Withdraw and difficult terrain


Rules Questions


Hello,

I have a quick question for all the "Rules Experts" here.

When you want to do a Withdraw move, but in a difficult terrain. By the rule the first case don't give AoO to the ennemy. But a difficult terrain case cost double. So my first free-AoO 5' step is ok, but i need 5' more to move, and so do i provoke an AoO ?


Wyrven wrote:

Hello,

I have a quick question for all the "Rules Experts" here.

When you want to do a Withdraw move, but in a difficult terrain. By the rule the first case don't give AoO to the ennemy. But a difficult terrain case cost double. So my first free-AoO 5' step is ok, but i need 5' more to move, and so do i provoke an AoO ?

You can't take a 5' step on any round you perform any other kind of movement, according to the PRD. In reference to a 5' step in difficult terrain: In some situations, your movement may be so hampered that you don't have sufficient speed even to move 5 feet (a single square). In such a case, you may spend a full-round action to move 5 feet (1 square) in any direction, even diagonally. Even though this loks like a 5-foot step, it's not, and thus it provokes attacks of opportunity normally.


By the rules :
Withdrawing from melee combat is a full-round action.
When you withdraw, you can move up to double your speed.
The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. You can’t take a 5-foot step during the same round in which you withdraw.

In a difficult terrain the fist square you want to move in cost 2, so is it still AoO free ?


Wyrven wrote:

By the rules :

Withdrawing from melee combat is a full-round action.
When you withdraw, you can move up to double your speed.
The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. You can’t take a 5-foot step during the same round in which you withdraw.

In a difficult terrain the fist square you want to move in cost 2, so is it still AoO free ?

When you withdraw, it doesn't provoke an AoO; that's why we do it! It just takes more movement when withdrawing in difficult terrain. :)

EDIT: I think you're confusing a "5-foot step" with otherwise moving 5 feet. "A five-foot step" is a special action you can do during a full attack and other non-movement full-round actions. :)


Wyrven wrote:

By the rules :

Withdrawing from melee combat is a full-round action.
When you withdraw, you can move up to double your speed.
The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. You can’t take a 5-foot step during the same round in which you withdraw.

In a difficult terrain the first square you want to move in cost 2, so is it still AoO free ?

Yes. It takes up more of your movement for the round to move into a square of difficult terrain, but that doesn't nullify the fact that the first square you're leaving during a withdraw action is still not considered threatened.

To clarify, the square you are leaving is AoO free; the one you're moving into is not necessarily.

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Wyrven wrote:
When you want to do a Withdraw move, but in a difficult terrain.

First square is all that matters. It doesn't matter how much movement is consumed on that first square (5' or 10' or even 15') you still do not provoke when leaving the first square while doing a Withdrawal.

Sovereign Court

Also to note you don't use any extra movement leaving a square, only entering one. So the first square you step into costs double. When you leave the first square during a withdraw action it does not provoke. Note the bold text below, the rules imply that you pay the cost entering squares.

PRD: Terrain & Obstacles wrote:
Difficult Terrain: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.

Also note the rules on Crowds (which act similarly to difficult terrain).

PRD: Crowds wrote:
Crowds: Urban streets are often full of people going about their daily lives. In most cases, it isn't necessary to put every 1st-level commoner on the map when a fight breaks out on the city's main thoroughfare. Instead, just indicate which squares on the map contain crowds. If crowds see something obviously dangerous, they'll move away at 30 feet per round at initiative count 0. It takes 2 squares of movement to enter a square with crowds. The crowds provide cover for anyone who does so, enabling a Stealth check and providing a bonus to Armor Class and on Reflex saves.

--Vrockslide Area Ahead

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