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Maerimydra |
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Chosen Foe (from Drow of the Underdark)
Since you can no longer target a single opponent with Dodge, Chosen Foe would let you do that again. It's a powerful feat that comes with huge penalties.
Leap Attack (from Complete Adventurer)
Because of how it was described, it was never clear how much bonus damage you gain from using Leap Attack (you can go read the countless thread about it, you'll see). Furthermore, it's a fun feat because it gives more utility to Jump (Acrobatics) in battle.
Shield Charge (from Complete Warrior)
You can trip with your shield. I guess that PFRPG's Shield Slam can take care of that, but at least Shield Charge don't require Two-Weapon Fighting, something I find really annoying about PFRPG's Shield Slam.
What are yours ?
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Fnipernackle |
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Practiced spellcaster.
If you purchase Advanced Feats The Witches Brew, they have the practiced spellcaster feat, now called Improved Caster Level or something, that adds +4 to ALL your spellcasting class, cant go over your character level of course. Id check it out. I know they arent able to be used in PFS, but 3PP have shown some amzing things the past few months and are definately worth looking at.
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Selgard |
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I'd love to see "Somatic Weaponry" given as a feat, for those classes who don't have it.
Clerics, paladin, rangers, and bards should all start with it as a bonus feat- as should any new base or prestige class that has greater than light armor and a spell progression of any kind.
As it stands now, unless i've missed something, a weapon/shield wielding cleric (or paladin.. ) can't cast spells without sheathing or dropping their weapon or shield if it has a somatic or DF component. Absolutely silly.
-S
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I'd love to see "Somatic Weaponry" given as a feat, for those classes who don't have it.
Clerics, paladin, rangers, and bards should all start with it as a bonus feat- as should any new base or prestige class that has greater than light armor and a spell progression of any kind.
As it stands now, unless i've missed something, a weapon/shield wielding cleric (or paladin.. ) can't cast spells without sheathing or dropping their weapon or shield if it has a somatic or DF component. Absolutely silly.
-S
Actually I'm Around 99% sure there is text in there describing this, Either under the paladin or cleric, take a look when describing their divine focus requirement. As long as the shield/weapon has their holy symbol or the sign of their faith painted or embossed on it, or if they follow a warlike deity even plain weapons. It counts as their divine focus. That is the way we have always run it in our campaigns, and I'm pretty sure it is listed like that in the book.
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Louis IX |
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Reserve feats (some small magic powers you can use at-will as long as high-level spells stay memorized)
Domain feats (some abilities you gain that are tied to a clerical domain)
Luck feats (give Luck points and allow spending Luck points to reroll various rolls)
Flaws (disabilities that allow the character to select another feat)
Traits from UA
Crafting feats from Eberron
Those feats that replace one ability score by another (Steadfast Determination, Serenity, etc.)
Those feats that improve some multiclassing options (Ascetic Knight, for instance)
Ranged combat maneuvers
Crossbow Sniper, Able Sniper
Melee Weapon Mastery, Crushing Strike, Pulverize Foe
Circle Kick, Flying Kick, Roundabout Kick, Snap Kick
Zen Archery, Intuitive Attack (Wis to attack... perhaps damage, too, like the Guided enchantment?)
Improved Natural Attack... for unarmed strikes
Carmendine Monk (use Int instead of Wis for monk abilities, can study 1h to gain +2 levels in unarmed damage for the day)
Jotunbrud (the character is in the high range of its size category, and considered one size larger for CMB/CMD purposes - maybe weapons too)
Karmic Strike (can use aoo against foes that hit you, but AC-4)
Knock-back (bull rush when you attack foes with Power Attack)
Knockdown (free trip when you deal large amounts of damage - although 10 isn't that large)
Oversized TWF (can use One-handed weapon in off-hand as a Light weapon)
Shield Ward (apply Shield bonus to Touch AC and CMD)
Shock Trooper (tactical maneuvers to use with Bull Rushes)
Superior Unarmed Strike (+4 monk levels to unarmed attacks)
Mantis Leap (double Str on damage on jumping charge), Leap Attack (already mentioned), Battle Jump
Steady Mountaineer (allows "Take 10" on climb and jump checks)
Catfolk Pounce (initially for Catfolk only, this allows a full-attack upon charging a flat-footed opponent)
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Maerimydra |
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I'd love to see "Somatic Weaponry" given as a feat, for those classes who don't have it.
Clerics, paladin, rangers, and bards should all start with it as a bonus feat- as should any new base or prestige class that has greater than light armor and a spell progression of any kind.
As it stands now, unless i've missed something, a weapon/shield wielding cleric (or paladin.. ) can't cast spells without sheathing or dropping their weapon or shield if it has a somatic or DF component. Absolutely silly.
-S
From the CRB : You can cast spells with somatic components with a buckler. If you have a small or heavy shield, however, you need to drop/sheat your weapon to be able to cast, just like you said.
EDIT: If you cast a spell with the hand/arm wielding a buckler, you lose your shield bonus to AC for 1 round.