
Lanathar |

Hi all
Just wanted some clarification
This item from the APG say that one counts as 4 levels higher for the purpose of bloodline powers.
Now my base assumption is as written it only applies to bloodline powers (so not bonus spells or feats).
What I don't understand is can it raise your effective level above your actual. Can a level 11 sorcerer count as a level 15 sorcerer? Or does it work like the old Practiced Spellcaster (and be mainly for multiclassed characters or dragon disciples?)
The description does not mention any such restriction but I was just wondering what others interpretations of this item are...

Quandary |

¨The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.¨
´For the purpose of... what bloodline powers you can use and their effect´ is pretty clear to me. Note that their are other effects in the game which boost the effective class level for abilities you already have (but don`t give you any new ones), but this also gives you new powers (which is awesome). There is no limit (beyond that their are no Bloodline Powers statted beyond 20th level), so this is definitely not only for multi-classed characters.
The phrase ´Bloodline Powers´ is actually very specific, it DOESN`T refer to Bonus Spells granted by the Bloodline... I´m quoting the Aberrant Bloodline as an example, and bolding the actual Bloodline Powers, which are titled as such:
Aberrant
There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form.
Class Skill: Knowledge (dungeoneering).
Bonus Spells: enlarge person (3rd), see invisibility (5th), tongues (7th), black tentacles (9th), feeblemind (11th), veil (13th), plane shift (15th), mind blank (17th), shapechange (19th).
Bonus Feats: Combat Casting, Improved Disarm, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Iron Will, Silent Spell, Skill Focus (Knowledge [dungeoneering]).
Bloodline Arcana: Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat.
Bloodline Powers: Aberrant sorcerers show increasing signs of their tainted heritage as they increase in level, although they are only visible when used.
Acidic Ray (Sp): Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Long Limbs (Ex): At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.
Unusual Anatomy (Ex): At 9th level, your anatomy changes, giving you a 25% chance to ignore any critical hit or sneak attack scored against you. This chance increases to 50% at 13th level.
(etc)
Hopefully that answers your question...