Carbon D. Metric
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Have the player make an attack on the torch using its own AC.
It is a diminutive object (+3 ac) with a natural AC equal to the objects hardness (+5) and should use the wielders dex modifier (Lets say +2) then I would give it soft cover as well. So in my game I would call it an AC of 24 against the torch. It would be 28 without precise shot.
So yeah, difficult but not impossible.
Starglim
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Have the player make an attack on the torch using its own AC.
It is a diminutive object (+3 ac) with a natural AC equal to the objects hardness (+5) and should use the wielders dex modifier (Lets say +2) then I would give it soft cover as well. So in my game I would call it an AC of 24 against the torch. It would be 28 without precise shot.
So yeah, difficult but not impossible.
I don't know about diminutive size (I thought Tiny) or soft cover. The rider will naturally hold it in an exposed position to shed as much light as possible. Otherwise, this seems right.
The torch has Hardness 5 and probably less hit points than a one-handed weapon (being more flimsy) so say 2hp. It takes half damage from ranged weapons before applying hardness. It becomes broken at 1 hp (probably not significantly changing its effects) and is destroyed at 0 hp.
First, find out if the PC can do 14 hp damage to the torch with his weapon, otherwise it's not worth rolling.
| Kozaric |
So in my game I would call it an AC of 24 against the torch. It would be 28 without precise shot.
So a piece of wood thats on fire has a better ac than a man in full plate with a shield?
also
First, find out if the PC can do 14 hp damage to the torch with his weapon, otherwise it's not worth rolling.
And said torch can take almost twice the damage of a normal person?
I introduce the final Boss for the newest upcoming Adventure Path.....Drum Roll....The Torch!!
Starglim
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Carbon D. Metric wrote:So in my game I would call it an AC of 24 against the torch. It would be 28 without precise shot.So a piece of wood thats on fire has a better ac than a man in full plate with a shield?
also
Starglim wrote:First, find out if the PC can do 14 hp damage to the torch with his weapon, otherwise it's not worth rolling.And said torch can take almost twice the damage of a normal person?
I introduce the final Boss for the newest upcoming Adventure Path.....Drum Roll....The Torch!!
Well, yeah, it would be far easier to shoot the rider, but the question was asked.
| Torolf |
Well, he doesn't need to actually break the torch. He just needs to
1). Hit it. Presumably this could cause the guard to drop it. Ranged touch attack with the arrow (if successful) causing a Reflex check perhaps? This could backfire, causing the guard to set himself on fire, though.
or
2). Send the arrow just over the torch, causing the passing wind to snuff it.
or
3). Just shoot the guard and his buddies.