| Selgard |
A thread awhile back about witches commented that they had a hard time against Undead.. and I was thinking about it and looking and.. Geez.
It looks like there is one normal Hex and one Greater hex, and just about no spells that work against Undead. (well, they do have lightning bolt..)
Aside from making them roll twice a time or two with that one hex- what can witches do against Undead? or are witches just greatly ineffective in undead themed adventurers, arcs, and APs?
What am I missing?
-S
| Phneri |
What about summoning something nasty to wack them?
Summons are nice.
Web is freakin' brilliant v. undead, or really any kind of crowd.
Burning hands is a risky but useful low-level spell against just about anything.
Healing hex lets your familiar (or you, again, risky) swoop in and do d8 + level or 2d8 + level healing once to every undead on the field at low levels, which isn't half bad.
Glitterdust works as a passable blinding effect.
Vampiric touch isn't half bad, as it's untyped damage, gives THP, and can be ironic.
The witch is also pretty good at dropping wards and other useful things on other party members, and has pretty much all the cloud spells, which works to cover a retreat/protect the fighter while a restoration goes off.
At somewhat higher levels you could just magic jar the room to death
it is a weakness of the class, the same way a rogue goes "well, dang, what do I do to all of these oozes?"
Finally, black tentacles.