Nebelwerfer41
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I'm playing a cleric in a homebrew campaign setting. After many months of overland travel in hostile lands, the party is now in a place where we can trade in loot and get custom-made magic items.
After getting some armor upgrades and the usual suspects (RoP +1, Amulet of Nat armor +1, Hewards handy havesack, etc.) I have about 10,000 GP to use on items. I am level 6, a cleric with the fire and glory domains, 20 WIS and 16 CHA, have good AC, but my HP and saves are a little weak. I wear heavy armor so my mobility suffers on the battlefield (I mostly cast ranged spells and buffs, rarely get into melee).
What are your suggestions? I like stuff with flavor, rather than going for a cloak of resistance +3, but a cloak of resistance +2 with some other effect would be cool.
| Skylancer4 |
A wand (or 2) of cure light wounds for emergencies is never a bad thing. Use your spells the way you want and keep the wand for healing after fights. I personally favor potions for the odd situations too, longstrider, lesser restoration, prot (alignmet), enlarge person, expeditious retreat. They are all level 1 and so are cheap buffs that don't take up spell slots (for those you could cast). I'd rather spend a few hundred gold on them when I've got it to spend than regret not having them. With our DM, you never know what is coming up next.
| Interzone |
I'm playing a cleric in a homebrew campaign setting. After many months of overland travel in hostile lands, the party is now in a place where we can trade in loot and get custom-made magic items.
After getting some armor upgrades and the usual suspects (RoP +1, Amulet of Nat armor +1, Hewards handy havesack, etc.) I have about 10,000 GP to use on items. I am level 6, a cleric with the fire and glory domains, 20 WIS and 16 CHA, have good AC, but my HP and saves are a little weak. I wear heavy armor so my mobility suffers on the battlefield (I mostly cast ranged spells and buffs, rarely get into melee).
What are your suggestions? I like stuff with flavor, rather than going for a cloak of resistance +3, but a cloak of resistance +2 with some other effect would be cool.
If you want to offset your slow speed Boots of Striding and Springing is always nice