| Lanfear |
Hello everyone :)
one of my players wants to play a summoner with a serpent eidolon.
after reading through the class description, a few questions are left, without doubt regarding to my misunderstanding.
Eidolon Skills:
An Eidolon receive skill points as listed in the eidolon table at page 59(?).
If the player chooses to raise the int of the eidolon higher than the base stat of the base creature (in this case serpent with int 7/-2), he can distribute (6 + Int) per HD instead of the number given in the table, and the number given in the table is no longer the maximum total of skill ranks the eidolon can have.
Evolution points:
as a half-elven summoner, my player has the benefit of a 1/4 higher evolution pool. now at his very first level, he has a base of 3 evolutions to spend. 3*1,25 = 3,75
in a world of math, it would be rounded up to 4, giving the player an advantage of 1 evolution point.
what state the rules? always round up, always round down, round mathematically?
1 Point Evolution - Spell-like Ability
listed in the several playtests there was a base 1 point evolution, which is no longer part of the evolutions list given by the advanced players guide.
My fellow player who doesnt have the latest book but the playtests wanted to give his eidolon the ability to cast the spell "light" as a 2 point evolution.
As i dont think that 2x "light" a day is a gamebreaking ability, i can imaging a world where the player wants to change the spell "light" to something mean at a later point, where he gains other uswful spells without questioning the existance of the evolution "spell-like ability" any further. Its there, he can cast light, so he can cast haste at later level too.
Would you allow the "light" now, or would you stick to the non existing part of this evolution and say to the player that he should choose other evolutions for this 2 points.
thanks in advance :)
Lanfear
| Kryzbyn |
Great...now we got Forsaken on the boards! ;)
I think you're correct about the first point...
The second one, I believe, is supposed to be read as "One extra evolution point per 4 levels" not "1/4" extra points...
As for the light spell...
What vision options do the Eidolons get? Are they seeking to avoid paying other costs for vision evolutions by having a light spell?
| Kryzbyn |
the eidolon has Darkvision, i dont think that an additional light source makes any difference.
the only evolutions a eidolon can get are scent (2 points) and blindsight (4 points), both doesnt correlate with each other.
I'd think I'd rather have scent, as it apparently defeats stealth, but I don't see anything wrong with allowing the light spell.
Ceefood
|
Kryzbyn is correct the 1/4 extra evolution points are 1 evo pt per 4 levels so at lev 1 his character would start with the eidolon having only 3 pts - at 4th lev the eidolon would have a total of 8 pts for evos - (7 normal plus the extra point from 1/4 racial swap) if he chose to take the swap every level
I also agreee light is not a game breaker & would allow it but if you are worried about spell like ability to cause problems later then may I suggest that you tell your player any further evos in this area must be run by you? since it is not official & would therefore be a houserule you can play it how you like since your are DM and its your world
| BretI |
Ultimate Magic has a 1-point evolution Basic Magic that allows Light spell.
As for the skill points, Outsiders get 6 skills per HD. All Eidolon have Int 7 (-2 mod) so 6-2=4. The default listing is already taking the Int modifier into account.
| David knott 242 |
For the extra evolution points -- it would make sense for the player of a summoner with the Wild Caller archetype to take the half-elf favored class bonus for the summoner class, which is 1/4 evolution point per level. That would give the summoner 2 instead of just 1 extra evolution points every 4 levels.