thank you everyone for all the ideas. I like this one the best, and if it is ability drain, they will never get up unless someone heals them, so that would have worked best, but I decided to scrap the idea.
I am actually the GM in this game and had some vampires who receive a shipment of people to feed on every once in a while. The players' goal was to capture the head vampire (he betrayed their army in an earlier war), but no one knew he had been turned into a vampire, so they were looking for a human. Anyway, my initial plan was to have the vampires place their victims in the bedrooms and feed on one person each night. The easiest way to keep the victims in the bedrooms seemed to have them be unconscious, which also could have created confusion for the players when they broke into the mansion and found humans seemingly asleep (the vamps' coffins were in a sub-basement below the mansion). Anyway, this is how the vampires would have normally acted, but long story short, they now had reason to create more spawn to help protect their mansion, so I decided that the vampires drained all their victims - before the players arrived - in an effort to grow their numbers before they were attacked.
You are the dm, jast make something up like a special vampire poison. Story before mechanics is what I always say.