The Monitor's Study: The Earth 52 Discussion Thread


Play-by-Post Discussion

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I am going to go ahead and get the discussion thread posted, since the first character, Bert, is ready to go.

Feel free to use this thread to brainstorm things about the campaign, back stories, and the like, as well as to just discuss the campaign outside of the main campaign thread.


Secret Origins: Scout

Project Cadmus did a great deal of research into creating a perfect soldier, using a palette of DNA that spanned the entire spectrum of species on the Earth . . . and in some cases beyond. Their most famous experiments became legends.

One became Bert.

The culmination of various DNA strands, as well as an attempt to merge those feline genetics with humanoid adaptations, Bert was . . . less than expected.

What Cadmus wanted from Bert was a powerful, stealthy feline assassin. What they got was a four and a half foot tall felinoid that acted like a giant intelligent house cat.

Bert's fate was forestalled by the many moves that Cadmus performed in order to keep its operations classified and out of public scrutiny. Unfortunately, one day while preening himself, some of the Cadmus scientists visited Bert.

"Sorry pal, you've been voted off the island." Bert was shoved into a cold storage unit, to await an unknown fate. Until he awoke a year later, taller, stronger, and much closer to the ideal under which he was created.

But still cute.


Jeremiziah wrote:
Hey there, KEJ - I am still interested in this, just wanted to drop a line to let you know. I promise I'll get a character together in the next day, and if I don't, I'll move on and make room for someone else. That OK?

That's fine, I'll post here and in the other thread, but I'll see if everyone that is interested can get a character together by December 5th.

Liberty's Edge

Male Rat Editor 3/Grammarian 3

GM:
So, I'm thinking that my character wants to be able to very heavily interact with machines. This is sort of an unoriginal idea (see: the little boy from "Heroes"), but it seems really cool and appealing to me. Additionally, I want to be high on Presence, so a leader-type. I am thinking obviously I'll have the Comprehend: Machines Power, and probably Communication: Tactile (so that when I touch the machine, I can communicate with it...right?)


For Jerimiziah:

Spoiler:
: Yes, with Communication (Tactile) and Comprehend (Machine) you could talk to machines just by touching them. However, the Communication (Tactile) is a separate power, so if you took that, you could actually communicate with anyone by touching them.


Master of Gaming and Grognardia Current map

Hi just thought I'd say I think I'm going to drop out since I am DMing two groups and in two games. If I take anymore on then when I get a job things will get very difficult.


DM Aron Marczylo wrote:
Hi just thought I'd say I think I'm going to drop out since I am DMing two groups and in two games. If I take anymore on then when I get a job things will get very difficult.

Understood, and thank you for your interest and letting me know. Take care!


Just throwing up a post here on this thread, more for my sake than anyone else's. The little black dot is helpful!


"Thread of Paizo Message Boards--RISE!"

Spoiler:
Just wanted to keep the thread from sinking too far towards the archives . . . ;)


I'm in, here is Scout aka Bert
=Bert=
===PL8===
===Abilities===
Strength 2, Stamina 2, Agility 5, Dexterity 5, Fighting 3, Intellect 0, Awareness 5, Presence 2

===Powers===
"**Claws:**
Claws: Strike 4 [Cat Claws; Penetrating (3)]
(7 points)
**Cat Senses:**
Cat Senses: Senses 6 [Accurate Hearing (2), Acute Smell (1), Danger Sense (1), Low Light Vision (1), Ultra Hearing (1)]
(6 points)
**Cat Feet:**
Cat Feet: Speed 4
(4 points)"

===Equipment===

===Advantages===
Evasion 2, Hide in Plain Sight, Close Attack 1, Attractive 2, Luck 4, Prone Fighting, Defensive Roll 2

===Skills===
Acrobatics 5 (+10), Athletics 3 (+5), Close Combat: Claws 3 (+7), Deception 5 (+7), Expertise: Pop culture 8 (+8), Insight (+5), Intimidation 2 (+4), Investigation 2 (+2), Perception 8 (+13), Persuasion (+2), Stealth 8 (+13)

===Offense===
Initiative +5
Claws +7, Damage Claws, Damage 6: Penetrating: 3

===Defense===
Dodge 13, Parry 11
Toughness 4 (Def Roll 2), Fortitude 5, Will 6

===Power Points===
===Abilities 48 + Powers 17 + Advantages 13 + Skills 22 + Defenses 20 = Total 120===

===Complications===
"Easily distracted by string and other shiny objects
Addicted to TV / fashion (Pop culture)
Has a black square of fur under his nose which looks like a Hitler / Groucho Marxs mustache.
Due to his ""cuteness"", he is not taken seriously or considered intimidating
He hates large bodies of water and getting wet."

===Design Notes===


For Larkin Leasure:

Spoiler:
I'm getting the bolded at the bottom as issues with the character after I punched this into Hero Lab:

Larkin Leasure - PL 8
Strength 12, Stamina 1, Agility 1, Dexterity 0, Fighting 8, Intellect 5, Awareness 2, Presence 0
Advantages
Accurate Attack, Improvised Tools, Inventor, Precise Attack (All) 4, Ranged Attack 2, Ranged Attack 2
Skills
Expertise (Engineering) 1 (+6), Technology 4 (+9)
Powers
Battlesuit (Removable)
Boot Jets: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
Comm System: Radio Communication 2
Life Support System: Immunity 10 (Life Support)
Protection: Protection 11 (+11 Toughness; Impervious)
Sensors: Senses 15 (Accurate (Type): Radar, Darkvision, Direction Sense, Distance Sense, Extended:
Radar 3 (x1k), Extended: Choose Sense 1 (x10), Infravision, Time Sense, Ultra-hearing)
Servo Motors: Enhanced Strength 12 (+12 STR)
Force Beams: Blast 8 (Alternate; DC 23)
Tactical Computer: Enhanced Trait 12 (Traits: Dodge +2 (+3), Fighting +4 (+8), Advantages: Ranged
Attack 2)
Comprehend: Comprehend 2 (Machines / Electronics)
Offense
Initiative +1
Force Beams: Blast 8, +4 (DC 23)
Grab, +8 (DC 23)
Throw, +4 (DC 27)
Unarmed, +8 (DC 23)
Complications
- Custom Complication -
- Custom Complication -
Languages
English
Defense
Dodge 3/1, Parry 8, Fortitude 1, Toughness 8/12, Will 2
Power Points
Abilities 26 + Powers 90 + Advantages 9 + Skills 3 (5 ranks) + Defenses 0 = 128

Validation: Grab: Save DC exceeds Power Level limit by 4; Unarmed: Save DC exceeds Power Level
limit by 4; Hero: Too many PP spent (128, max 120); Toughness: Exceeds Power Level limit by 4

Bumping down the Str and Toughness should fix the point issue. I may have missed something when I punched this in, so let me know if I put something in wrong.


I'll get these guys punched in gradually, just to make sure I know where you guys are coming from. Thanks all, I'll try to do that as quickly as possible.


I believe unless something changed that I didn't notice, Tenfold is already verified.


Male Human -- mutant

I'd like to check the math on my character one more time. Otherwise, I'm ready to go.
Here's what I've got:

Str 9 Sta 8 Agi 3 Dex 0 Fgt 5 Int 0 Awar 2 Pres 1
= 56 points

Duplication 5 (15 points)
Multiple 3 (2*3*5 = 30 points)
+ 1 extra minion (1 point)
Mental Link (1 point)
Horde (5 points)
Tiring (-5 points)
Protection 3 (3 points)
=50 points

Advantages (3 points)
Interpose
Language 1 (ASL)
Teamwork

Skills (3 points)
Close Combat 4 (+9)
Perception 2 (+4)

Defense (7 points)
Dodge 5
Parry 5
Fortitude 11
Toughness 11
Will 5

It looks to me that I'm owed one more power point. If this is the case, I'd like to put the additional point in Protection, to make it 4. Other than that, I think I'm ready.


For Scout:

Spoiler:

In bold is what looks like its not quite coming up right. Let me know if I entered something wrong:

Scout - PL 8
Strength 2, Stamina 2, Agility 5, Dexterity 5, Fighting 3, Intellect 0, Awareness 5, Presence 2
Advantages
Attractive 2, Close Attack, Defensive Roll 2, Evasion 2, Hide in Plain Sight, Luck 4, Prone Fighting
Skills
Acrobatics 5 (+10), Athletics 3 (+5), Close Combat (????) 3 (+6), Deception 5 (+7), Expertise (Pop
Culture) 8 (+8), Intimidation 2 (+4), Investigation 2 (+2), Perception 8 (+13), Stealth 8 (+13)
Powers
Cat Feet: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
Cat Senses: Senses 8 (Accurate (Type): Hearing, Acute: Smell, Danger Sense: Choose Sense Type,
Low-light Vision, Ultra-hearing)
Claws: Strength-based Damage 4 (DC 21; Penetrating 3)
Offense
Initiative +5
Claws: Strength-based Damage 4, +4 (DC 21)
Grab, +4 (DC 17)
Throw, +5 (DC 17)
Unarmed, +4 (DC 17)
Complications
- Custom Complication -
- Custom Complication -
Languages
English
Defense
Dodge 12/13, Parry 11, Fortitude 5, Toughness 4/2, Will 6
Power Points
Abilities 48 + Powers 19 + Advantages 13 + Skills 22 (44 ranks) + Defenses 20 = 122

Validation: Hero: Too many PP spent (122, max 120); Dodge: Exceeds Power Level limit by 1


Tenfold wrote:


Defense (7 points)
Dodge 5
Parry 5
Fortitude 11
Toughness 11
Will 5

It looks to me that I'm owed one more power point. If this is the case, I'd like to put the additional point in Protection, to make it 4. Other than that, I think I'm ready.

I'm showing 8 points for defenses, otherwise everything else is matching up.


Male Human -- mutant
Monitor of Earth 52 wrote:
Tenfold wrote:


Defense (7 points)
Dodge 5
Parry 5
Fortitude 11
Toughness 11
Will 5

It looks to me that I'm owed one more power point. If this is the case, I'd like to put the additional point in Protection, to make it 4. Other than that, I think I'm ready.

I'm showing 8 points for defenses, otherwise everything else is matching up.

All right. I see where I went wrong. Keeping up those derived defenses and getting them matched up with the right ability is tricky. Thanks!


Male black

ready


Monitor of Earth 52 wrote:

For Scout:

** spoiler omitted **

I agree on the dodge, but I disagree on cost for senses (6 vs 8).

I came up with the following:
Accurate Hearing (2), Acute Smell (1), Danger Sense (1), Low Light Vision (1), Ultra Hearing (1)
Let me know decision on the sense power and I will go from there.


Everything is all set with me! No further changes to be made. Avengers assemble! (or something)

Edit: Ah, wait, just saw your post. Garr, I made the thing with Hero lab - must have been doing it wrong. A moment and I'll make changes.

Second Edit - GM:
OK, I'm lost. I need to bump down Strength and the Impervious Armor on the battlesuit, right? By what, 4 each? That would take both to 8. Is that right? I have no idea what else that would effect...obviously Unarmed attack and my ranged attack damage (since it's strength dependant), and Grab - what else? As great as I know this game will be, I officially hate this chargen system. How could we both use the same software and get different results? Sheesh.


M Human Classy and level headed
Larkin Leasure wrote:

Everything is all set with me! No further changes to be made. Avengers assemble! (or something)

Edit: Ah, wait, just saw your post. Garr, I made the thing with Hero lab - must have been doing it wrong. A moment and I'll make changes.

** spoiler omitted **

I'm ready!


For the Monitor:

Spoiler:

Please don't let this slow anything down, because it looks like we're getting ready to get underway. This is just a thought I had since I watched the animated Justice League: Crisis on Two Earths last night.

What if Tenfold's duplicates were actually borrowed versions of himself from alternate earths? Not from wildly-different dimensions, but extremely close -- from dimensions where I had a roast beef sandwich instead of turkey, for example -- hence the mental link.

I think the sonic source should still work -- since they have slightly different vibrations/frequencies from being from an adjacent reality.

Thus, there probably won't be any real tangible game effect, but purely for future storylines or power increases. Perhaps later he would be able to summon alternates with different skills or abilities from more distant earths, or you could throw some additional complications later on, with mishaps and wild surges coming from the myriad superpowers/strange energies/masterminds he may encounter. This is a comic-book roleplaying game, so messing with the main characters' powers is to be expected! This is to let you know I'll get a kick out of that kind of stuff!


Larkin Leasure wrote:

Everything is all set with me! No further changes to be made. Avengers assemble! (or something)

Edit: Ah, wait, just saw your post. Garr, I made the thing with Hero lab - must have been doing it wrong. A moment and I'll make changes.

** spoiler omitted **

Spoiler:

Spoiler:
I'm sorry that this has turned out to be confusing. Trade offs especially can be tricky. I really should have just made this a PL 10 campaign so its easier to modify the templates.

Did you notice up the in corner, the red diamond thing in Hero Lab? If you right click on that, it will show you what is coming up as a validation error. The program won't keep you from doing something illegal, it just throws up the violation in the validation report.


Patrick McGrath wrote:


I agree on the dodge, but I disagree on cost for senses (6 vs 8).
I came up with the following:
Accurate Hearing (2), Acute Smell (1), Danger Sense (1), Low Light Vision (1), Ultra Hearing (1)
Let me know decision on the sense power and I will go from there.

For Scout:

Spoiler:
I'm not sure what's up with me coming up with 2 extra points. Your math makes sense, its just not what came up when I punched things in. For now, don't worry about it. I don't want to slow the game down over two points in a senses array.


Stalwart wrote:

For the Monitor:

** spoiler omitted **

For Tenfold:

Spoiler:
The funny thing is, I thought of Flashback from Alpha Flight when you first came up with this idea, who summons his duplicates from the future (and freaked out when one of them died).

I will definitely take your idea under consideration.


So, where we stand:

Approved and Ready to Go:

Scout
Tenfold

Reviewed and pending update:

Larkin Leasure

Characters I need to review yet:

Backfist
Allen Anderson
Nathaniel Uriel Powell

I'll get those last three going ASAP.


For Nathaniel Uriel Powell:

Spoiler:

I'm not sure where it is, but somewhere in your first array, the non-Hellfire Blast one, you come out one point different than I do, but that's not too bad considering all of the alternate effects and arrays involved . . . ;)

Look over it and see if I missed something when I was putting this together.

Nathaniel Uriel Powell - PL 8
Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 1, Intellect 1, Awareness 2, Presence 0
Advantages
Accurate Attack, Fearless, Power Attack, Ritualist, Trance
Skills
Expertise (Magic) 2 (+3), Perception 3 (+5), Ranged Combat (????) 5 (+7)
Powers
Hellfire Blast: Damage 8 (DC 23; Increased Range (ranged), Multiattack)
Hell's Retribution: Deflect 8 (Alternate; Reflect, Redirection)
Hell's Shackles: Affliction 8 (Alternate; 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree:
Incapacitated, Resisted by: Fortitude, DC 18; Increased Range (ranged), Multiattack)
Hellfire Blade: Strength-based Damage 7 (Alternate; DC 23; Secondary Effect, Penetrating 7,
Accurate 3 (+6))
Hellfire Eruption: Burst Area Damage 8 (Alternate; DC 23; Increased Range (ranged), Burst Area (30
feet radius sphere))
Hellfire Magic
Call Demon: Summon 7 ([0 active, 0/36 PP, 5/r]; Heroic, Type (Broad) (Demon); Distracting)
Hellfire Aura
Hellfire Creation: Create 7 ([0 active, 0/36 PP, 5/r], Volume: 125 cft., DC 17; Impervious, Stationary,
Movable, Selective)
Hellfire Portal: Teleport 9 (2 miles in a move action, carrying 50 lbs.; Accurate, Extended (500 miles
in 2 move actions), Portal; Check Required (DC 11 - Expertise (Magic)), Tiring, Limited (Must be
Extended))
Protection: Protection 9 ([0 active, 0/36 PP, 2/r], +9 Toughness; Impervious)
Offense
Initiative +2
Grab, +1 (DC 16)
Hell's Shackles: Affliction 8, +2 (DC Fort 18)
Hellfire Blade: Strength-based Damage 7, +7 (DC 23)
Hellfire Blast: Damage 8, +2 (DC 23)
Hellfire Eruption: Burst Area Damage 8 (DC 23)
Throw, +2 (DC 16)
Unarmed, +1 (DC 16)
Complications
- Custom Complication -
- Custom Complication -
Languages
English
Defense
Dodge 5, Parry 4, Fortitude 5, Toughness 2, Will 10
Power Points
Abilities 22 + Powers 72 + Advantages 5 + Skills 5 (10 ranks) + Defenses 17 = 121
Validation: Hero: Too many PP spent (121, max 120)


Monitor of Earth 52 wrote:
Patrick McGrath wrote:


I agree on the dodge, but I disagree on cost for senses (6 vs 8).
I came up with the following:
Accurate Hearing (2), Acute Smell (1), Danger Sense (1), Low Light Vision (1), Ultra Hearing (1)
Let me know decision on the sense power and I will go from there.

For Scout:

** spoiler omitted **

I removed one point from dodge and picked up tracking. If it turns out that Senses should have been costed at 8 points, I will remove 2 points from luck.

Revised Scout:

Scout
PL8

Abilities
Strength 2, Stamina 2, Agility 5, Dexterity 5, Fighting 3, Intellect 0, Awareness 5, Presence 2

Powers
"Claws:
Claws: Strike 4 [Cat Claws; Penetrating (3)]
(7 points)
Cat Senses:
Cat Senses: Senses 6 [Accurate Hearing (2), Acute Smell (1), Danger Sense (1), Low Light Vision (1), Ultra Hearing (1)]
(6 points)
Cat Feet:
Cat Feet: Speed 4
(4 points)"

Equipment

Advantages
Evasion 2, Hide in Plain Sight, Close Attack 1, Attractive 2, Luck 4, Prone Fighting, Defensive Roll 2, Tracking

Skills
Acrobatics 5 (+10), Athletics 3 (+5), Close Combat: Claws 3 (+7), Deception 5 (+7), Expertise: Pop culture 8 (+8), Insight (+5), Intimidation 2 (+4), Investigation 2 (+2), Perception 8 (+13), Persuasion (+2), Stealth 8 (+13)

Offense
Initiative +5
Claws +7, Damage Claws, Damage 6: Penetrating: 3

Defense
Dodge 12, Parry 11
Toughness 4 (Def Roll 2), Fortitude 5, Will 6

Power Points
Abilities 48 + Powers 17 + Advantages 14 + Skills 22 + Defenses 19 = Total 120

Complications
Easily distracted by string and other shiny objects
Addicted to TV / fashion (Pop culture)
Has a black square of fur under his nose which looks like a Hitler / Groucho Marx mustache.
Due to his ""cuteness"", he is not taken seriously or considered intimidating
He hates large bodies of water and getting wet.


GM:
Nah, I'm sure it's a quite easy system and it's just me being dense. Since I am at work and anxious to get this finished, would it be too much to ask for you to just tell me what to decrease? You seem to be quite familiar with the system, and I'll just take whatever recommendation you make in terms of fixing the character. I'm a little concerned because these other fellows seem a bit stronger than me - the Madrox-type especially - but I guess the proof of that will be in the pudding, lol

The Exchange

hmmm, well for starters you have forgotten Nathan's Flight ability in that first array, or it's just not in the write-up that you spoilered.
The only two things that I can think that might be off (accounting for the point) is that you have Create Portal as dynamic instead of just alternate, but beyond that I don't know. If there's no errors, I say to just pop my Will down a point to make up for the extra point.


AlanM wrote:

hmmm, well for starters you have forgotten Nathan's Flight ability in that first array, or it's just not in the write-up that you spoilered.

The only two things that I can think that might be off (accounting for the point) is that you have Create Portal as dynamic instead of just alternate, but beyond that I don't know. If there's no errors, I say to just pop my Will down a point to make up for the extra point.

You should be fine. I input your character three times because I kept forgetting to link the aura to flight, and putting things in the wrong array. Man, you magicky types are complicated . . . ;)

Oddly, once its all in, it makes sense and doesn't seem that complicated, but actually reentering someone else's stuff can be a pain.

Did I mention that I had started putting the DCA Heroes and Villains from the HH into Hero Lab? Batman is a bigger pain than Aquaman for a guy with no powers.


Larkin Leasure wrote:
** spoiler omitted **

I'll bump the stats back to legal and make sure you are okay with them once they are posted.


I promise I will get Backfist and Allen put in soon. Christmas shopping snuck up on me (well, my wife snuck up on me and made me go Christmas shopping).

I also had another hiccup, in that my Desktop needed to be looked at after a mishap, so I had to start working off of my laptop.

Sorry for the delays all.


Characters That Are Ready to Go

Scout
Nathan Uriel Powell
Allan Anderson
Tenfold

Character pending my rework

Larkin Leasure

Character Pending

Backfist

For Backfist:

Spoiler:
I'm a little confused on the character. You technically can have a +16 to hit, but the linked damage would have to be 0, i.e. it would only be a DC 15 toughness save. With strength 4 you couldn't have more than +12 to hit (total to hit and damage mod equaling PL times two).

If your Damage power, which I'm assuming is essentially "meta" martial arts, uses a +16 to hit, you can actually only have a +11 to hit with that power (and if its a damage power that allows strength to stack with it, the total damage bonus would be 9, and your max bonus to hit would be +7).

Is there any way you can copy and paste the "output active hero statblock" from the "file" tab of Hero Lab?

Also, how did you have your bonus to hit dropping? If you have a mechanical means of dropping the bonus, it might actually net you some extra points.


M Human Classy and level headed
Monitor of Earth 52 wrote:

Characters That Are Ready to Go

Scout
Nathan Uriel Powell
Allan Anderson
Tenfold

Character pending my rework

Larkin Leasure

Character Pending

Backfist

For Backfist:

** spoiler omitted **

I may have some tweaking to do. I had thought it would be interesting to play a hero who got "distracted" when facing more than one person. So if my fighting was +12 against one, it would be +11 against two...and so on. I'm using a version of Hero Lab for 3.5ed so the M&M stuff is free and you can't save anything.

The math did work but maybe the some of the parts isn't making sense. I'll see what I can do and post it back here for ya.


M Human Classy and level headed
Jesse Denos wrote:
Monitor of Earth 52 wrote:

Characters That Are Ready to Go

Scout
Nathan Uriel Powell
Allan Anderson
Tenfold

Character pending my rework

Larkin Leasure

Character Pending

Backfist

For Backfist:

** spoiler omitted **

I may have some tweaking to do. I had thought it would be interesting to play a hero who got "distracted" when facing more than one person. So if my fighting was +12 against one, it would be +11 against two...and so on. I'm using a version of Hero Lab for 3.5ed so the M&M stuff is free and you can't save anything.

The math did work but maybe the some of the parts isn't making sense. I'll see what I can do and post it back here for ya.

Backfist - PL 8

Strength 5, Stamina 6, Agility 8, Dexterity 8, Fighting 8, Intellect 2, Awareness 2, Presence 2

Advantages
Agile Feint, Assessment, Chokehold, Defensive Roll 2, Evasion 2, Improved Initiative 2, Instant Up, Power Attack, Prone Fighting

Skills
Acrobatics 6 (+14), Athletics 6 (+11), Close Combat (Unarmed) 2 (+10), Intimidation 4 (+6), Perception 4 (+6), Stealth 8 (+16)

Powers
Damage: Damage 5 (DC 20)

Offense
Initiative +16
Damage: Damage 5, +8 (DC 20)
Grab, +8 (DC 20)
Throw, +8 (DC 20)
Unarmed, +10 (DC 20)

Complications
Honor: Isn't a killer. Won't continue to fight them once they are down.
Motivation: Thrills: Is enjoying the freeing nature of crime fighting.

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8/6, Will 6

Power Points
Abilities 82 + Powers 5 + Advantages 12 + Skills 15 (30 ranks) + Defenses 6 = 120

Created With Hero Lab® - try it for free at http://www.wolflair.com!

This seems to have worked out...and I'll roleplay his unfocused nature if that works for you.


M Human Classy and level headed
Jesse Denos wrote:
Jesse Denos wrote:
Monitor of Earth 52 wrote:

Characters That Are Ready to Go

Scout
Nathan Uriel Powell
Allan Anderson
Tenfold

Character pending my rework

Larkin Leasure

Character Pending

Backfist

For Backfist:

** spoiler omitted **

I may have some tweaking to do. I had thought it would be interesting to play a hero who got "distracted" when facing more than one person. So if my fighting was +12 against one, it would be +11 against two...and so on. I'm using a version of Hero Lab for 3.5ed so the M&M stuff is free and you can't save anything.

The math did work but maybe the some of the parts isn't making sense. I'll see what I can do and post it back here for ya.

Backfist - PL 8

Strength 5, Stamina 6, Agility 8, Dexterity 8, Fighting 8, Intellect 2, Awareness 2, Presence 2

Advantages
Agile Feint, Assessment, Chokehold, Defensive Roll 2, Evasion 2, Improved Initiative 2, Instant Up, Power Attack, Prone Fighting

Skills
Acrobatics 6 (+14), Athletics 6 (+11), Close Combat (Unarmed) 2 (+10), Intimidation 4 (+6), Perception 4 (+6), Stealth 8 (+16)

Powers
Damage: Damage 5 (DC 20)

Offense
Initiative +16
Damage: Damage 5, +8 (DC 20)
Grab, +8 (DC 20)
Throw, +8 (DC 20)
Unarmed, +10 (DC 20)

Complications
Honor: Isn't a killer. Won't continue to fight them once they are down.
Motivation: Thrills: Is enjoying the freeing nature of crime fighting.

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8/6, Will 6

Power Points
Abilities 82 + Powers 5 + Advantages 12 + Skills 15 (30 ranks) + Defenses 6 = 120

Created With Hero Lab® - try it for free at http://www.wolflair.com!

This seems to have worked out...and I'll roleplay his unfocused nature if that works for you.

Oh...as for that power of Damage...I'd say it's a natural ability to know where and how to inflict the most damage to end things as quickly as possible. Backfist is more of a hammer rather that a razor which is what I'm guessing (and hoping) the other melee fighter is.


M Human Classy and level headed
Jesse Denos wrote:
Jesse Denos wrote:
Jesse Denos wrote:
Monitor of Earth 52 wrote:

Characters That Are Ready to Go

Scout
Nathan Uriel Powell
Allan Anderson
Tenfold

Character pending my rework

Larkin Leasure

Character Pending

Backfist

For Backfist:

** spoiler omitted **

I may have some tweaking to do. I had thought it would be interesting to play a hero who got "distracted" when facing more than one person. So if my fighting was +12 against one, it would be +11 against two...and so on. I'm using a version of Hero Lab for 3.5ed so the M&M stuff is free and you can't save anything.

The math did work but maybe the some of the parts isn't making sense. I'll see what I can do and post it back here for ya.

Backfist - PL 8

Strength 5, Stamina 6, Agility 8, Dexterity 8, Fighting 8, Intellect 2, Awareness 2, Presence 2

Advantages
Agile Feint, Assessment, Chokehold, Defensive Roll 2, Evasion 2, Improved Initiative 2, Instant Up, Power Attack, Prone Fighting

Skills
Acrobatics 6 (+14), Athletics 6 (+11), Close Combat (Unarmed) 2 (+10), Intimidation 4 (+6), Perception 4 (+6), Stealth 8 (+16)

Powers
Damage: Damage 5 (DC 20)

Offense
Initiative +16
Damage: Damage 5, +8 (DC 20)
Grab, +8 (DC 20)
Throw, +8 (DC 20)
Unarmed, +10 (DC 20)

Complications
Honor: Isn't a killer. Won't continue to fight them once they are down.
Motivation: Thrills: Is enjoying the freeing nature of crime fighting.

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8/6, Will 6

Power Points
Abilities 82 + Powers 5 + Advantages 12 + Skills 15 (30 ranks) + Defenses 6 = 120

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This seems to have worked out...and I'll roleplay his unfocused nature if that works for you.

Oh...as for that power of Damage...I'd say it's a natural ability to know where and how to inflict the most damage to end things as quickly as possible. Backfist is more of a hammer...

As Backfist is rather green to superheroics he's in an all black skintight suit and hood/mask of some kind hiding most of his face. Having tried so many sports and been so good at them he's aware that pro-scouts, fans, etc. saw him playing and keeping his face hidden is a major concern being well-known in some circles. Also, due to the nature of his "work" - he's out prowling the streets at night...to avoid being seen as much as he can.


Male black

stats:
Allen Anderson - PL 8

Strength 4, Stamina 3, Agility 6, Dexterity 2, Fighting 9, Intellect 0, Awareness 5, Presence 0

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Daze (Intimidation), Defensive Attack, Defensive Roll 4, Evasion, Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Initiative, Improved Smash, Improved Trip, Instant Up, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Prone Fighting, Redirect, Seize Initiative, Skill Mastery (Acrobatics), Takedown, Trance, Uncanny Dodge, Weapon Break

Skills
Acrobatics 6 (+12), Athletics 6 (+10), Close Combat (Unarmed) 3 (+12), Insight 6 (+11), Intimidation 4 (+4), Perception 13 (+18), Stealth 4 (+10)

Powers
Blindsight: Senses 4 (Danger Sense: Sound, Detect: touch 2 (ranged), Extended: touch 1 (x10))

Offense
Initiative +10
Grab, +9 (DC 19)
Throw, +2 (DC 19)
Unarmed, +12 (DC 19)

Complications
Disability: Blind
Motivation: Acceptance: Blindess

Languages
Native Language

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 7/3, Will 5

Power Points
Abilities 58 + Powers 4 + Advantages 30 + Skills 21 (42 ranks) + Defenses 7 = 120

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He's very angry with the world for beaning blind. But if he's pushed to far...


One more thing before we get underway.

The book mentions reading lips under the Deaf condition on P. 19, and refers me to Interaction Skills in the Abilities chapter. There's nothing there, and Interaction Skills are defined in the Skills chapter, but still no mention of lip reading.

I think that lip reading is going to be the primary way for Tenfold to understand what's said (making things difficult if friends and enemies have their mouths obscured with masks and the like), so I'd like to be able to do it.

There's no mention of it anywhere in the book, and even one of the renowned lip-readers in the DC universe, Batman, has no mention of the ability. So, can we just say that Tenfold can read lips under normal circumstances?


Stalwart wrote:

One more thing before we get underway.

The book mentions reading lips under the Deaf condition on P. 19, and refers me to Interaction Skills in the Abilities chapter. There's nothing there, and Interaction Skills are defined in the Skills chapter, but still no mention of lip reading.

I think that lip reading is going to be the primary way for Tenfold to understand what's said (making things difficult if friends and enemies have their mouths obscured with masks and the like), so I'd like to be able to do it.

There's no mention of it anywhere in the book, and even one of the renowned lip-readers in the DC universe, Batman, has no mention of the ability. So, can we just say that Tenfold can read lips under normal circumstances?

My first thought would be that Insight would be the best skill for this, but given that this would be more like second nature to Tenfold, I would probably make this something like perception for you to pick out what your friends are saying.

Outside of combat, most people near you aren't going to be hard to read because you can always take 10 on those checks. Sound alright?


Sorry again for moving so slow on the last couple of characters. Six day weeks and a throbbing head cold are making it a bit harder to focus on entering these guys and figuring out everything. Sorry guys.


Updated Larkin Leasure (let me know if this works for you):

Spoiler:
Larkin Leasure - PL 8
Strength 8, Stamina 1, Agility 1, Dexterity 0, Fighting 8, Intellect 5, Awareness 2, Presence 0
Advantages
Accurate Attack, Improvised Tools, Inventor, Precise Attack (All) 4, Ranged Attack 2, Ranged Attack 2
Skills
Expertise (Engineering) 3 (+8), Technology 4 (+9)
Powers
Battlesuit (Removable)
Boot Jets: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
Comm System: Radio Communication 2
Life Support System: Immunity 10 (Life Support)
Protection: Protection 7 (+7 Toughness; Impervious)
Sensors: Senses 14 (Accurate (Type): Radar, Darkvision, Direction Sense, Distance Sense, Extended:
Radar 3 (x1k), Infravision, Time Sense, Ultra-hearing)
Servo Motors: Enhanced Strength 8 (+8 STR)
Force Beams: Blast 8 (Alternate; DC 23)
Tactical Computer: Enhanced Trait 12 (Traits: Dodge +2 (+3), Fighting +4 (+8), Advantages: Ranged
Attack 2)
Communication: Radio Communication 1
Comprehend: Comprehend 2 (Machines / Electronics)
Offense
Initiative +1
Force Beams: Blast 8, +4 (DC 23)
Grab, +8 (DC 23)
Throw, +4 (DC 23)
Unarmed, +8 (DC 23)
Complications
- Custom Complication -
- Custom Complication -
Languages
English
Defense
Dodge 3/1, Parry 8, Fortitude 1, Toughness 8, Will 2
Power Points
Abilities 26 + Powers 81 + Advantages 9 + Skills 4 (7 ranks) + Defenses 0 = 120


A question pertaining to Backfist:

Spoiler:
Your damage power doesn't really do anything, because if you attack unarmed to hit with it, it does the same damage as your strength, but with your bonus to hit, it breaks the PL limit to make it a strength based limit.

So, after punching this in, I'm wondering, what if you use the points for the damage effect to make your strength based damage penetrating? I worked up the stats here, let me know what you think:

Backfist - PL 8
Strength 5, Stamina 6, Agility 8, Dexterity 8, Fighting 8, Intellect 2, Awareness 2, Presence 2
Advantages
Agile Feint, Assessment, Chokehold, Defensive Roll 2, Evasion 2, Improved Initiative 2, Instant Up, Power
Attack, Prone Fighting
Skills
Acrobatics 6 (+14), Athletics 6 (+11), Close Combat (Unarmed) 2 (+10), Intimidation 4 (+6), Perception 4
(+6), Stealth 8 (+16)
Powers
Strength Effect (Penetrating 5)
Offense
Initiative +16
Grab, +8 (DC 20)
Throw, +8 (DC 20)
Unarmed, +10 (DC 20)
Complications
- Custom Complication -
- Custom Complication -
Languages
English
Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8/6, Will 6
Power Points
Abilities 82 + Powers 5 + Advantages 12 + Skills 15 (30 ranks) + Defenses 6 = 120


Monitor of Earth 52 wrote:
Stalwart wrote:

One more thing before we get underway.

The book mentions reading lips under the Deaf condition on P. 19, and refers me to Interaction Skills in the Abilities chapter. There's nothing there, and Interaction Skills are defined in the Skills chapter, but still no mention of lip reading.

I think that lip reading is going to be the primary way for Tenfold to understand what's said (making things difficult if friends and enemies have their mouths obscured with masks and the like), so I'd like to be able to do it.

There's no mention of it anywhere in the book, and even one of the renowned lip-readers in the DC universe, Batman, has no mention of the ability. So, can we just say that Tenfold can read lips under normal circumstances?

My first thought would be that Insight would be the best skill for this, but given that this would be more like second nature to Tenfold, I would probably make this something like perception for you to pick out what your friends are saying.

Outside of combat, most people near you aren't going to be hard to read because you can always take 10 on those checks. Sound alright?

Sounds right to me. Perhaps our tech-savvy team member can rig something up in the course of play for Tenfold for those crucial battle instructions. Good! Can't wait to begin!


That works! I'll update the profile when I get home.


So all we are waiting on at this point is my question for Backfist.

Woot!

The Exchange

As a heads-up so there are no surprises, this coming week is my finals week so if I'm not posting with great frequency, you know why.


M Human Classy and level headed
Monitor of Earth 52 wrote:

So all we are waiting on at this point is my question for Backfist.

Woot!

I agree...that makes better sense. I'm all for that change.


And with that approval, I present you the fist post of the play by post thread:

Earth 52

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