| Phazzle |
Grappling with Multiple Creatures
Multiple Creatures: Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.
Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple)...Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.
Energy DrainThis attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature's description specifies how many). If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature's description, a draining creature gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative levels becomes permanent. A separate saving throw is required for each negative level.
Ok, so I did a search but I could not find this specific situation addressed.
Last session I ran five Wights grappled one of my PCs. I added +2 for each wight and they successfully grappled making the adjusted CMB +12{+4 base + 8(+2 for each wight assisting the first)}. The next round I rolled another adjusted grapple check at +12 and it succeeded. Here is where it gets hazy for me. I had each wight do unarmed damage 1d3+1 and the PC had to roll five fortitude saves for "drain energy." I rationalized that each time the PC took damage that constituted a "melee attack." The questions that I have are.
1) When multiple opponents grapple does each one do grapple damage individually or do you only do grapple damage once?
2) When a creature with energy drain grapples someone do you apply energy drain to the damage? i.e. does grapple damage constitute a "melee attack?"
| concerro |
Quote wrote:
Grappling with Multiple Creatures
Multiple Creatures: Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.
Quote wrote:
Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple)...Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.
Quote wrote:...
Energy DrainThis attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature's description specifies how many). If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature's description, a draining creature gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the
The wight can not assist(aid another), and grapple. From a real life PoV it makes sense, but the game forces you to make a choice. If you use the assisted grapple only one level is drained. If each wight makes it's own grapple attempt then it has to succeed on the grapple check to inflict the negative level or it loses the grapple, even though the player is dogpiled. This can be fluffed with one of the other wights pushing him away accidently, or whatever happens to make sense fluff-wise in your game.
| hogarth |
1) When multiple opponents grapple does each one do grapple damage individually or do you only do grapple damage once?
2) When a creature with energy drain grapples someone do you apply energy drain to the damage? i.e. does grapple damage constitute a "melee attack?"
1) Grapple damage is done once.
2) It depends. When it says energy drain "happens automatically when a melee or ranged attack hits", that doesn't mean that it happens when that creatures hits with any melee or ranged attack -- just the specific attack (usually a natural weapon) that has the energy drain quality associated with it. So a vampire doesn't get to use energy drain if it throws a rock at a PC, for instance.
However, there are some creatures that can do energy drain with more than one type of attack. For instance, the "cairn wight" (described under the wight entry in the Bestiary) can also drain energy with a weapon attack "as if they had been struck by the wight's slam attack".