I need advice on how not to highjack my DM's game.


3.5/d20/OGL


Ok I'll try to be as brief as possible.

Setting 3.5 Forgotten Realms.

Classes, human rogue/swashbuckler,gnome wizard,dwarf paladin, human druid(me).

The situation: We as a group are hired to complete X mission, we get double crossed by the noble and beaten to a pulp. Wake up in a temple of Cyric(CE god of murder,lies,illusions)
NPC bad ass(ancient elven bladesinger) frees us and we fight our way out while rescueing kidnapped nobles,sacraficial peasents, breeding stock for half demons and various others.
All in all close to like 60-80 NPC's were counting on the 4 of us to free,feed and protect them.
We managed to do it with only some loses. I killed a babby because the paladin said he radiated evil so before anyone could stop me I bashed it against the cobble stone floor. It was a half demon.
The we got jumped by some bandits and lost 3 more npc's when the bandits carried out their threat and fired into the crowd.

Long story short we got back safe and sound and now we have found a mysterious map that will lead us on to the next part of the adventure.

My dilemma is: As a charecter and as a player that does like to roleplay and think in charecter MY duty and the paladins duty is rather clear.
We need to go back and bash that temple, destroy the slavers and make sure that the evil taint is removed from the land.
When I say evil taint I mean it. Any summoning spell I cast as far as natures ally summoned a feindish version of the creature due to the pervasive evil of the area, and this was outside the temple. No druid worth his title would let that cancer grow under his watch.

Should I just go along with what the DM has planned and ignore this obvious violation of my oath and the paladins duty IF we leave it alone OR should I request the DM flesh out what was supposed to be nothing more than a adventure hook before starting the "real" adventure?

I don't want to "over roleplay" something but I also don't want an alignment hit or loss of druid powers for failing to exact Silvanuses vengance on these despoilers of the forest.
Advice is appreciated.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Well, if the DM is on the 'railroad express' and wasn't planning for such a thing, then a compromise would be 'I/we would want to report the site to our superiors in the church/circle, so that action would be taken. Else we'd have to do it ourselves.'

This gives him a heads up that it *is* an issue to the PCs, and he can *sigh* Elminster it, or let it be an issue to resolve. (Such as, let the treasure map be for a one shot 'McGuffin of plot hole removal' so you can come back and nuke the site with Concentrated Good!(tm).

Grand Lodge

I agree wholeheartedly with Matthew.

The DM should absolutely let you guys go back and whoop up on Cyric.
Eventually!

That's what you guys -- or, at least, half of you guys want to do that.

But if your DM has already spent some time working on "part 2: the map" then go ahead and go through that, making sure the DM knows he should also do some prep work for Cyric's dungeon for the near future.

On one hand the Players certainly can't expect to be able to show up at the beginning of a new session and adventure where the DM has no material or prep-work ready. And on the other, the DM has to be cognizant of what the Players are interested in and what they're not.

Maybe an Augury spell or a dream from Lathander or Moradin, or a cool NPC or something can let you guys know that it's not good to go back to that dungeon YET -- but the time will come.

Stay in communication with the DM.


great advice and I have sent the DM an email and CC'd the other players trying to explain the situation.
I don't think the DM realised just what haveing a druid AND a paladin would entail in so far as requirements to maintian our powers.

Doing "good" deeds is all well and fine but you still have your chruches/circles doctrine and precepts to follow as well.

Again MAYBE I am over role playing this thats why I asked for advice and again I am appreciative of it.
I tend to really get involved with druids because I like them so very much.
Thanks again.

Has anyone else ever had a situation like this? IE the DM plan something and the players want to spend more time on it than the DM does?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Steven Tindall wrote:

great advice and I have sent the DM an email and CC'd the other players trying to explain the situation.

I don't think the DM realised just what haveing a druid AND a paladin would entail in so far as requirements to maintian our powers.

Doing "good" deeds is all well and fine but you still have your chruches/circles doctrine and precepts to follow as well.

Again MAYBE I am over role playing this thats why I asked for advice and again I am appreciative of it.
I tend to really get involved with druids because I like them so very much.
Thanks again.

Has anyone else ever had a situation like this? IE the DM plan something and the players want to spend more time on it than the DM does?

Who hasn't?

Spoiler:

As a DM: Party is to kill the dragon to get out of the portal. Not only do they kill the dragon they drag its corpse through the portal then cast raise dead so they now have an ally in the (now free) dragon.

Castle Amber, rather than killing the evil werewolf like they're supposed to, they instead actually listen to his side of the story, then go back and confront the enchantress...

Less funny: party forgets they're on a deadline, spends a week repairing the knight's armor, then are upset that the villiage they're trying to save was raized (but he had his armor)

As a player: making the DM speak in a bad brouge for a half hour while we negotiate with the shop owner.


Steven Tindall wrote:
Should I just go along with what the DM has planned and ignore this obvious violation of my oath and the paladins duty IF we leave it alone OR should I request the DM flesh out what was supposed to be nothing more than a adventure hook before starting the "real" adventure?

Talk to your DM. Immediately. Period, full stop. Tell your DM what you are interested in and why, and do it ASAP.

1) Your DM's not a mind-reader, so he may not fully know what interests you/your character.

2) Obviously, it could be additional unexpected work for him. This is always bad. (But it might pay off into something really fun - this is good.)

3) Don't expect the DM to jump to it right away. He's not your dancing monkey. W E Ray is right - he should get to it... eventually.

W E Ray is also right: Stay in communication with the DM.

Quote:
Has anyone else ever had a situation like this? IE the DM plan something and the players want to spend more time on it than the DM does?

Sure. While I know my players very well (we're all good friends who have gamed for years), I'm still not a mind-reader, so it does (rarely) come up. If so, I fully expect my players to make me aware of what they're interested in as early as possible, and I work to accomodate them... eventually. Heck, I expect them to make me aware of their interests in general on a continual basis.

Grand Lodge

Steven Tindall wrote:
MAYBE I am over role playing this

Well, no biggie either way, like you said, that's one thing that's great about the Boards.

And one reason communicating with your group is important.

Personally, I think a Player should work a bit with the DM to come up with some compromise here -- the DM should allow some specific PC-concept stuff in the game and the Player should stay cognizant that the campaign can't revolve around the PC-concept.

Of course, based on your OP and other posts you've made over the years, I can't believe that this could become a problem in your group -- you're too good a gamer.

Steven Tindall wrote:
Has anyone else ever had a situation like this? IE the DM plan something and the players want to spend more time on it than the DM does?

All the time!

But that's why we communicate.

Currently I have a PC with a cool back story about his being "on the run" from some horrible Thieve's Guild in Sasserine. That's how come this PC is in Sterich where the campaign is. I'd love for that to show up in the campaign sometime. But I seriously doubt that it will. I'm not gonna ask the DM to add that large an element to his campaign framework for that -- it looks like it may not fit at all fluff-wise for the campaign. I accept that.

Only recently I was DMing a campaign where a PC-concept included some Dragon ancestors and such. I did my best to "throw a couple bones" in the various adventures about dragon-born stuff and even changed a peripheral powerful NPC to a Dragon (instead of an Ormyr) to mess with the Player a bit -- but I couldn't really get into that PC-concept cuz it just didn't fit with the campaign. No biggie.


Arnwyn wrote:


Talk to your DM. Immediately. Period, full stop. Tell your DM what you are interested in and why, and do it ASAP.

1) Your DM's not a mind-reader, so he may not fully know what interests you/your character.

2) Obviously, it could be additional unexpected work for him. This is always bad. (But it might pay off into something really fun - this is good.)

3) Don't expect the DM to jump to it right away. He's not your dancing monkey. W E Ray is right - he should get to it... eventually.

W E Ray is also right: Stay in communication with the DM.

Good points all, and I might add the possibility that the DM did indeed plan on the possibility of you wanting to go back, but may have reasons to not do so right away. Even if he hadn't, by telling him right away, which I pleased to note that you did, he will be more likely to find a way to work it into the story without a ton of extra work. I would say as long as you keep the communication open, you should have very few problems.


Arnwyn wrote:


Talk to your DM. Immediately. Period, full stop. Tell your DM what you are interested in and why, and do it ASAP.

1) Your DM's not a mind-reader, so he may not fully know what interests you/your character.

2) Obviously, it could be additional unexpected work for him. This is always bad. (But it might pay off into something really fun - this is good.)

3) Don't expect the DM to jump to it right away. He's not your dancing monkey. W E Ray is right - he should get to it... eventually.

W E Ray is also right: Stay in communication with the DM.

Good points all, and I might add the possibility that the DM did indeed plan on the possibility of you wanting to go back, but may have reasons to not do so right away. Even if he hadn't, by telling him right away, which I am pleased to note that you did, he will be more likely to find a way to work it into the story without a ton of extra work. I would say as long as you keep the communication open, you should have very few problems.

Grand Lodge

Actually, your DM is MY dancing monkey.


W E Ray wrote:
Actually, your DM is MY dancing monkey.

Really does his wife know?

If he's your dancing monkey I have plenty of 1 dollar bills, is he a strip dancing monkey cause the DM for this game is kindda cute.

*sorry couldn't resist*


as a follow up to the thread I took everyones advice and talked to my DM.

He was completly open to the idea. I polled the rest of the players and two of them didn't care until I mentioned that they could be incredibly useful in the rougher areas of waterdeep IE skullport section of town useing their criminal contacts to help locate the church of cyric and stop the slave trade.
Normally criminals wouldn't care about slaves after all biz is biz to quote shadowrun but the cyricists are friends to no one so even the most vile and basest of mindflayers and assasins are willing to help us find them. Of course we arn't stupid and are going into this realiseing that when dealing with "that" element we have already been double crossed, they have probably sold us to the crurch letting them know were coeming. Like that matters.
While the wizard is researching the demons we fought and lost to( flame blade really isn't that great against fire resistance 10) and the theif is doing the gather info and the paladin is researching the church and the undead we fought as well as the half demons. My druid has been harrassing the slave caravans that pass through the woods.

Even a low level druid is deadly if played right. I summon wolves to attack when they stop for a break or when they sleep I summon tiny poisionus vipers to attack them in their bedrolls. I drive off their horses to slow them. by the time the alarm is raised I'm already gone. they are slowed by the heavy undergrowth and I'm not, not to mention the tree shape spell is great camaflouge.
All in all we are haveing great fun doing what our charecters are best at while still working as a team, the DM is really enjoying seeing all of our charecter strengths played so well even if me and the paladin (roleplay, we are really good friends) get into arguments alot.

So thanks to everyone for the advice and happy gameing all.

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